1. Chornobyl Liquidators
  2. News

Chornobyl Liquidators News

Devlog #32 "Destruction contained in pictures"



Destruction, rubble and debris. Those are things you might expect to see during your exploration.




We are not going to lie to you - we know that what happened in the Chernobyl NPP left the huge parts of the area in complete disarray. Collapsing walls, floors and roofs were a dangerous threat to people who were at the time in the location and many of them lost their life or health simply to heavy parts of the building itself. It's always scary to see a big building collapse (even if partially) but it never disappears after it gets destroyed. A lot of the remainings of the building can be seen all over the place...



It can be seen outside the collapsed building but also when you manage to enter it you'll see first signs of the true downfall - rubble laying around, making it difficult to discern rooms from each other, giving you the feeling of disorientation and being lost. You need to navigate yourself somehow, find elements that could remind you of where you currently are and where are you going. You also should always be careful to not add to the overall state of things. If you're walking through a door that is already looking shaky - be extra careful. You do not want it collapsing behind you leaving you with no escape.



There will be also places beyond all recognition. Places that you will still have to go through. Keen eye will be needed to find a way through maze-like debris like the one on the screenshot above. Going through rooms full of rubble and creating your own path (in a way) will be something extremely risky but if you are to reach next area you simply have to go for it. We believe that you can reach the goal of your mission.

Thank you for tuning in this week! See you next one!

Kind regards,
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/

Devlog #31 "Stained glass - Art in mundane"



This time we jump in to let you see some of the true pearls of art that we didn't want to miss and felt obligated to include in the game.




Art from the times of USSR is a very distinct form of art. Just by looking at it you feel in a certain particular way that is quite honestly difficult to describe. The range of colours and methods used to display different ideas and evocative feelings that you can find in the art pieces of this era is simply astonishing. Thus - we felt it's only natural to include some of them in the game, to give our audience a chance for some to relive the nostalgia connected to them and for other to get a grasp on a new, perhaps unseen before realm of art.



As you can see in the screenshots above - we tried to do so in a subtle yet attentive way. The art in the world of game tries to follow the reality very closely but we didn't want to simply throw it in the face of an exploring player. While performing your liquidation tasks you might find a moment to check your surrounding and notice something beautiful - please do pay a moment to behold those displays of skill. And be aware - those are closely recreated from the art that we have discovered to be in either Pripyat or Chernobyl NPP itself.

Picture source: Link - Urbanpixels.co.uk

As always - we do tend to allow ourselves some creative liberties. In this case the original art pieces that we presented in two first screenshots weren't originally in the same room. The stained glass was indeed in the Chernobyl NPP itself, while the gorgeous painting originally was placed in the post office in Pripyat. However, while thinking about the right place for them to be, we allowed ourselves to think more about our players' experience than the historical accuracy.

What are your thoughts about art from this particular period of time? Let us know in the comments!

Kind regards,
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/

Devlog #30 "Computers, technology and SKALA"



It's always very interesting to look back and track how technology has changed over times... Computers used to be much larger than they are today - see it for yourself!




A quick look into the past will show you that computers used to be those big massive units that took up a lot of storage space and sometimes needed an extra care to make sure they work as intended. Of course it meant that every place needing a complicated computer system needed to make sure that they have enough space and technicians qualified to use, repair and provide maintenance for this kind of systems. In the power plants those type of computers also have found their place - and we're absolutely not about to forget about their existance.



As you already know we love to work on our in-game environment on the basis of factually existing historical equipment. In case of computer systems in Chernobyl we also consulted the photographs and our artists who had the chance to see those kind of computer systems in person. We have made research into a system called система контроля аппарата Ленинградской Атомной that we can translate into English as Control System of the Devices of the Leningrad Nuclear Power Plant (often shortened to "SCALA" or SKALA). And we have tried our best to incorporate that into our game.



As we have said - those systems needed space - in today's standards one could even say that they needed enormous amount of space. In CLS you'll be able to check the room that hosted SKALA albeit we have miniaturized the space a little bit for the sake of convenience. It's still the system that we have tried to replicate with a great attention to detail and you can even compare some elements of it on above photos - first one being taken from our game and two other photos being real life reprezentation of SKALA.



But what functions SKALA had and what did it do? SKALA was the process computer for the RBMK Nuclear Reactor at Chernobyl NPP and it used magnetic core memory, magnetic tape data storage and also punched tape that was used for loading software. Its main functions were:

  • Monitoring reactor conditions and control board inputs;
  • Recording those conditions;
  • Displaying all of the relevant information to operators.


Thank you for tuning in this time - take care and see you next time!

Kind regards,
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/

Winery Simulator - Wishlist Now - Your very own Winery awaits you!

Hello everyone!


Have you ever thought about owning a winery and creating your own wine?




We're happy to announce the start of development for our newest project - Winery Simulator!

In the Winery Simulator you will take control of an old and neglected vineyard. Through your work, it will regain its former glory. You will be able to work on your own wine by taking care of the vines in your possession expanding and upgrading your own vineyard and even by... tasting your own wine!

Buying new equipment for the vineyard, choosing between variety of wines or specialization, deciding on time and method of production - these will all be elements that will play the key role in your road to success!

You can wishlist the game right now on Steam - let us know what would you like to see in-game!

Best regards,
Winery Simulator Team



https://store.steampowered.com/app/1533060/Winery_Simulator/

Devlog #29 "Liquidation in motions - graphic in actions"



As we share gameplay screenshots with you we've noticed the distinct lack of images taken during the movement - we want to promptly highlight that right now!




After all - during the gameplay you will be almost always moving. Movement is very important for the game and for the particular situation of liquidator controlled by us. In the end - if they are staying in the wrong place... it might end very badly for them. Something as simple as standing in the right place, few meters to the left or right, depending on the location, might change their fate completely. However standing is only one side of this dangerous coin - moving is the other. And graphically we try to explore our options while presenting you the environment to maintain the feeling of urgency. You are in a very dangerous place. You have to act very quickly and you need to be decisive. Graphics in the game will try to uphold that kind of feelings.



Look at the screenshots we've taken to see that for yourself. Swift reactions to the situation that is developing in front of our eyes - retreating when necessary or advancing given the chance to do so - might change the visuals of your whole gameplay and give you chance to act in the best interest of the liquidator you control. While moving you'll be "attacked" by a variety of graphical stimuli. Screen might get a little bit blurred when you suddenly look behind you, fire might blind you unexpectedly or you might get scared and jump when confronted with a sudden collapse of a wall by the side of which you were running.



Look around, think about your next action, undertake only those steps that you are sure about. We know that many of you want to explore the site and check everything you can. We're working very hard to make sure that the sceneries you see will be diversed and interesting. We try to maintain the historic accuracy while arranging the whole experience to fulfill your expectations.
Do keep in mind that rushing blindly in any direction might spell your doom. Barging head-first into collapsed room full of fire might not give you too much time to escape. Not noticing that floor ends abruptly might cause your fall. It's not only about appreciating the hard work of our graphic designers - it's also about playing smart.

Thank you for tuning in this time - take care and see you next time!

Kind regards,
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/