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Version 1.18.0: Patch Notes

Hello starchasers! Happy weed day or whatever. Is it weed day? It's weed day or something. That's important enough of a holiday to release a NEW patch, isn't it?

It's been just over a week since Underspace has released now, and about a week since our last patch. As you know, sleep eludes me as I don't want the skin man to catch me in my dreams, so I've had plenty of time to work on plenty of stuff.



This is just a small patch nevertheless, our truly big updates will be happening after our roadmap in May gets released. Let's get into the patch notes! Also, some screenshots!



[h2]NEW FEATURES[/h2]
  • Added quicksaving and quickloading. These aren’t bound by default, but work all the same.
  • Added new UI elements on windows to easily hide the background effects.
  • Commodities now display how many cargo slots they take up.
  • You can now use the frienddrive and your cloaking device from the quickmenu.
  • You can now set the number of values the autosave system generates via the options menu.
  • Added many new tutorials explaining menus or mechanics. Remember: You asked for this.
  • Translated ancient gates will now give hints as to where to find the appropriate booze needed to open them.
  • The in-game radio now shows the song currently playing on your radio.
  • Added a new option to have the in-game radio not suppress ambient tracks (such as nebulas, stations, and asteroid belts).
  • Mister Maudlin will now buy commodities from you. Don’t ask what he’s using them for.
  • Starchasing chapters can now display their home bases.
  • Repair items now have unique models and graphics for each one. Now that shrunken battleship actually is, in fact, a shrunken battleship in a bottle.
  • Added a quest that lets you track the Marching Star during its campaign missions, to better keep an eye on it.
  • Deleting saves now gives you a confirmation menu before doing so.
  • When buying a ship, you now have an option to just buy and add it to your garage, or buy and transfer all your equipment to your new ship.
  • There’s also a confirmation menu when quitting to the main menu now.


[h2]CHANGES AND REBALANCES[/h2]
  • The under-construction jumpgate in Pard-130 now has a proper model.
  • You will no longer have to wait for your energy to recharge when loading a save.
  • Frienddrives will now only start to recharge once the party member has jumped out.
  • Repair drops are now weighted towards repair items you actively need.
  • Ammo for your equipment can now drop from NPCs. Space truly is nature’s farm. For missiles. Or something. How did the saying go?
  • Obscurus Galacti does a better job of hiding itself amongst its many clones.
  • In-game radio is now controlled entirely by the music slider option.
  • Friendly battleships will now become hostile against you if you fire at them.
  • Exiting abyssdrive via a key will now simply drop you back down to cruise.
  • Added some more dialogue to Colonel Eltmoor to hint on what you should do.
  • Tweaked the beam attack settings of some late-storyline bosses.
  • The Hangman has been buffed.
  • Unstable jumpholes are now even more unstable: Every unstable jumphole has a chance to rocket you to a completely different region entirely.
  • When reassigning inputs, conflicting inputs will now swap keys rather than remove them, mainly to prevent softlocks.
  • Escape will now clear the keybind of an input in the input menu.


[h2]FIXES[/h2]
  • Fixed some additional quest soflocks
  • Fixed some mislabeled jumpholes.
  • Fixed stormeyes not spawning when a storm is killed or spawning when a storm shouldn’t be killed.
  • Fixed issue where the suncracker could only die if you out-DPS’d it hardcore style.
  • Fixed some engine display issues with Ijuni fighters.
  • Lodestones can now stack.
  • Fixed issues where the Tierra jumphole would disappear early.
  • Fixed issue where radiation alerts wouldn’t occur when jumping into a system.
  • Fixed issue where Pyrona’s freighter couldn’t be seen in Between Spaces.
  • During hyperstroms you can now kill yourself without issue.
  • The Lower Lanes can now be looted.
  • Fixed THE VOID being all consuming during Box of Memories.
  • Fixed issue where some tutorials weren’t firing at the point of need.
  • Fixed issue where the game would process inputs even when unfocused.
  • Fixed various tutorial typos and added some new tutorials to the manual.
  • Fixed issue where you couldn’t view data on systems outside your current one on the navmap.
  • Redfaces now sell their weaponry during the campaign.
  • Fixed issue where some party members were using their upgraded models too early.
  • Fixed some softlocks with even more missions.
  • The Remaining Eye cargo trader now buys cargo.
  • The Hellomard can now be damaged and looted.
  • Translated items will now save their translations. Note that they will need to be translated again for this to happen.
  • Fixed some holes in the harvest gate.
  • Fixed some softlocks that would occur with campaign mission 7.
  • Updated some main quest dialogue to not go out of bounds.
  • Added tech to help stop possible memory leaks in minefields. Naval mines aren’t that powerful. Yet.
  • Some opening tutorials are slightly easier to follow now.
  • Fixed some UI issues with the chapter stuff.
  • Fixed some UI issues with the character skill menu.
  • Fixed some UI issues with numeric readouts.
  • Fixed some issues with out of system waypoints not working.
  • Fixed some small graphical errors with civilian freighter headlights.
  • Game resolutions should now save between game sessions.
  • Fixed issue where quests could complete multiple times.
  • Fixed some softlocks and typos in mission 9.
  • Fixed some typos on lanelines and records.
  • Fixed some softlocks with Baton, Broken.
  • Rebalanced higher tier frienddrives augments.
  • Fixed some potential softlocks with campaign mission 4.
  • Fixed some campaign saves not loading fresh from a dock.


UPCOMING UPDATES:

We'll be back next week with another patch, with a few various features. We're still working on refactoring a lot of internal input stuff to get controller support working (look, Unity's input systems, even alternative ones like Rewired, are a freaking mess. This takes a lot more effort than simple stuff like adding new questlines or multiplayer). They'll be some improvements here, so have some early previews of things like:



New radial menus for summoning party members or accessing menus.


New interiors for things like the Peerless Casino!



More billboards featuring my evil orange cat.

We'll see you next week, have fun and kill the storm!