Weekly Underspace Devlog #20: Thanks For Your Support During Steam Next Fest!
Howdy, Starchasers!
That's not how I talk.

Mimi when I use a normal greeting vs. Mimi when I sound like... that.
This week's content creator spotlight is Matt from The Awesome Duo, who powered through more Steam demos than I think most people could conceivably handle in a week. The few complaints he had are settings that can be adjusted at will, so we're definitely counting this as a win :)
[previewyoutube][/previewyoutube]
Once again for those who may not have heard it the first thousand times:
That's right, you'll all be able to play Underspace in just a few short months! It's weird in a good way that my blood, sweat, and tears will finally be on other people's PCs soon, but that's just the nature of these things. I'm really looking forward to seeing what everyone thinks!

Can't wait until April 10? You don't have to -- we've decided to keep our Steam Next Fest demo up for your playing pleasure!
Please download it and let me know what you think. Or don't. I can't force you, but I can at least attempt to. You should also join the Underspace Discord. Go on, you know you want to.

Now that you've all joined the Discord (thanks!) and have tried the demo (thanks again!), here's what I did two weeks ago:
+ Released steam next fest demo.
+ Redid textures on several areas.
+ Fixed issue with engine mismatch.
+ Fixed saving issues.
+ Fixed issues with chapterhouses.
+ Added some new menu options.
+ Added clocks to Planet Vauldric.
+ Added some more buyable robes.
+ Fixed some camera issues.
+ Fixed several input issues.
+ Buffed mining drone speeds.
+ Fixed several keybind issues.
+ Fixed issue with cruise state calculations.
+ Fixed issues with jumpholes in the demo.
+ Made subtitles work.
+ Added numeric health bar value options.
+ Added graphics options for jumphole distortions.

...and here's what I did last week:
+ Fixed issue with ship swapping.
+ Put out new demo build.
+ Added graphics options for framerate limiting.
+ Added easy way for me to check current game versions.
+ Fixed draw distances on various station interiors.
+ Fixed several exploits with abyss slinging.
+ Recalculated some skill stuff.
+ Dehardcoded skill system stuff.
+ Added new keybinds
+ Finished all character textures.
+ Fixed campaign saving issues.
+ Added back in separate camera keybind functionality.
+ Modeled out remaining campaign interiors.

As always, thank you all for supporting Underspace. It's incredible seeing everyone's comments, videos, and posts. If you haven't already, please help support us and give the Underspace socials a follow:
[h3]💥💥💥 UNDERSPACE 💥💥💥[/h3]
Twitter TikTok Instagram Facebook Reddit YouTube Discord
And, because obviously:
[h3]🚂🚂🚂 TRAINWIZ 🚂🚂🚂[/h3]
Twitter
Tumblr YouTube

Thanks for checking out this week's devlog -- stay tuned for more Underspace updates!
That's not how I talk.

Mimi when I use a normal greeting vs. Mimi when I sound like... that.
This week's content creator spotlight is Matt from The Awesome Duo, who powered through more Steam demos than I think most people could conceivably handle in a week. The few complaints he had are settings that can be adjusted at will, so we're definitely counting this as a win :)
[previewyoutube][/previewyoutube]
Once again for those who may not have heard it the first thousand times:
UNDERSPACE RELEASES IN EARLY ACCESS ON APRIL 10, 2024!
That's right, you'll all be able to play Underspace in just a few short months! It's weird in a good way that my blood, sweat, and tears will finally be on other people's PCs soon, but that's just the nature of these things. I'm really looking forward to seeing what everyone thinks!

Can't wait until April 10? You don't have to -- we've decided to keep our Steam Next Fest demo up for your playing pleasure!
Please download it and let me know what you think. Or don't. I can't force you, but I can at least attempt to. You should also join the Underspace Discord. Go on, you know you want to.

Now that you've all joined the Discord (thanks!) and have tried the demo (thanks again!), here's what I did two weeks ago:
+ Released steam next fest demo.
+ Redid textures on several areas.
+ Fixed issue with engine mismatch.
+ Fixed saving issues.
+ Fixed issues with chapterhouses.
+ Added some new menu options.
+ Added clocks to Planet Vauldric.
+ Added some more buyable robes.
+ Fixed some camera issues.
+ Fixed several input issues.
+ Buffed mining drone speeds.
+ Fixed several keybind issues.
+ Fixed issue with cruise state calculations.
+ Fixed issues with jumpholes in the demo.
+ Made subtitles work.
+ Added numeric health bar value options.
+ Added graphics options for jumphole distortions.

...and here's what I did last week:
+ Fixed issue with ship swapping.
+ Put out new demo build.
+ Added graphics options for framerate limiting.
+ Added easy way for me to check current game versions.
+ Fixed draw distances on various station interiors.
+ Fixed several exploits with abyss slinging.
+ Recalculated some skill stuff.
+ Dehardcoded skill system stuff.
+ Added new keybinds
+ Finished all character textures.
+ Fixed campaign saving issues.
+ Added back in separate camera keybind functionality.
+ Modeled out remaining campaign interiors.

As always, thank you all for supporting Underspace. It's incredible seeing everyone's comments, videos, and posts. If you haven't already, please help support us and give the Underspace socials a follow:
[h3]💥💥💥 UNDERSPACE 💥💥💥[/h3]
Twitter TikTok Instagram Facebook Reddit YouTube Discord
And, because obviously:
[h3]🚂🚂🚂 TRAINWIZ 🚂🚂🚂[/h3]
Tumblr YouTube

Thanks for checking out this week's devlog -- stay tuned for more Underspace updates!