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Chornobyl Liquidators News

Devlog #36 "User Interface - information, notes and hints #2"



As we promised a week ago this time we check what important information Lt. Pravyk has to say...




You will not be simply dropped in the world of Chernobyl without any explanation whatsoever. We definitely can imagine that most of people following our project have quite a bit of understanding of the events that occurred in the NPP however we also are aware that fair share of our players might not be as knowledgeable about the situation that occured in 1986. That is why you will be able to learn a lot from the communication that will happen throughout your playthrough.



Obviously, we don't want to spoil too much for you at this point, however we are happy to show you that you will not be completely alone in the world of the game. While you might have to traverse through the empty deserted corridors and spaces by yourself, sometimes you will get contacted by other people - for example your superiors. They might explain the current situation, deliver further orders for you or simply check with you regarding your status. As you can see on the screenshots visible in this devlog sometimes they will have quite a lot to say.



You can expect them to offer some valuable intel or offer hints for your tasks to make them a little bit easier. Of course, we cannot vouch for the dialogues to be 100% accurate with discussions or orders that actually happened and were issued in the past however we've tried our best to emulate the possible tone and way of speaking and tried to make sure that the atmosphere contained within those lines properly reflect the spirit and emotional load appropriate for the catastrophe.

Keep in mind that while we're proud of our designs we always reserve ourselves the possibility of implementing changes to them - this time it also includes the text itself!

Thank you for checking with us this week and see you again soon!

Kind regards,
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/

Join our team and develop the game community with us!

Hello everyone!

We're happy to say that our community continues to grow and we've decided to look into the possibility of assigning few moderators for our Discord server!



Community Moderators will be tasked with providing help with answering most of the common questions for our games that are frequently asked on our Live Motion Games Discord server. They will also ensure that discussions led in our chats and threads will stay civil and will generally look out for the community - including gathering suggestions or bug reports from our players.

If you're interested in becoming one make sure to fill out the survey that you can access by this link!

If you would also be interested in becoming a moderator for our Discussion Boards on Steam be sure to also let us know about that fact in the last position of the survey.

We will be collecting applications up until end of the month!

Kind regards,
Live Motion Games

Devlog #35 "User Interface - information, notes and hints #1"



Hi everyone! Recently we've been quite busy with designing a smooth and good looking user interface for the game and we wanted to show you a little peek from those designs!




Knowledge is power - as they say. In Chernobyl Liquidators Simulator this particular saying might hold even more truth - without the proper knowledge we can't even imagine ourselves succeeding at reaching the goals and fulfilling the requested tasks. Thankfully we've been thinking about making sure that our players will know everything they need in order to accomplish their missions and that is why the game will feed you all important information through either dialogue or hint windows. Sometimes those two will even be combined!



We've decided on implementing hint windows to make sure that all the required information are at your disposal when you need them. The game will gradually teach you about mechanics and features in a way that is unobtrusive but appropriate. You can't really miss them but they will also not take away your attention from other things that are happening in the game. They can also be easily dismissed by pressing appropriate button.



Those windows are also very useful as tutorial windows. When you'll start out the game they will be much more common as they will painlessly introduce you to various options implemented in the game. First time you will have to climb a ledge or use a medicine you will be informed about how to do it, what button to press or what you need to look out for. It's all very handy and designed to enhance your first few moments within the game.

Keep in mind that while we're proud of our designs we always reserve ourselves the possibility of implementing changes to them!

Stay tuned for the next time and some more information from Lt. Pravyk...

Kind regards,
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/

Devlog #34 "Look around and find a way"



A door opens and a new locations welcomes you inside. You look around and start thinking... where am I supposed to go now?


It wasn't easy getting here and it's not the end of your duties. What tasks you received were only completed partially and you're currently in the middle of them. You know that it will slowly start getting even harder - the fatigue is building up and you feel yourself get weaker. It's getting scary but you're a brave man - a true hero that won't stop just yet.



You've been traversing the area for some time and you're feeling tired but you cannot simply stop here - it's not the time yet and you're more than sure that staying in this place is going to cost you dearly. The threat of facing some invisible (for now) environmental danger keeps your feet moving as you take a look at the room you're currently in. You see a strange light seeping through the slightly open door. Is it another fire? But this somehow feels different. You're curious and you have your orders - you need to do everything you can in order to bring this whole chaos under control. You reach out for the door knob and you enter...



...what even is this particular room? You don't have energy left enough to think about it too deeply. There is a strange yellow light just in front of you and only a pillar of concrete is separating you from looking directly at whatever is giving it off. You notice the temperature rising as soon as you enter the room so your suspicions seem to be confirmed - it's definitely fire burning very bright and very hot but the longer you look the more sure you become - it's not just a simple fire that you can extinguish with your hose. Perhaps you should leave it alone for now. Approaching it directly might be difficult...

Perhaps there is another way. You just have to look around and find the way.


Thank you for reading and we hope you'll be with us next time!

Kind regards,
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/

Devlog #33 "Audio-tracking the catastrophe"



We are adamant about transforming our work into a true audio-visual experience.
Let's now experience a part of the audio side of our project.




It's not the first time we're happy to showcase some of the work we've done on the audio tracks that will appear in the game - as we are absolutely sure that only the right mix of sounds, images and motions will translate into a game that will bring you many great experiences, we're doing the absolute best to make sure that all of these elements are top-notch.

What you'll be able to hear by clicking on the video below should be tasted while wearing headphones to ensure the best quality of the recording. Our talented sound designers (including very talented Damjan Cvetkov-Dimitrov - composer of the tracks!) do their best in order to create the appropriate feelings and emotions and then put them in strongly resounding audio notions. This is just one of the tracks we're preparing for the game - we believe that they will put a special emphasis on the events of the game and particular situation you will find yourself in. We want to accentuate the loneliness you might feel when traversing destroyed empty corridors and the feeling of dread when confronted with unexpected and morbid occurences.

[previewyoutube][/previewyoutube]

Videos themselves consist of two of our audio tracks coupled with some of the photographs from the relevant time period. We've decided to showcase it like that to make it easier for you to feel the atmosphere of those years - in the game itself the tracks will be your companions in your journey through the site of catastrophe. Let us know what feelings are they evoking in you, your first thoughts and opinions. We're always happy to listen to your voices as we hold them close to our hearts.

[previewyoutube][/previewyoutube]

If you're interested in the previous devlogs where we talked about sounds and music - below you will find links leading you to the appropriate places:

- Devlog #03 - where we first introduced Damjan - Link
- Devlog #19 - where we showcased our audio systems at work - Link


Thank you for tuning in this week! See you next one!

Kind regards,
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/