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Gedonia News

Update 1.50а

Hello everyone! The game was updated with version 1.50а

[h2]Survival mode[/h2]

Survival mode is another way to play Gedonia with another angle, different from the main game. You can access it from Main menu --> Bonus. This time the main mechanics of the game are mixed up with survival mechanics like hunger/thirst sliders and base defense. You will need to defend your base from attackers, build defenses etc.

You will be able to explore quite a huge map in this mode. This is the first map for the game that wasnt made by me. I've found young and promising level designer, who managed to build quite a huge map with mountains, castles, caves, canyons etc over several months.

This mode doesnt have strict end goal, but it could be fun to level up a character or two to see how many waves you can get through.

Other fixes:

  • Fixed a bug which didnt allowed to save house in dungeons mode.
  • Fixed an old bug that incorrectly calculated the duration of buffs with long ticks on a character. Because of this, buffs such as the element of light ticked for a couple of minutes instead of the half hour they should have. They should work fine now..


Thank you very much for your support, as you know, my team and I are working hard on the development of the sequel. We recently announced the early access date, the game will be released in early access on March 27, 2025:

https://store.steampowered.com/app/2566340/Gedonia_2/

Check out my youtube channel (I am posting Gedonia 2 devlogs there!):
https://www.youtube.com/channel/UCMfMlahJzjpMeLrrfRvL05A

Check out our social media links:

Gedonia 2 demo is available now!

Hello everyone! The demo for Gedonia 2 is available now!

Try it out, leave a review, share your feedback!

https://store.steampowered.com/app/3111910/Gedonia_2_Demo/

New gameplay trailer for Gedonia 2 and an update on future patches

Hello everyone! I wanted to share some info about current development of Gedonia 1 and 2.

First of all, I've released a brand new gameplay trailer for Gedonia 2. Check it out here:
[previewyoutube][/previewyoutube]

[h2]Development of additional regions[/h2]

I also wanted to share some info about current development plans for Gedonia
Back when I announced a roadmap for future updates, I really didn't have any plans for the sequel, and I just wanted to explore different parts of the world I envisioned. Now, currently, it became clear that I don't have enough resources to develop an ambitious sequel and huge content rich addons both at the same time.

Both Uncharted island and Black wastes are huge regions of the map. It took me 5 months of full time development to create Northern Kingdoms, and in the end, it came out with less content that the main game. And these new zones deserve atleast as much, which, If I would do it, would completely stop development of the sequel. You guys have such a cool ideas for Uncharted Islands, like ship mechanics, pirate treasures etc. And this zone deserves to be explored in a proper way. So yeah, I think I will postpone working on these new zones, and perhaps we will explore them in future games or expansions.

[h2]Survival mode[/h2]

I still had some secret ideas for the game I was working on in the background. I wanted to reveal it later, but I think with the news of cancellation of new regions, you guys deserve to know that there still be more stuff for the game in the future. I've been working on a separate mode for Gedonia, and I will hopefully be able to release it at the end of this year or the beginning of the next one.

Survival mode features:

1) New separate mode for the game.
2) Much more hardcore gameplay, hunger and thirst mechanics, cold and heat mechanics, sickness mechanics.
3) Expanded base building, your main base will be attacked by night, so you will need to build defensive structures, hire mercenary guards, defend it yourself.
4) Huge new map, which is already completed. I hired very talented level designer, who created new map, full of powerful Bosses, abandoned fortresses, dungeons, and other cool stuff.
5) The mode will be more gameplay focused. Less story content, more places to explore with enemies, loot, bosses, challenges.

Thank you for your support!

Check out my youtube channel (I am posting Gedonia 2 devlogs there!):
https://www.youtube.com/channel/UCMfMlahJzjpMeLrrfRvL05A

Check out our social media links:



If you didn't yet, wishlist Gedonia 2! https://store.steampowered.com/app/2566340/Gedonia_2/

Check out Elder Legacy

Hey everyone!
I don't usually do this, but I wanted you guys to check out very cool one-man project, singleplayer rpg inspired by slavic folklore called Elder Legacy

https://store.steampowered.com/app/2669860/

It just released on early access, and the dev actually contacted me in the past and said that success of Gedonia inspired him to develop the game, which is pretty cool.

So go check it out!

Update 1.49a

Hello everyone! The game was just updated with version 1.49a

[h2]Building system update[/h2]

I designed building system back in 2019, and it was quite dated and limited because of that. Now, when a scope of project was hugely increased, building system required rework, which would allow for new feature and continous updates.

You can now buy several plots of land in the zone and build unique different houses on each plot of land. They are marked on your map. Each plot offers unique farming buildings with unique upgrades. There will be more plots in the future.

  • Ocean beach house - located near mage academy in Gedonia, allows to build a house on water and gather fish
  • Dark tower - located in teh darklands, allows to build building with dark architecture and gives dark power buffs
  • Volflar temple plot. Allows you to build a house in Volflar style, and gives arcane magic bonuses
  • Barbarian house - allows you to build barbarian style house near Korram in Gedonia desert. Allows you to brew unique shaman potions and fight barbarian champions to earn marks of ascendancy
  • Frozen temple house. Located near frozen temple in Northern kingdoms, allows you to earn frozen energy


[h3]Homing spot rework[/h3]
Running between such amount of houses can be a chore, so I've updated homing stone building in your house. It will now allow you to instantly fast travel between bough land plots, and configure homing location of your homing spot in your inventory

[h3]Earning bonus furniture[/h3]

Building system rework now allow you to earn bonus furniture in the world. Now occassionally, you will encounter furniture designs lying around. Interacting with them will allow you to build different new cool decoration elements, furniture or buildings

[h2]Ram fights![/h2]
Now you can participate in Ram fights in the Northern Kingdom, in the Ironclad fortress, and earn some marks of ascendancy. This was originally planned as one of the side acitivities in the original Northern Kingdoms update, but I wasn't able to implement it at the time. Now it's a simple mini-game, which you can participate in any time.

[h3]Other changes[/h3]

  • Improved armor and magic resistance by 33% once again for all heavy armor epic sets, which should hopefully increase survavibility even more
  • Fixed the bug with collision in Maribelle cave
  • Dark knight epic set now gives bonus armor and magic resistance when you use dark pact


Thank you for your support!

Check out my youtube channel (I am posting Gedonia 2 devlogs there!):
https://www.youtube.com/channel/UCMfMlahJzjpMeLrrfRvL05A

Check out our social media links:



If you didn't yet, wishlist Gedonia 2! https://store.steampowered.com/app/2566340/Gedonia_2/