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Alliance of the Sacred Suns News

New Dev Diary: How The Game Goes Pew Pew

Hey everyone!

Here's a link to Part 1 of the military system, since it will be coming up soon in .8! It's simple yet complex, and I think you'll like it!

Without further ado: https://allianceofthesacredsuns.com/2019/08/06/how-we-go-pew-pew-the-military-system-part-i/

-Steve

Introducing the KatHawk Studios Customer Bill of Rights!

Hello! With our transition to full-time status, I will be much more active with announcements and updates, and the first thing I wanted to post is KHS' Customer Bill of Rights. As far as I know, only Stardock does something similar - basically, it's a listing of what your expectations should be for any product that has our name on it. Without further ado...

KatHawk Studios Player Bill of Rights

I. You have the right to a product that is fully functional when a full retail price is charged, and to receive a complete gaming experience with the base product.

II. You have the right to reach out to us at any time to speak about the quality or any other questions about the game.

III. You have the right to transparency in the game development process, and if there are delays, that they be communicated in a clear and honest manner.

IV. You have the right to give feedback about the game, whether positive or opportunistic, as long as it is in a professional manner.

V. You have the right to our very best effort with every product we ship and place the KatHawk Studio name on.

VI. You have the right to full accountability from KatHawk Studios if a product does not meet the features/expectations that were promised by KatHawk Studios.

VII. You have the right to expect support for all KatHawk Studio products for a reasonable time after initial launch, to be no less than one year.

VIII. You have the right to have access to an active, responsive, and helpful community for all KatHawk Studio products.

Thanks! Looking forward to building an awesome player community!

-Steve

Help Alliance of the Sacred Suns get even better!

Hey everyone!

I'm collecting some data through a quick survey that will help me understand what people think about the game, how they heard about it, and their plans for it. It only takes about 2 minutes to fill out and it would help me tremendously if you took that very short time to let your voice be heard! Survey is here:

https://www.surveymonkey.com/r/GRTST7Y

Thanks!

-Steve

New Development Blog - Fear!

Hey everyone!

Steve here, with a poppin’ fresh development diary. In this episode, I want to talk about a concept that is being added significantly with the upcoming .7.5 update and will be a prominent factor in how you play your game: fear.

Fear actually works on 2 levels: how Characters fear you and how your Pops fear you. Pop Fear mainly determines whether you are seen as Benevolent or Tyrannical, which is its own discussion for a later time (it doesn’t affect game play yet beyond your title). Character Fear, however, will very much determine game play.

For starters, every Character has a Fear level of you from 0-100, where 0 = fearless and 100 = shit-your-pants terror. Of course, you won’t see this number (when was the last time you said to someone, “I’m 42% scared of that guy!”) but you will have this information in 3 areas: character tooltips, the character screen, and the conversation screen. It will be presented as a phrase, depending on your Intel Progress with that character, and the higher the IP the more specific the phrasing (much like attributes).

When you start the game, since you're an 18-year old emperor, most Character's Fear level of you will be naturally low, affected by traits like Courageous or Cowardly.

Simple. So what does Fear affect? Many things: a character’s willingness to ask you for a demand or threat vs a favor or request, their strategy towards you, it adjusts their Decision Score (higher Fear = lower DS), and having a high Fear level gradually builds up their Grudge level.

How can you affect Fear? Easy! Do hostile things that succeed (challenges, exiles, public reprimands, etc), as well as Inquisitor Spec Ops like Intimidation or Blackmail, and sometimes by simply being more powerful than them! (Power truly is everything in AotSS. You can’t overstate its importance either way for your success or failure.) Over time, Fear will decay as the things you have done are forgotten, but a Character’s Grudge level will not decay, and a high Grudge level leads to Plots against you (FYI, Grudge levels are NEVER public, but you might get Rumor Intel saying that a certain Character is very unhappy with you) so keep in mind who you strong-arm!

Since creating Fear also virtually always increases your Power, this may seem like an easy road to keep your Power high and get things done, and indeed it might be, but since a Character’s Grudge level never decays, you will find yourself having to work harder and harder and expend more and more AP (Action Points) to get Characters to do what you want them to do, because at a certain Grudge level they will NEVER ally with you or even become indifferent, they will ALWAYS be an enemy – it’s just a matter of controlling them at that point. In addition, people who have a high Fear of you also pass along their Grudge levels to people that they are Allies and Friends with, so you will basically piss off a lot more Characters than you might expect when you do things that jump the Fear level on a Character who is heavily connected.

Fear works alongside another stat that is handled in a similar way: Trust. That will get the next DD – so signing off!

-Steve

Welcome to Alliance of the Sacred Suns!!

The journey started long ago, but the finish line is now in sight! As of yesterday, AotSS now has a store page! The Steam EA product won't come out for several months, in order to really give it a chance to grow, but we're going to need about 10 alpha testers as we move into .8, and if you don't have the game and are interested in helping this game make history, here's your chance!

More details coming soon, but again, thank you for your interest and we can't wait to bring you what we hope is one of the most innovative and unique 4X/Grand Strategy games ever made!

-Steve