1. A pirate quartermaster
  2. News

A pirate quartermaster News

Update - 04/30/2021

Hello everyone!

- Red tint of the names of critically ill sailors on the Crew sheet, to better prepare for a fight
- Fixed a graphical bug that did not display the relationship with a people when it was at maximum
- Fixed a bug that did not give health to sailors and made boarding infinite
- When selling 12-pound and 8-pound guns, the transaction form was reversing the types of guns, this has been corrected

Good day or evening.

Correction

Hello everyone!

- Fixed a bug that crash the game when two sailors could fight without settling their dispute by a duel

Have a nice day or evening.

Update - 04/14/2021

Hello everyone!

[h2]Musicians modifications[/h2]



- The musicians had little impact on the game. The impact on morale has been reduced. However, they now have an impact on the effectiveness of certain stations during battles or not.
- The apprenticeship to become a musician is now longer
- Updated the Book of Knowledge about musicians

[h2]Additions and changes[/h2]

- From now on, positions assigned at sea and in town will be saved separately. Example: A sailor at the rigging at sea, who is then assigned to the well in town, will return to the rigging automatically when the ship goes back to sea
(Current saves will have all their sailors without a station on the first city load)
- Wind now has a slightly greater impact on steamships
- The number of watches a sailor has gone without drinking is now displayed in their personal sheet
- Slight increase in enemy abilities during boarding in all difficulties
- The tutorial city can no longer be a capital city
- Added information about the ZQSD keyboard during the French tutorial
- The "Richer than a king" achievement has been lowered
- Some words in the Book of Knowledge are now underlined for easier navigation

[h2]Bug fixes[/h2]

- Fixed a bug that would cause combat to crash if your ship was sunk right after you sunk the enemy
- Fixed a bug and text when delivering a noble in a bad state to the enemy
- Fixed a bug that kept the age of the water in the scuttlebutt the same when you drained it and then added alcohol
- Fixed a bug that did not apply camera shortcut changes during a game
- Fixed a bug in the demo that didn't remove the sailors who went to help the captain solve his problem
- Fixed a bug in the demo that prevented an off-duty musician from being assigned to the music in town
- Fixed a bug that did not display well "Quit" on the demo's pause menu during a fight
- Fixed a bug that didn't properly count all musicians playing
- Fixed a bug that did not consider that the seriously ill had drunk water if he had received a water ration while other sailors had not

Have a nice day or evening.

Update - 04/07/2021

Hello everyone!

- Fixed a bug that could block a game after a ship encounter that you chose not to attack
- Fixed a bug with the alcohol percentage that was not updating when filling the scuttlebutt in town
- The boatswain's sheet is now visible from the watch of the nomination

Have a nice evening or day.

Since the release...

Hello everyone!

It's been 6 months since the release of the game, and what an adventure!
During this time, the game has been in constant evolution. It has been sanded, patched, adjusted and made more accessible and understandable.
I would like to thank everyone who has been involved in improving A pirate quartermaster.
It is a great experience to make a video game and present it to the world. There is nothing more pleasant than to see people interested, questioned and amazed by your work.
I hope the adventure will last for a long time!

Here is a small summary of the evolution of the game since its release:

[h2]Release of the game on Linux and Mac[/h2]

[h2]Content[/h2]

- Choice of the flag flown, which has an influence on the ships encountered
- Added a gold preservation law to cover the ship's costs
- Ability to find an item in town by clicking on it
- Ability to steal goods in town when the ship is in a bad way
- Ability to meet a noble prisoner after a boarding
- Hanging event in town
- Possibility to meet characters after having lost sight of them (deserters, marooned, shipwrecked...)
- Opportunity to surrender the enemy ship before it is boarded or sunk
- Opportunity to speak well or badly behind the captain's back
- Opportunity to sell weapons to the tavern keeper
- Adding city sounds during stopovers


[h2]Ergonomics and accessibility[/h2]

- Clicking on orders simplifies interaction during naval combat
- Three difficulty modes for a tailored experience
- Bosco sheet, which allows for better control of crew tasks
- Display of sailors' statistics during events
- Reassignment of keyboard shortcuts
- Tooltips for sailor job selections
- Ability to change crew weapons from the Weapons tab
- Ability to change all sailors' battle positions from the Crew form
- More intelligent captain in general
- Added a fog indicating the exit of the fight
- Preview of the composition of the enemy ship once defeated
- Possibility to prepare before a fight (weapons, positions)

And many more bug fixes, technical, ergonomic and balancing improvements!

Thanks to all of you.

Ivan Armandy