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Patch 0.42f

The game was just updated with patch 0.42f

  • Added voice audio toggle
  • Healing prayer improved, now it heals player and all damaged companions automatically, the more companions are getting healed, the more mana it requires.
  • Magic overload was reworked. After thorough testing, I felt that it's not very convinient to use, and also very stressful and spammy. I\ve reworked it, so it applies for 5 minutes, has only 3 more powerful stacks with mastery skill, and increases spell mana cost instead of draining mana each second
  • Tap into blood skill nerfed, now it drains more health if you use it too often
  • Invoked elemental now scales better with magic power, which makes him more durable and deal more damage
  • Hold breath now has 3rd level of ability with more damage bonus and longer duration
  • Fixed few small bugs and issues

Update 0.42a

Hello everyone! The game was just updated with version 0.42a:

Epic faction quests


An epic quest was added for each faction. You will need to complete faction questline to start it, and level 40 at minimum. These will allow you to purchase a few epic accessories and weapons, in addition to those in Darklands.

Other changes:

  • Added new mount to tame, final for now, which means that you can complete mounts achievement. Look for it in Darklands.
  • Most faction leaders now have more unique look to them, and unique voicelines
  • New merchant Ergo arrived in Ertoron, who will sell you a few new unique trinkets
  • In arena mode, gladiators now have increased damage and health, high-level crafting recipes were added for purchase, and you can now pick between three types of waves to deal with
  • A few optimizations for Darklands were added
  • Weapon and armor hardening now correctly works iwth companions
  • Archer epic tier set bonus now also increases damage of rain of arrows
  • Werewolf improvements:
    1. Werewolf now can crit, and improves attack speed from attack speed stat
    2. Rage, armor piercing, dodge and rend passives now work with werewolf
    3. Werewolf epic tier set bonus also makes you invulnerable to knock and regenerates hp
  • Bark and thorns ability was changed. I found it too similar to energy shield, only better in every way. So, now it works differently - it only applies for 30 seconds, with cooldown of 60 seconds, and absorbs and deals more damage, costs less mana
  • Now if you attack NPCs with friendly and honored reputations, they will never attack you back. This was made to make world events easier. Still, if you keep killing them outside of events, you will lose rep
  • Added save deletion from game
  • Arcane beam now correctly improves damage on level 2 of ability
  • Crafting window will now show the amount of your resources, in addition to required resources
  • Fixed few small bugs and issues


Mod support update


At this point I decided about mod support in the future. I will start to slowly introduce modding tools with the next big update. At some point, I will finish all planned content I wanted to add, and just focus on polishing the game for full release, which means no new content for a while. So, I want mod tools to be live at this stage, so there would be something for you guys to experiment with. I plan to add mod support in 3 stages:
  1. Basic editor tools, placing props and buildings in the world, custom items and NPCs (enemies and NPCs with dialogue).
  2. Custom dungeons creation, using procedural generation as a template, with a bunch of interactable objects to add for puzzle creation
  3. Custom quests with simple trigger and logic system


As you can see, the mod tools will be quite limited, compared to something like Bethesda games. That's because of the limitations of the engine, which makes it really hard to add custom models, animations and advanced scripting. Although it's not impossible, and I will definetely look into this, but can't promise anything yet. On the flip side, I will try to make these tools more accessible than usual mod tools, and with a wide range of options to choose. Please leave your ideas of what you want to be added for mod tools in the comments.

Check out my youtube channel (I might post previews of new updates there, or might not):
https://www.youtube.com/channel/UCMfMlahJzjpMeLrrfRvL05A

Check out our social media links:

Update 0.4a

Greetings everyone! The game was updated with version 0.4a

Darklands zone




The Darklands is the final endgame zone planned for the game during Early Access. It's for the level 45-50, well equipped and experienced players, and offers biggest challenge and the best rewards available in the game currently. The zone contains:

  • 5 smaller dungeons
  • 1 giant endgame dungeon called Citadel of evil
  • 3 world bosses
  • 5 world events that require completion before you can unlock citadel of evil
  • A bunch of high-level craftin resources


Epic armor sets




Twelve new epic sets of armor were added to the game, which you can get from Darklands dungeons and World Bosses. These should work for most of the playstyles in the game, and can be combined with crafting items and between each other to arrive to the best bonuses you need. A number of epic weapons were also added, but some of them will still be added in the future for epic faction quests

Achievements


You can now get steam achievements in the game. Right now 16 were added, and a couple of them (like mounts achievment) aren't reachable because some of the content is still missing, but you still should be able to get most of them.

Other changes:

  • Added a few buidlings and interesting places in the mountains on the edge of the map
  • Improved reward for the lasers mystery in Volflar
  • Companions can now be equipped with necklaces and rings, slots will be unlocked with higher levels
  • Friendly NPCs will now warn you if you attack them
  • Master of elements trinket was balanced
  • Reworked arena for Desert temple spider boss
  • Frozen arrow freeze duration reduced to 10 seconds
  • Dog companion rage buff now increases attack damage instead of attack speed
  • Fixed the bug with assassin quest in Golden forest
  • Fixed position of staffs on player's back
  • Fixed the bug with mouse button 4 and mouse button 5 not binding
  • Fixed a couple of small bugs and issues



Check out my youtube channel (I might post previews of new updates there, or might not):
https://www.youtube.com/channel/UCMfMlahJzjpMeLrrfRvL05A

Check out our social media links:


Patch 0.37b

Hello everyone! The game was updated with a small patch 0.37b

One of the biggest issues for the game for a long time was gamepad drifting. This was happening, because sometimes old/faulty gamepads or some kind of software emulators were giving a weak input signal to the game, which resulted in camera constantly turning, which made the game unplayable. I wasn't able to reproduce and fix his bug before, because none of the gamepads I tried had this issue. Thankfully I managed to find old booltleg gamepad that had, I made a couple of improvements to fix this. First of all, I've separated axes for mouse and gamepad, so you wouldn't use the signal, even if you had one. Also, I've added a deadzone option in the gameplay and input options, so now, if you are using gamepad and have this issue, you can increase deadzone number to try to remedy that.

Other changes:
  • Added an option to hide helmet and cloak
  • Stunning an enemy now correctly breaks his attack animation
  • Fixed the bug with high level armor hardening
  • Fixed the bug with enchanted forest map not enabling by default in this zone

Update 0.37a

Hello everyone! The game was just updated with version 0.37a

This is a fairly small update, that adds new main story chapter and rings a few small improvements.

Full list of improvements:

  • Bark and thorns damage absorb amount slightly reduced, and cooldown is increased to 15 seconds
  • Charm passive now has 75% chance to fail, while used on bosses
  • Fixed the bug with windows panels opening while you type new character name
  • Fixed huge knockdown effects not working on the character
  • Bloody skeleton summons now correctly heal player
  • Dragon world bosses are now respawnable
  • Fixed the bug when music wasnt triggering in caves sometimes
  • Fixed the bug when you couldn't join Seers after finishing Barbarian faction quest chain
  • Enchant weapon element cooldown reduced to 15 seconds
  • You can now bring camera farther from the player with scrollwheel
  • You can now increase world view distance to gigantic (might be very heavy on your pc)
  • Fixed few small bugs and issues


Check out my youtube channel (I might post previews of new updates there, or might not):
https://www.youtube.com/channel/UCMfMlahJzjpMeLrrfRvL05A

Check out our social media links: