1. Alliance of the Sacred Suns
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  3. Major update to .8.1 complete!

Major update to .8.1 complete!

Exciting news! We have released the newest update to AotSS - 8.1.0! This adds the following functionality:

  • Global Event System added – Allows one-shot events to fire that can significantly affect the game. They share the Story UI, but have the following differences:
  • o They resolve immediately – each event has up to 4 choices that resolve immediately
  • o They have branching choice effects – each choice can have 2 node results that are each assigned a weight probability in the XML file for that event. In other words, a choice may have a 40% chance of triggering node A, and a 60% chance of triggering node B. This can be set by the event author. This means that each event can have up to 8 resolutions!
  • o They tend to have significant effects on the game, usually affecting a planet, system, important character, etc.
  • o They have a different XML structure that is similar, but not exactly, like Stories.
  • • They can be written by anyone and the target/trigger/result tag elements mean that they can contain a lot of flexibility without outside scripting need

  • Emperor System Added – This system allows personal interaction with you, as you play the Emperor in the game. This first pass adds the following functionality:
  • o New UI design
  • o Unique Emperor Actions – currently 3 are implemented: rest, train a skill, and engage in a hobby.
  • o Adds the Spirit mechanic – this is basically your mental heath and ranges from -100 to 100, where 100 is fantastic and -100 is despondent. This value affects your health and AP amount per turn, as well as Action effectiveness.
  •  Can be improved by interaction with friends, allies, and mentors, or rest, or events
  •  Decreases with failed events, interacting with enemies, and consistently maxing out your APs
  • o Adds the Health system for the Emperor
  •  Uses same levels as Characters (Perfect, Fine, etc.)
  •  Affects APs available
  •  Affected by Spirit, events, and consistently maxing out APs
  • o Adds the Inner Circle mechanic
  •  As you build relationships with friends, you may invite them into your ‘Inner Circle’ – these are the people you trust the most and rely on to run your Empire
  •  Friends in the Inner Circle never decline an Action that is not harmful
  •  You get a significant Spirit boost from interacting with people in the IC
  •  You add a small amount of Spirit for each friend in the IC
  •  Must be a friend to be in the IC – any relationship change will result in their falling out, which will lead to a significant Spirit decrease
  •  Can add up to 5 initially, added as an Action
  • • Must be a Friend and have a Trust level > 50 to be eligible
  • o Adds Unique Traits – Intimidation, Social Skill, and Inspire
  •  Intimidation can be used to Intimidate Characters during an interaction – reduces their Decision Score but increases their Grudge and Fear and reduces Trust
  •  Social Skill gives a bonus to all Character interactions
  •  Inspire gives a bonus to all interactions and a significant bonus to speech Actions
  •  Can be improved over time or through an Emperor Action

  • Added and completed Story Manager – can now handle any number of stories, integrated with saves, and allows individual folders per story for ease of organization, and differentiates between Stories and Events
  • • Upgraded Story/Event UI to follow the layout and text that UI 2.0 will have (just not using Doozy) – much easier to read and now has categories, more tags, and a clearer layout

  • • Completed functionality of Reform system – over 50 reforms and practicals are now in game (more will be added as the Military system and Xyl system are added). Also UI for Reform System will be upgraded to UI 2.0 in subsequent builds
  • • Upgraded Unity from version 5.6.12 to version 2019.1.14 (most current stable version) – has greatly increased performance
  • • Upgraded C# from version 2.0 to 4.1
  • • Integrated Doozy UI Manager 3.0 – will be retrofitting all existing elements to use Doozy system and upgrade to UI 2.0
  • • Numerous bug fixes and stability improvements – all reported bugs on Discord have been addressed in this build.


It's a fairly big download, but the performance improvements alone are worth getting. From this point forward, we will be updating/retrofitting the UI at more or less weekly intervals between large point updates. The next part we will be updating is the main UI! Be on the lookout!

-Steve