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Underspace News

Supernatural spaceship shooter Underspace shows admirable ambition in its Next Fest demo

I respect a game with wild ambition. Declaring your game "the spiritual successor to Freelancer" is bold and ambitious, considering how the spaceship sim is still so beloved after 20 years that our readers voted it your 16th favourite space game of all time. This ambition is wild when the tiny development team is led by someone best known for replacing Skyrim's dragons with Thomas The Tank Engine. So while I'm not much of a spaceship sort, I had to check out the demo for Underspace, which aims to combine Freelancer shoot-o-trading space action with a dash of Lovecraftian horror.


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Demo Patch 2.50.8A

Hello Starchasers! This will be our final patch for the Steam Next Fest. I'm not sure why people call them hotfixes, I don't find them very hot. Not particularly attractive at all.

Anyway, there's a few features here that were moved up in terms of development scheduling because I was coughing up a storm and couldn't sleep so spent an hour coding them all in, check it out!



[h2]KNOWN ISSUES:[/h2]
  • Audio sometimes cuts out if extreme amounts of missiles are used.
  • Some NPC followers have no concept of personal space and will ram you sometimes.
  • The Haunted Train quest may softlock at times, it has (hopefully) been disabled for now, seeing as it wasn't meant to exist in the demo in the first place.


[h2]NEW FEATURES[/h2]
  • Added new option settings for numeric health, shield, and energy values on status bars in the UI.
  • Added new option to turn off distortion on jumpholes. This also needs chromatic aberration on to work.
  • Added new option to limit the game's framerate, which can also help certain computers with high GPU usage.


[h2]BUGFIXES AND CHANGES:[/h2]
  • Mining drones have been significantly buffed in terms of speed, turnrate, and mining time.
  • Many keybinds have been separated into additional categories to allow overrides. Note that players will have to reset their keys to the default just this once to make this work.
  • Fixed issue where keybinds on different category keys wouldn't set correctly.
  • Fixed issue where unstable jumpholes could be docked with in the demo, leading to a game crash.
  • Fixed issue where the second campaign mission was accidentally starting, which could not be completed.
  • Fixed issue where the subtitle option in game wasn't working.
  • Fixed issue where Vauldwin Military elite missions weren't able to be completed.
  • Fixed several collider holes in various stations.
  • Fixed issue where engine kits weren't affecting acceleration or cruise time (both positively or negatively).
  • Fixed issue where the subtitle option in game wasn't working.

Demo Patch 2.50.7A

Hello Starchasers! I don't think I've ever done a full thing of patch notes here on Steam. Feels strange, like wearing someone else's skin. Still, let's see how it goes!



This is our first patch for the public demo, which serves mostly as a hotfix for various reported issues. However there are SOME new features, check out the list below. And of course, be aware of known issues.


[h2]KNOWN ISSUES:[/h2]
  • Audio sometimes cuts out if extreme amounts of missiles are used.
  • Some computers won't save resolution settings.
  • Some NPC followers have no concept of personal space and will ram you sometimes.


[h2]NEW FEATURES[/h2]
  • The local infestation of clockwork-eating ants on Planet Vauldric has finally been taken care of! Planet Vauldric's docking bay clock now is an actual working clock.
  • A few smaller customization options now exist for Kardoz, you can buy new robes off of Vauldric's bartender.
  • The starting campaign mission now has some appropriate markers to better lead extremely unexperienced players to the docking bay and into space.
  • New options now exist to invert the x and y axis when in space.
  • New skills have been added to the skill tree. Optimize your automated drones, dodge to your heart's content. Eat a penguin or something, it's up to you.


[h2]BUGFIXES AND CHANGES:[/h2]
  • Fixed an issue where a save wouldn't fully load if ship engines were heavily customized.
  • Fixed camera issues on civilian freighters.
  • Fixed issue where using hotkeys to move between rooms wouldn't update service stations.
  • Fixed issue where joined chapters couldn't be switched between without strange errors. To those who used this unintentionally or not to progress up the ranks of various chapters: Enjoy your spoils of war.
  • Fixed issues relating to inputs processing incorrectly during cutscenes.
  • The repair terminal and storage terminals on Planet Vauldric have been moved to the equipment dealer and storage dealer respectively.
  • Several missions now have slightly more descriptive objectives when it comes to explaining what to do.

Underspace Streaming Gameplay @ Steam Next Fest

Check out the devs kicking off the Next Fest with a deep dive playthrough

Underspace Demo Livestream!

Hello Starchasers! What's the point of a Steam Next Fest if you're not going to be there yourself, showing off the game for all to see?
Be a weird Next Fest, that's for sure.



So, this Monday at 3PM CST/4PM EST we'll be doing a nice long stream of Underspace. If you're ever wanted to see a deep dive of its many mechanics as well as have a chance to chat with the developers, now's your chance!