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  3. DEVLOG #65 - Changes

DEVLOG #65 - Changes


Firstly, you deserve an explanation and an apology. Unfortunately, we did not meet the deadline for publishing the current devlog as we initially expected. This fact may have saddened many of you because we know that you are eagerly waiting for any further information about Chornobyl Liquidators.

However, as they say, what goes up, must come down. And the reason for our delay is both trivial and positive. It was simply difficult for us to find time to write these few words. There's so much going on here. The project has entered its final phase and work on it is speeding along, like the Soviet Soyuz in Earth's orbit. Chornobyl Liquidators, taking their final shape, began to transform from an ugly duckling into a beautiful and majestic swan. We know how much you count on us, that's why we try to refine every, even the smallest, part of the game down to the smallest detail. Although we don't want to brag about the gameplay (so as not to spoil your fun), we are posting a few screenshots showing changes in levels and graphics tweaked by our developers. Grab it and write in the comments what you think about the final look of our locations.





















PS In response to your questions - the screenshots were taken after level optimization, so you don't have to worry about performance issues problems ;-)