Carriers have been one of the most requested features for Stellar Warfare. I've spent the last month working to add them to the game.
Over the past few days you guys have seen me post a bunch of small updates regarding Carriers, Fighters and Bombers. While not perfect yet they are now functional and smooth running enough to be added to the game. While there is likely styll some balancing to do the current state is pretty good!
So hop in wave defense, singleplayer or multiplayer and have some fun!
You can also join the Discord here in order to more easily find multiplayer or coop players: https://discord.gg/KrWbsdX[previewyoutube][/previewyoutube]
Here are some of the devlog notes from the last few days:
- storage now gives +500 instead of +400 of each storage
- fighter and bomber hangar structures now only spawn if done building
- added fighters and bombers to the cinematic camera (untested)
- singleplayer carriers are now a bit buggy, attempting to fix
- Bombers and fighters keep respawning in SP. Fixing now.
- fixed bombers respawning instantly in sp
- fixed big explosions when fighters die
- fixed ficghters now docking after killing all targets in sp
- fixed construction lights not showing in sp
- prevented fighters to set themselves as target and launching themselves as a result of them being in range
- prevented fighters and bobmers from launching if the target is an inactive gameobject
- fixed that the AI fighters kept respawning because they didnt check if the target was alive before launching
- fixed fighters after respawning in SP return to carrier right away
- doing 1 more multiplayer test and if it succeedds then i will upload it ot steam
- coop is NOT tested
- fixed fighters after respawning in SP return to carrier right away
- uploaded the new version to steam
- fixed; references not set for fighters and bombers causing bugs in multiplayer (i think, will test tomorrow)
- fixed; craft health reference not set
- fixed; able to target units with fighters
- increased time warthog-rounds are visible in MP
- made fighters and bombers more 3dimensional by having them go in more directions after attacks
- fixed the bomber and fighter network reference not correctly set
- fixed not giving enough data to the thing that sets the references for fighters and bombers
- updated stellar warfare icon
- much better
- fixed fighter color trails
- updated the Stellar Warfare big logo
- not sure if we will keep it though
- fighters and bombers finally seem to work as intended in multiplayer
- i should really test singleplayer...
- fixed bomber patterns and multiplayer bugs
- lowered volume of bombs and the fighter cannons
So here we are! Let me know in the community forum if you guys have any feedback or cool new ideas!