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Gedonia News

Update 0.30d

Hello everyone!

These past days I've been constantly updating the game with small patches, which aim to improve perfomance, stability and fix the bugs you recently spotted in the game. I will continue to upload these small fixes in the next few weeks, because I want to make the game as stable as possible, before continuing working on the new content.

Thank you for your support!

Update 0.30a

New open world zone - Poisonous swamp


New zone for 30-40 lvl added called Poisonous swamp. It contains 3 new quests, 2 world events, 1 new boss, new enemies and resources and new dungeon. A new tier of crafting items for each crafting type was added to the game too.

Other changes:

  • A couple of new main storyline missions were added to the game.
  • Agressiveness and responsiveness of enemies were increased
  • Some optimization work to reduce stuttering was done
  • Added new crafting stations and merchants in Stawford and Ertoron cities
  • A couple of small interface improvements
  • Small improvements to companion AI in small dungeons
  • Fixed a bug with loot window disappearing sometimes first time you loot
  • Basic rates of reputations you gain are increased


Abilities changes:
  • Blood demon now lasts 40 seconds, his damage scales up from all types of damage (magic, melee and ranged). His hunger mechanic is replaced with rage, which allows him to spam Hemorrhage, while he has rage
  • Light hammer cooldown is increased to 15 seconds, mana price is decreased to 30, and amount of targets it hits is increased to 3 and 5 on level 1 and 2.
  • Elemental attack with light and dark elements (Holy bolts and shadow bolts) cooldown decreased and bolts now AOE
  • Judgement periodic damage is increased


Dungeon mode changes:

  • Home base layout is changed, and you can now build your own house in dungeon mode too.
  • Added item imrovement system, which will allow you to permanently bless your items with chosen blessing
  • Returning to base now will not cancel your current campaign and clear your blessings.
  • You can now fly in dungeon mode
  • Added a couple of new blessings


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Patch 0.29d

The game was updated with patch 0.29d:

I've made a couple of optimizations for the open world loading, which will hopefull really improve perfomance and reduce stuttering, while travelling in open world. Please tell me your experiences in the comments

  • You cannot use blessing statues when enemies re around now, or in combat. All blessing statues have guards near them.
  • Desert canyon map layout changed in dungeons mode
  • Boosses in dungeon mode will have more health in late game

Patch 0.29c

A game was updated with version 0.29c:

  1. You can now specify types of blessings you want to receive in dungeon campaign
  2. Loot rarity is now tied to the difficulty of the campaign, but overall chances of better loot are increased
  3. You can now increase level/rarity of the item only one time per item
  4. Oblivion potion was added to the alchemy merchant in Ertoron market
  5. Holy hammer now hits 2 enemies at level 1 and 3 enemies at level 2
  6. Werewolf damage now scales more from the nature magic and a little bit from the melee damage bonus. You can now attack in melee with melee by holding attakc butoon and not just clicking
  7. Added sprinting to blood demon
  8. Elemental form damage increased by 33%, and it scales better with elemental magic stat
  9. Fixed few minor bugs and issues

Patch 0.29b

The game was updated with versiom 0.29b:

  • Gold price for difficulty raise and refresh of the campaign was decreased
  • Campaign difficulty now also adds enemies pack size and enemies speed
  • Some of the blessings can now be stacked up indefinetely, some of them rebalanced
  • You will now get more weapons and armor and less other items from enemies, and less experience
  • Fixed few minor bugs