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Chornobyl Liquidators News

Devlog #33 "Audio-tracking the catastrophe"



We are adamant about transforming our work into a true audio-visual experience.
Let's now experience a part of the audio side of our project.




It's not the first time we're happy to showcase some of the work we've done on the audio tracks that will appear in the game - as we are absolutely sure that only the right mix of sounds, images and motions will translate into a game that will bring you many great experiences, we're doing the absolute best to make sure that all of these elements are top-notch.

What you'll be able to hear by clicking on the video below should be tasted while wearing headphones to ensure the best quality of the recording. Our talented sound designers (including very talented Damjan Cvetkov-Dimitrov - composer of the tracks!) do their best in order to create the appropriate feelings and emotions and then put them in strongly resounding audio notions. This is just one of the tracks we're preparing for the game - we believe that they will put a special emphasis on the events of the game and particular situation you will find yourself in. We want to accentuate the loneliness you might feel when traversing destroyed empty corridors and the feeling of dread when confronted with unexpected and morbid occurences.

[previewyoutube][/previewyoutube]

Videos themselves consist of two of our audio tracks coupled with some of the photographs from the relevant time period. We've decided to showcase it like that to make it easier for you to feel the atmosphere of those years - in the game itself the tracks will be your companions in your journey through the site of catastrophe. Let us know what feelings are they evoking in you, your first thoughts and opinions. We're always happy to listen to your voices as we hold them close to our hearts.

[previewyoutube][/previewyoutube]

If you're interested in the previous devlogs where we talked about sounds and music - below you will find links leading you to the appropriate places:

- Devlog #03 - where we first introduced Damjan - Link
- Devlog #19 - where we showcased our audio systems at work - Link


Thank you for tuning in this week! See you next one!

Kind regards,
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/

Open beta testing is coming!

Hello everyone!


As you might know Live Motion Games hosts a variety of interesting projects that we are proud to work on.

We are happy to say that day by day we make progress on each of them getting closer and closer to the release date of each of the particular games we work on. Our teams are busy as bees, as they say, but the enthusiasm within them is steadily growing - easily translating into creation of many great features that you will be able to test soon.



And speaking of testing - some of our projects still are accepting the sign-ups for the playtests that will happen directly on Steam. Below you'll find the list of games that are included in the play-tests project that will happen in future.



Builder Simulator - if you've ever dreamed about creating your very own house, exactly as you would like it to be then dream no more - Builder Simulator will allow you to do just that. It's a game dedicated to each of you who find joy in creation and execution of your own ideas. After all in the game you'll be able to go through every step of the construction process.




Chernobyl Liquidators Simulator - is a project where we tackle the topic of the catastrophe that happened in Chernobyl in April, 1986. We are approaching the topic seriously and realistically - no monsters in game but instead you will have to work hard in order to contain the radiation, complete your tasks as Liquidator and work for the sake of others.




Builders of China - our take on the management type of game where you will be responsible for the well-being and development of different Chinese settlements. Your decision will influence establishing trading outposts, growth of the population and research in new technologies. Will you hold to the Mandate of Heavens?




Supermarket Manager - if you ever wanted to manage your own Supermarket - here is a chance for you. You'll be tasked with many duties including hiring your own employees, equipping the market or developing your store. Create the market you can!


Currently we are happy to say that playtests for Chernobyl Liquidators Simulator will happen soon and shortly after them tests for Builder Simulator will follow. You might then expect our other games listed above to follow the suit in foreseeable future.

We invite you all to join the playtests - it's a great opportunity to check the games before release and influence the way they are developed. We'll be looking into your feedback as much as possible when deciding on further functions and features. We'll also make sure to eliminate all bugs your reports will bring to light.

Thank you for your continuous support. We are blessed to have such a great community and we hope to bring you the best games!

Kind regards,
Live Motion Games

Devlog #32 "Destruction contained in pictures"



Destruction, rubble and debris. Those are things you might expect to see during your exploration.




We are not going to lie to you - we know that what happened in the Chernobyl NPP left the huge parts of the area in complete disarray. Collapsing walls, floors and roofs were a dangerous threat to people who were at the time in the location and many of them lost their life or health simply to heavy parts of the building itself. It's always scary to see a big building collapse (even if partially) but it never disappears after it gets destroyed. A lot of the remainings of the building can be seen all over the place...



It can be seen outside the collapsed building but also when you manage to enter it you'll see first signs of the true downfall - rubble laying around, making it difficult to discern rooms from each other, giving you the feeling of disorientation and being lost. You need to navigate yourself somehow, find elements that could remind you of where you currently are and where are you going. You also should always be careful to not add to the overall state of things. If you're walking through a door that is already looking shaky - be extra careful. You do not want it collapsing behind you leaving you with no escape.



There will be also places beyond all recognition. Places that you will still have to go through. Keen eye will be needed to find a way through maze-like debris like the one on the screenshot above. Going through rooms full of rubble and creating your own path (in a way) will be something extremely risky but if you are to reach next area you simply have to go for it. We believe that you can reach the goal of your mission.

Thank you for tuning in this week! See you next one!

Kind regards,
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/

Devlog #31 "Stained glass - Art in mundane"



This time we jump in to let you see some of the true pearls of art that we didn't want to miss and felt obligated to include in the game.




Art from the times of USSR is a very distinct form of art. Just by looking at it you feel in a certain particular way that is quite honestly difficult to describe. The range of colours and methods used to display different ideas and evocative feelings that you can find in the art pieces of this era is simply astonishing. Thus - we felt it's only natural to include some of them in the game, to give our audience a chance for some to relive the nostalgia connected to them and for other to get a grasp on a new, perhaps unseen before realm of art.



As you can see in the screenshots above - we tried to do so in a subtle yet attentive way. The art in the world of game tries to follow the reality very closely but we didn't want to simply throw it in the face of an exploring player. While performing your liquidation tasks you might find a moment to check your surrounding and notice something beautiful - please do pay a moment to behold those displays of skill. And be aware - those are closely recreated from the art that we have discovered to be in either Pripyat or Chernobyl NPP itself.

Picture source: Link - Urbanpixels.co.uk

As always - we do tend to allow ourselves some creative liberties. In this case the original art pieces that we presented in two first screenshots weren't originally in the same room. The stained glass was indeed in the Chernobyl NPP itself, while the gorgeous painting originally was placed in the post office in Pripyat. However, while thinking about the right place for them to be, we allowed ourselves to think more about our players' experience than the historical accuracy.

What are your thoughts about art from this particular period of time? Let us know in the comments!

Kind regards,
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/

Devlog #30 "Computers, technology and SKALA"



It's always very interesting to look back and track how technology has changed over times... Computers used to be much larger than they are today - see it for yourself!




A quick look into the past will show you that computers used to be those big massive units that took up a lot of storage space and sometimes needed an extra care to make sure they work as intended. Of course it meant that every place needing a complicated computer system needed to make sure that they have enough space and technicians qualified to use, repair and provide maintenance for this kind of systems. In the power plants those type of computers also have found their place - and we're absolutely not about to forget about their existance.



As you already know we love to work on our in-game environment on the basis of factually existing historical equipment. In case of computer systems in Chernobyl we also consulted the photographs and our artists who had the chance to see those kind of computer systems in person. We have made research into a system called система контроля аппарата Ленинградской Атомной that we can translate into English as Control System of the Devices of the Leningrad Nuclear Power Plant (often shortened to "SCALA" or SKALA). And we have tried our best to incorporate that into our game.



As we have said - those systems needed space - in today's standards one could even say that they needed enormous amount of space. In CLS you'll be able to check the room that hosted SKALA albeit we have miniaturized the space a little bit for the sake of convenience. It's still the system that we have tried to replicate with a great attention to detail and you can even compare some elements of it on above photos - first one being taken from our game and two other photos being real life reprezentation of SKALA.



But what functions SKALA had and what did it do? SKALA was the process computer for the RBMK Nuclear Reactor at Chernobyl NPP and it used magnetic core memory, magnetic tape data storage and also punched tape that was used for loading software. Its main functions were:

  • Monitoring reactor conditions and control board inputs;
  • Recording those conditions;
  • Displaying all of the relevant information to operators.


Thank you for tuning in this time - take care and see you next time!

Kind regards,
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/