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Devlog #38 "Beware the flames!"



One of the biggest threats you will face during your first moments in Chernobyl NPP will be fire and flames.


Those of you who have played the playtests version of the game already know that but fire is something that you need to constantly look out for. We've spared no efforts to make sure that they will remain a vital part of the gameplay but at the same time to give you the appropriate tools to deal with them. We've even observed significant feedback from your side regarding the flames and we're very thankful for that. Now let's jump into flames - don't worry, just metaphorically!



What you can see on the videos below is how the flames are designed and what is happening behind the scenes. You might have been wondering how do we created the flames mechanic and we are happy to showcase it and make it as easy to understand as possible. Notice the radius indicator around the point in which we've situated flames. By approaching this radius and entering its range you make yourself vulnerable to the flames raging on in the area. Not only will you start taking damage but you will also experience other effects that will let you know that you're entering a dangerous position - sound and visual effects will be there to highlight the threat and make sure you'll experience that "I want to get out of here!" feeling properly.

[previewyoutube][/previewyoutube]

Another important thing is to remember that your distance from the middle point of the radius is important - the deeper you enter the "fiery circle" the more damaging the flames become.

Now, if you point your hose at the fire and start extinguishing it you will notice how the radius is getting smaller - meaning that your endavours in fighting the flames are sucessful. Combined with that you'll be able to see, in the real time in-game, how the fire is getting smaller and smaller before it dissipates completely marking your job as done. After you do that you can safely pass through the area that was previously unavailable. However make sure to look around after you do that. You do not want to enter another circle...

[previewyoutube][/previewyoutube]

Extinguishing is one thing but making sure that you are always on your toes and ready to be suddenly put in a dangerous situation is important too. Always make sure to look out for yourself - that's the gist of it.

Thank you for your attention this week and see you again soon!

Kind regards,
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/

Devlog #37 "Be thorough with your search routine"



Going through different location within the game will be ripe with dangers and threats... but also opportunities.


There are moments when you have to use what is currently at your disposal. There are also moments when you don't even have a single thing ready to use for the current situation in your backpack. As you've seen in the playtests there will be opportunities for you to find certain items and depending on the place you will find yourself those can be quite varied. Of course, you will find different items in households and different ones in engineering rooms at NPP. As you can see on the screenshots below some place might be better suited and important to search through than others. Some are easier to travel through, some more difficult.



We're making sure to prepare a variety of different locations for you - and combined with that are your chances for finding something... or anything! Buried in rubble you might still find something useful or valuable that will help you in your journey, however you always need to curb your expectations. It's not so easy to find helpful objects and not every room will contain them - especially if it's almost completely destroyed one. What we really want to convey to you is however the fact that it always pays off to be thorough and perceptive.



Now look at the room in the screenshot above. Now, that is a place that simply invites you to check through every nook and cranny. Aside from finding an occasional syringe or other medicine it's also important to look around and check the environment itself. While not every item might be interactable we've put a lot of work into making sure that the locations you'll be moving through will retain the appropriate feeling. We're filling them with variety of items, decor or even posters. Those rooms fulfilled a certain role in the NPP and as such they were not barren nor empty. Notes and tools scattered around, items left in a hurry or everyday objects placed here and there are all a part of our big process of building an appropriate atmosphere for particular scenes.

Thank you for your attention this week and see you again soon!

Kind regards,
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/

Chernobyl Liquidators Simulator - Playtests Summary!



Thank you very much for your participation in our Playtests!


[h2]You'll be able to check the demo of the game on Steam Next Festival in June 16![/h2]

We are extremely happy to see how many of you took part in our playtests and even more to see how much of a valuable feedback we've been able to collect throughout the playtests period.

Right now we'll be focusing on making sure that we can take from your thoughts, opinions and ideas as much as we physically can and put it to good use. We want to create a great game and we know that you want to play it. And we can definitely understand your interest as it makes us invigorated and ready for further challenges!

And speaking of future opportunities and challenges - be ready for the Steam Next Fest that will start on June, 16th! We will be sure to be there with the demo for Chernobyl Liquidators Simulator and we can't wait to see you enjoy yourself and play though it!



We are happy to showcase some of the information we've gathered during our playtests - we're monitoring all results very closely and the survey itself will be scrutinized and analysed by our CLS Team to make sure we gain as much as possible from your feedback and ratings. Still - we can safely say that the playtests were a success and we've received a lot of very encouraging and positive opinions from all of you - most of you were ready to say that the game has a lot of potential and you cannot wait to see more and believe us - we simply can't wait to see your reactions after more of our game will be accessible.



As you can see above we are interested in checking the demographic of our playtests. It's always interesting to see which country and region is the most interested in the game we're trying hard to create. It shouldn't shock anyone to find Russian Federation on the list and we can also let you know that Ukraine placed highly on the list (in the "Others" category). It should be safe to assume that the topic of Chernobyl NPP Catastrophe is particularly close to heart for the residents of those countries. However, we are also pleased to see many other citizens of countries from around the globe willing to test the game. We are happy to see that the topic of the catastrophe will receive some recognition in furthest part of the world.



Interestingly enough, this particular graph question tried to check whether you managed to finish the playtest. Overwhelmingly, it seems that most of you were able to do so - however we would like to pose a question to those of you who didn't - what did keep you from finishing the content presented in the playtest? We'd love to learn more in addition to what you've posted in the survey itself.

We have two additional notes to present to you in regarding to our playtests - perhaps to ease your minds.

1). We'd love to take a moment to remind you that we will be updating the minimum and recommended PC requirements for the game in the near future. Please, be on the lookout for that change!

2). All of the feedback you've posted in the Playtest Community Board is still available to us. You don't have to worry that it was deleted - we have it all archived and available to the team at any moment. And we appreciate it as you've posted a lot of very interesting feedback. Thank you once again!

Thank you for tuning in this week and once again - thank you for participating in the playtests!

Kind regards,
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/

Chernobyl Liquidators Simulator - Playtest Update



Thank you very much for your participation in the playtest - as we continue the testing we are also happy to introduce few fixes and adjustment to the current version of the game!




Over 30.000 players have participated in the playtest up until this moment. We are honoured by the reception our tests received and we intend to continue gathering feedback from you as we believe your voice is what truly matters! We are sure that by incoporating your thoughts and ideas within our game we can truly create something unique!

At the current moment we are very happy to introduce a patch to the playtest version of the game based exactly on your feedback. Below you can read what exactly has been changed and improved.

Changelog:
  • HELP screens added - available at all the times by pressing F1 or GAMEPAD SELECT buttons
  • Mouse sensitivity slider is working properly now
  • Toggle sprint option is working properly no (it is recommended to disable it for GAMEPAD control)
  • Additional details were added to environment and reactor ruins
  • Firetrucks are properly scaled now (non-mirrored textures with proper lettering coming soon)
  • Audio of interactions should now play for a longer time if player died in between them
  • Timing of audio during the ladder climb cinematic has been properly synchronized with animation


We still strongly encourage you to send us as much feedback as you can as it can directly influence the game development and it helps us out a lot.

Kind regards,
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/

Chernobyl Liquidators Simulator - Playtest starts now!



We're happy to announce the launch of Chernobyl Liquidators Simulator Playtest!


Starting from now on you'll be able to participate in beta tests of the game! šŸš’
Playtest will be held between 26.04. - 03.05. and we cordially invite you all to participate!

What does that exactly mean?



On this day 35 years ago, the Chernobyl Nuclear Disaster happened. We invite you to survive the experience of the firefighters sent to the scene of the disaster directly after the explosion.
Chernobyl Liquidators Play Tests are open - from now until 03.05 you can play the test version of the demo level.

We are kindly asking for your feedback on your play through (the feedback form is available in-game), we will use the information to polish the demo version which will be available at the Steam Festival in June.

Please note that the Test version is around 1/3 of the demo level which will be released in June.
Enjoy the game, and remember this really happened - the Chernobyl Liquidators are heroes of the world.



We strongly believe in the community-driven development and we want to give your voice the proper attention and weight - that is why you will have many options of voicing your feedback - be it about good or about bad things you've spotted in the game. Make sure to let us know about all things you deem interesting or important for us to know - you can do so through Steam Discussion Board and through the link to a short survey that you can find below.

šŸ“ Click here to open the survey.

Thank you very much for your interest in the playtests - we appreciate it very much!

Information for Streamers/Youtubers:

Feel free to create your own content with CLS - we only have one request - please put the information somewhere on your screen that the content is from the playtest version of the game. We would appreciate that immensely!

Have fun with the playtests and let us know about any opinions you have!

Kind regards,
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/