Commanders,
As we gear up for the Steam RTS Fest, we’re thrilled to bring you one of Stellar Warfare’s most international and community driven updates yet! Here’s everything you need to know about the latest changes launching alongside this major milestone:
Global Translation Update The galaxy is getting bigger and better! With 4,000 lines of text now translated into 14 different languages, players from all over the world can experience Stellar Warfare in their native tongue. We went over every text field in the game that we could find, and added translations to each of them.
The following languages will be included:
- Dutch
- Japanese
- Swedish
- German
- Ukrainian
- French
- Russian
- Spanish
- Portuguese
- Polish
- Turkish
- Chinese
- Korean
- Italian
The community has been essential in this endeavor. Many of you have helped submit translations for areas of the game, which we've all implemented. Since this is a community effort, there are chances of inaccurate translations here and there. Especially since we had to add some last-minute keys for some translations that were missing here and there due to us finding a few more text fields that previously escaped our attention. Should you notice any odd translations please feel free to inform us via steam or discord and we'll make sure to resolve these for the next patch!
We have set up a steam community board for this at this location: https://steamcommunity.com/app/1113030/discussions/0/758393776033074242/
See anything weird? Let us know!As an extra reminder, please, if you see any translations that you think could be improved or be more accurate in your native language please let us know.
Gameplay Enhancements For ages now building small ships has been the meta for both raids and full blown space battles. This made medium and heavy ships less relevant. That has now been changed by improving the fire rate of both medium and heavy ships.
An upgrade was returned to the player's shipyard that allows it to passively regenerate health. This should slightly reduce or increase the shipyard's chances of surviving enemy raids.
A refresherWe also want to share some facts that a lot of the players don't know about. Things that could give you the advantage in a fight...
⦁ Selecting a ship and pressing B allows you to directly control them. And allows ramming them into enemy ships and structures, where they will deal damage, and take damage, equal to their health values
⦁ Pressing C enables the cinematic camera
⦁ Building a defensive structure next to a Zabu Plant, Zabu Generator or Zabu Complex increases the damage these defenses deal
⦁ You can build Matter Refiners and Energy Boosters next to Zabu's and production buildings to drastically increase the amount of resources they generate
⦁ There's a button for 'neutral projectile colors' in the bottom right of the screen, which allows you to play a slightly more realistic and less colorful game
⦁ Upgrading the shield generator structures shield values increases the shield strength of the overshield, meaning you will be able shield all structures inside of it more effectively
⦁ The Unmaker, deals friendly fire when launched. For this reasons its best to build it just outside your base. But not too far, because building it too far out from your base makes it easy to be destroyed and countered. Upgrading the health of nearby structures can prevent their demise however...
Meta GoalsThis patch is all about encouraging creative playstyles. By refining balance and improving combat depth, we’re ensuring every fleet type can shine. Mix and match your builds, refine your tactics, and dominate the stars your way!
Bugfixes1. Added veterancy rank and health information to tooltips
2. Fixed a direct-control and bridgecam issue in which projectiles got fired to the center of the map
3. Fixed the 'dont remind me' popup not going away on gamestart
4. Fixed tactical icon state not being reverted after exiting bridgecam (now if they were on before you entered that mode they stay on, if they were off they get turned off again after exiting)
5. Fixed a bunch of menu and scaling issues (although we will keep doing this over time, since there are many different screensizes and ratios and we want to cater to most of them as well as we can)
Prepared for the RTS Fest Whether you’re a new player or a seasoned fleet commander, this is the perfect time to jump in, explore the updates, and experience the thrill of galactic warfare.
Some clips from the latest updates and the gamedev testCatch a sneak peek at the changes in action by watching the latest developer commentary here: https://youtu.be/Nim_ugDoJsg
See you among the stars, Commanders! 🌌
The Stellar Warfare Dev Team