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Stellar Warfare News

Assume direct control

Over the last couple of months a lot of new features have been added to Stellar Warfare. Think of Unit Veterancy, Superships and Overshields to name a few.

Bugs have been fixed and more quality of life features have been added. But best of all: you can now also fly and fire your spaceships!

Inspiration
Games like Men of War and Dungeon Keeper have gone a step beyond and made it so that you could also fire units in these alternative camera modes. Perhaps that gave me the idea to also add direct fire to the bridgecam and give players a more direct control over their spaceships.



This does not make the game unbalanced however. Its a fun gimmick for fun-factor purposes most of all. You must remember that while directly controlling a ship you can't build economy structures (unless already queued) or give orders to the rest of your fleet. So even with the extra firepower and the benefits this might have it is not a game-breaking or overpowered feature.

How does it work?
Select a ship and press B to enter the bridge camera. Move the mouse to look around. Use ASWD to move the ship. Hold left mouse button to fire your ships forward guns.

Harvesters and Surveyors have been excluded from this functionality. All other ships have new weapons added based on their armor types.

Light ships fire anti-medium rounds from the forward guns. Medium ships fire anti-heavy rounds and Heavy ships now fire anti-building rounds.

The fire rate depends on the type of ship as well. The lighter the ship, the higher the firerate (but the less damage as well). Your regular weapons still fire automatically if they have an angle which means you'll become a true force to reckon with!

Kamikaze!
Ships in direct control mode can now also serve as kamikaze pilots! Brace for impact!



Doing so will deal damage equal to the health of your ship to your target, and vice versa. So lets say your ship has 50 health of its 100 health left, and your opponent has 100 of its 100 health left. Then after colliding into eachother your ship will be dead while your opponent his ship will have 50 hp left.



I have also updated our youtube trailer. You can find the updated version here.
[previewyoutube][/previewyoutube]

In addition to the above we have also:
- Tweaked escalation structures
- Implemented and tweaked Steam Achievements
- Updated visuals
- Added a third GUI menu
- Fixed a victory on gameleave bug
- Improved Zabu resource generation (about 30% extra resources)
- Decreased Escalation Building effectiveness (from 50% boost per escalation structure to 33%)
- Hitting asteroids in direct control mode now kills the ship
- Asteroids now block projectiles
- Added new circular ships
- Added new superships
- Rearanged menu buttons
- Updated the GUI
- Added a wave number indicator
- A number of things covered in previous updates
- Much, much more





End of halloween event, ship editor tweaks

  • Tweaked lights in the ship editor
  • The build menu now has 3 rows instead of two
  • Disabled halloween event mode
  • Added a new weapon
  • Circi Light ship is now live
  • Circum medium ship is now live
  • Circar heavy ship is now live

Cirum medium spaceship & Achievements!



This week we've added the Cirum medium ship! It's a tanky and slow medium ship with a unique design that sports 4 weapon hardpoints and two module slots.

We've also Re-Added a reworked DeepSpace map and added our first iteration of achievements to the game!

Halloween Ghost Fleet!



In the Singleplayer menu you'll notice a new event called Halloween Defense. It is here that you will encounter the spooky enemies!

Scared to fight alone?
There is also a coop Halloween Defense in which you can work together to defeat the ghost fleet.

Untouchable
Regular weapons cant touch them. Apart from adding pumpkin planets and having our Zabu generators contain tombstones and other elements there is also a whole new game mode you can check out!

Spooky!
In this game mode waves of ghostly ships appear. Their threatening movements and lack of communications has forced us to use our defensive structures to fire upon them. But the projectiles are flying clean through!

Science vs the ethereal
Find another way, perhaps one more energy based, to fight this fleet! Feel free to check if our engineers have something new to offer in the support buildings tab.

Torpedo volleys



Small update
I had an idea for some new weaponry so I've added that to the game in this quick update. There are two new weapons to be found; The Torpedo Volley launcher and the Starspear Torpedo.

A new ship is added as well, but I'll leave that one a surprise for you guys to find out!