1. A pirate quartermaster
  2. News

A pirate quartermaster News

Update - 10/22/2020

Hello everyone!

Assignment of stations:
- From now on, when a boatswain is elected, you have access to a list of the current crew whose you can modify the stations more easily
- New entry on this subject in the book of knowledge
- Addition of a hotkey for the Boatswain's sheet
- When you click on a sailor to assign him to a position, a list of his specialties will be displayed



Law for ship's costs:
- Addition of a law which allows to preserve a part of the booty for the eventual costs of the ship
- Reduction of the levels of impact on morale of the height of the shares

Modifications:
- Quantities of goods at the beginning of a ship increased for all levels of difficulty
- Number of guns at the beginning of a ship fixed and increased in easy and normal, except for the tutorial
- Rebalancing the quantities of gold of the ship encountered during the tutorial and the ships encountered related to the story
- Enemy guns now do less damage in easy mode
- Less chances that the captain want to attack if the ship is out of guns or cannonballs
- GET DOWN is no longer pronounced by the enemy captain if you don't have guns on that side
- Adding character info during events in difficult mode
- Reduction of the bonus linked to the charisma of the quartermaster if an injustice is done
- "I wrote in the book" is no longer displayed on the map
- Removing the cross from the pirate code present at the time of the recruit's enlistment
- Addition of arrows on the character sheet to go from one sheet to another without the hotkeys
- Now, in case of a contradiction for a treasure map, you will have to double click to note down a position and not just a single click to avoid accidents
- Fixed a bug that considered actives some seriously ill sailors
- Rats will appear a little less easily
- From now on, in the organization sheet, if there are rats in the ship, it will be written down

Good day or evening.

Update - 10/17/2020

Hello everyone!

EDIT: Addition of the possibility for the captain to resign, thus not leaving the crew

- Adding the number of people in the crew on the rations sheet (easy mode)
- Reduced risk of destruction of the guns during early reloading (easy mode)
- Tooltips next to station assignments (easy and normal modes)



- Adding the quantity of fabric/metal/wood to repair a percentage of sail/machinery/hull durability to the book of knowledge
- The QM will now say when he has a new entry in his book
- The sentences of the merchant who refused to deal with you because there were still goods in transit were revised
- The FIRE and RELOAD orders will follow each other less quickly (which disturbed the new players, rushing to type the orders when the gunners were not ready)
- Withdrawal of time to accomplish the objective, from now on the sailors will become impatient according to several parameters, especially morale, and will ask for a change of objective after a certain time, if it is not accomplished.
There will surely be a problem with the current objective at the time of the update, but from the next goal on, it will work fine.
- Impact of successful and unsuccessful targets recalculated
- Fixed a variable that could more easily provoke mutinies
- Adjusted buttons for selecting characters in a captain's election
- Changing from 30 to 24 crew members for the success: "A real community"

Good day or evening.

Update - 10/15/2020

Hello everyone!

Small update :

- Fixed a bug that blocked the design of shovels for locomotion
- Less chance of sailors voting for the city if the holds are not very full
- Progressive evolution of the NPCs' strength spread over a longer period of watches
- Fixed a bug that could appear during a battle following a dispute with a merchant
- Some text corrections

Good day or evening.

Update - 10/14/2020

Hello everyone!

- Fixed a bug that could condemn you to stay in town
- Fixed a bug that did not update immediately if the ship has a doctor
- Fixed a bug that could occur when seizing a ship without a galley when you had one
- Fixed a bug that did not display the pieces of map obtained when displaying the quartermaster's sheet
- Fixed a bug that could cause the game to crash when a ship was detected
- Fixed a bug that could cause the game to crash after an insufficient number of hammocks
- The impact on the speed of the machines by the machinists will now be well enforced

Good day or evening.

Update - 10/13/2020

Hello everyone!

Today's update :

Additions and revisions:
- The time to achieve the goal has been revised. From now on, you will have to negotiate with the captain not a time to achieve an objective but rather a time to focus on an objective.
The shorter the duration, the more morale will be impacted in case of success or failure.
This will also give you more opportunity to change objectives if the current one is far away. If a pirate is able to adapt, then a captain and a quartermaster even more!
- The interval before a sailor can get sick again is now longer
- Chances of recovery for seriously ill patients when a sailor is assigned to enhanced care
- Rebalancing of the distribution of gold from cities to ships sent
- If the relationship with the people is "Privileged", then the merchant will be there every watch
- The AI will be less fooled if you close your sails or cut your machines
- Possibility of surprise after the surrender of an enemy
- The "s" of the projectiles orders have been removed, they will now be in the singular
- A few sentences have been rewritten
- Some balancing

Bugs :
- Fixed game endings that were incorrectly displayed
- Fixed a bug that prevented to shoot and reload when you had the "(at will)"
- Fixed a bug that allowed to click on the characters while a menu was open

If you have any bugs or quirks, don't hesitate to tell me!

Have a nice day or evening.