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Stellar Warfare News

Tooltip scaling, campaign mission 3, 4, 5 audio

In summary I have done some polishing on campaign missions and the ingame tooltip. I have also added some voice lines and put a limited on the amount of sounds that play when you click a building.

Please note that I only just added those 3 new campaign missions. If you have any feedback on if it is too difficult or too easy please place a suggestion in the suggestions channel on discord or as a comment to this update (or the steam discussion forum).

I have also done playtests of capmaign missions 1-5. All in all it seemed good to me, but I am also awaiting some input/feedback from the people on Discord.

There is also a new weapon called the Krautak that has been added. More refinement of it will follow, but the initial implementation works. The Plasma Fortress now also has an Iron Dome attached to it.

  • Fixed some menu navigation issues
  • Added a button to go to the ship editor to the unlocked ships menu
  • Added the Dome Cruiser which has 2 Iron Domes but only 1 turret slot
  • Increased Iron Dome range from 80 to 90. Decreased size of editor slot select buttons
  • Made building upgrades in the bottom of the screen vertical (in preparation of unit thumbnails of selected units being shown which is needed in preparation of campaign objectives being shown in the right spot)
  • Fixed building selection-beeps playing too often or with a weird delay
  • Each campaign mission now also displays the current objective
  • Edited and added the first 4 voice lines to campaign mission 1
  • Edited 6 voice lines for campaign mission 2 and added them to the game
  • Edited 5 voice lines for campaign mission 3 and added them to the game
  • Edited 4 voice lines for campaign mission 4 and added them to the game
  • Edited 8 voice lines for campaign mission 5 and added them to the game
  • Edited 9 voice lines for campaign mission 7 and added them to the game
  • Edited 8 voice lines for campaign mission 8 and added them to the game
  • Done editing and adding 42 voice over lines
  • Each campaign fortress now has an additional 2 Iron Domes attached to it
  • Regular plasma fortresses now have 1 Iron Dome attached to it
  • Added a new weapon: The Krautak
  • Campaign mission 1 works as intended
  • Done testing voicelines for m1
  • Unlocked Ships button in the main menu now succesfully hides when opening the singleplayer menu
  • Enemies dont spawn in mission 2. Fixing now.
  • Changed mission 2 objective 1 to ; "Build up an economy and defenses"
  • Fixed enemies not spawning in mission 2
  • A Doomfleet now appears if you dont complete mission 3 in time
  • Mission 3 changes have been applied and checked
  • Fixed an issue with campaign mission timers not working correctly
  • Mission 4 should be good now and everything should trigger correctly. Checking mission 5 now
  • Mission 5 should be good, checking ingame tooltips now
  • Disbaled basebuilding in campaign mission 5

Iron Dome Cruiser

  • Added the Dome Cruiser which has 2 Iron Domes but only 1 turret slot
  • Increased Iron Dome range from 80 to 90.
  • Decreased size of editor slot select buttons
  • Fixed the back button only being half clickable in the unlocked ships overview + added a note that people can find frames ingame. Ive also added this 'unlocked ships' button to the ship editor
  • Fixed some menu navigation issues
  • Added a button to go to the ship editor to the unlocked ships menu
  • Made building upgrades in the bottom of the screen vertical (in preparation of unit thumbnails of selected units being shown which is needed in preparation of campaign objectives being shown in the right spot)
  • Fixed building selection-beeps playing too often or with a weird delay

Ingame tooltip GUI fix + Point Defense Systems

I've added:

  • Added a Heavy carrier called Hive
  • Added a PD against fighters and bombers called Iron Dome
  • Added unlocked ships overview
  • Unlocked the work in progress campaign missions 3, 4 and 5 (i will finetine these in the upcoming week)
  • Added anti fighter/bomber weaponry to the Cruiser
  • Added anti fighter/bomber weaponry to the Corisant
  • Added anti fighter/bomber weaponry to the Manta
  • Added an alternative ship selector to the ship editor as part of a plan to make the ship editor a bit more intuitive in the future.
  • Hidden data on ships that have not been unlocked yet to encourage unlocking
  • Added the Iron Dome anti fighter/bomber PD structure
  • Added more discord buttons to the multiplayer to get people who want to play multiplayer to come here rather than get annoyed that they cant find opponents
  • Added ant-bomber defenses to campaign mission 3
  • Fixed mission 3 spawns & CWIS not working
  • Fixed a bug in mission 4 and 5, ran some tests
  • Fixed AI targeting
  • Improved turret and CWIS targeting
  • Working on scaling for 1366*766 resolution scaling of ingame tooltip. Already tested it on 4k, works perfectly there. Will check the smaller sizes now. This will hopefully ensure that tooltips are readable for everyone and wrap up the GUI scaling fixes
  • Testing ship editor on small resolution also works
  • Lowered the overall difficulty a bit. AI now only gets a damage boost above difficulty 35

Carriers, Fighters, Bombers

Carriers have been one of the most requested features for Stellar Warfare. I've spent the last month working to add them to the game.

Over the past few days you guys have seen me post a bunch of small updates regarding Carriers, Fighters and Bombers. While not perfect yet they are now functional and smooth running enough to be added to the game. While there is likely styll some balancing to do the current state is pretty good!

So hop in wave defense, singleplayer or multiplayer and have some fun!

You can also join the Discord here in order to more easily find multiplayer or coop players: https://discord.gg/KrWbsdX

[previewyoutube][/previewyoutube]

Here are some of the devlog notes from the last few days:

  • storage now gives +500 instead of +400 of each storage
  • fighter and bomber hangar structures now only spawn if done building
  • added fighters and bombers to the cinematic camera (untested)
  • singleplayer carriers are now a bit buggy, attempting to fix
  • Bombers and fighters keep respawning in SP. Fixing now.
  • fixed bombers respawning instantly in sp
  • fixed big explosions when fighters die
  • fixed ficghters now docking after killing all targets in sp
  • fixed construction lights not showing in sp
  • prevented fighters to set themselves as target and launching themselves as a result of them being in range
  • prevented fighters and bobmers from launching if the target is an inactive gameobject
  • fixed that the AI fighters kept respawning because they didnt check if the target was alive before launching
  • fixed fighters after respawning in SP return to carrier right away
  • doing 1 more multiplayer test and if it succeedds then i will upload it ot steam
  • coop is NOT tested
  • fixed fighters after respawning in SP return to carrier right away
  • uploaded the new version to steam
  • fixed; references not set for fighters and bombers causing bugs in multiplayer (i think, will test tomorrow)
  • fixed; craft health reference not set
  • fixed; able to target units with fighters
  • increased time warthog-rounds are visible in MP
  • made fighters and bombers more 3dimensional by having them go in more directions after attacks
  • fixed the bomber and fighter network reference not correctly set
  • fixed not giving enough data to the thing that sets the references for fighters and bombers
  • updated stellar warfare icon
  • much better
  • fixed fighter color trails
  • updated the Stellar Warfare big logo
  • not sure if we will keep it though
  • fighters and bombers finally seem to work as intended in multiplayer
  • i should really test singleplayer...
  • fixed bomber patterns and multiplayer bugs
  • lowered volume of bombs and the fighter cannons


So here we are! Let me know in the community forum if you guys have any feedback or cool new ideas!

Nerfed carriers

  • Fighter carriers now cost 350/350
  • Bomber carriers now cost 400/400
  • Fixed bug of height indicator always being visible