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Underspace News

Our Kickstarter is halfway funded, and halfway done!

Whew, hello starchasers!
First off, a big thank you to all our current backers on Kickstarter, thanks to you, we're over 50% funded with 50% of the way to go. Not bad, all things considered.



But, we're still not done yet. If you haven't backed it yet, now is the perfect time to do so. I've heard it makes a great Christmas present, as well as a wedding or birthday gift.

Now onto some other news:
Patch 1.3 will be out soon, and bring forth some new UI features mostly related to look.
A new setting "Fade UI elements" is coming, which will make statbars such as health, thrust, etc, fade out when they're full.




You'll also be able to close your contact and equipment windows, to make your UI look neater.



Some other changes include being able to set when screenshake occurs, some distance fixes on tradelanes, and more!

Anyway, that's all for now. Remember to back, and remember to wishlist, and just... remember things in general. I don't, and it's painful sometimes...

Steam store launch, Kickstarter, and playable demo!

Hello Steam! It's pretty exciting to be up here, and I know you're all just scrambling over one another to ask questions and get a copy of Underspace, but be patient! We've got a few announcements to make before anything else happens:

KICKSTARTER

First thing's first, we do have a Kickstarter ongoing! If you're interested in the game, and want to see it come to as full fruition as it possible can fruit, back us in this link below.

https://www.kickstarter.com/projects/pastaspace/underspace


DEMO

Second, we do have a playable demo available, with a heap of content! It six star systems, three bosses, six quests, and over twenty flyable ships, plus a whole heap of equipment, factions, stations, etc.



This demo won't be on Steam due to the pre-alpha nature of the whole thing. Upon release a demo will be available to download off this platform.
Anyway, you can find the demo off IndieDB or our itch webpage, both a Linux and a Windows build are available!


And that about covers it! As the months crawl on we'll be posting information, as well as updating the playable demo to be on parity feature-wise (if not content-wise) with the developer build. Hope to see you follow along!