1. A pirate quartermaster
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  3. Since the release...

Since the release...

Hello everyone!

It's been 6 months since the release of the game, and what an adventure!
During this time, the game has been in constant evolution. It has been sanded, patched, adjusted and made more accessible and understandable.
I would like to thank everyone who has been involved in improving A pirate quartermaster.
It is a great experience to make a video game and present it to the world. There is nothing more pleasant than to see people interested, questioned and amazed by your work.
I hope the adventure will last for a long time!

Here is a small summary of the evolution of the game since its release:

[h2]Release of the game on Linux and Mac[/h2]

[h2]Content[/h2]

- Choice of the flag flown, which has an influence on the ships encountered
- Added a gold preservation law to cover the ship's costs
- Ability to find an item in town by clicking on it
- Ability to steal goods in town when the ship is in a bad way
- Ability to meet a noble prisoner after a boarding
- Hanging event in town
- Possibility to meet characters after having lost sight of them (deserters, marooned, shipwrecked...)
- Opportunity to surrender the enemy ship before it is boarded or sunk
- Opportunity to speak well or badly behind the captain's back
- Opportunity to sell weapons to the tavern keeper
- Adding city sounds during stopovers


[h2]Ergonomics and accessibility[/h2]

- Clicking on orders simplifies interaction during naval combat
- Three difficulty modes for a tailored experience
- Bosco sheet, which allows for better control of crew tasks
- Display of sailors' statistics during events
- Reassignment of keyboard shortcuts
- Tooltips for sailor job selections
- Ability to change crew weapons from the Weapons tab
- Ability to change all sailors' battle positions from the Crew form
- More intelligent captain in general
- Added a fog indicating the exit of the fight
- Preview of the composition of the enemy ship once defeated
- Possibility to prepare before a fight (weapons, positions)

And many more bug fixes, technical, ergonomic and balancing improvements!

Thanks to all of you.

Ivan Armandy