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Gedonia News

Gedonia is available on Steam Early Access

And we are live!!!

The game is now out on Steam Early Access and should be available for purchase with a 25% discount. I want to thank all people who were supporting me during development. I am hoping I will be able to live up to your expectations.

There is a long road ahead fro this game. I have huge plans for it, and I hope it will be the best game I ever did. Right now the game has about 10% of the content I plan to implement eventually. I have huge ambitions for the main story of the game, I want it to be different, captivating and emotional for the players, so I will take my time with it.

I've posted a roadmap for future updates on the forums, which I will update frequently, so if you want to know what is going to be added to the game next at any given time, check it out.

Hop on to my twitter to keep up with the updates and development, and join our discord to discuss the game and ask me questions!


https://twitter.com/OlegKazakov1990
http://discord.gg/XQjSzCN

Please share your feedback, I will read everything! Thank you for your attention.

#Devlog 16 - 10 days till Early Access release

Hello guys!
There are only ten days left until Gedonia hits Early Access on June 1st, so I wanted to give a quick update about my current plans.

This will be my last devlog, after this, I will transition to patch notes and maybe some other news, to keep you updated about the game's development. My current plan is to try to make weekly updates with new content, and small patch fixes each day or two, if necessary. My main goal in the first month or two after the release will be adding improvements and bugfixes, before adding any new content. I want to make the game stable enough first, so that I could focus on new content after this, not worrying about bugs and crashes.

The game won't have main storyline implemented in any significant way at release, I am still developing the story, and it is planned much further down the line.

I decided to make a price slightly lower than I originally wanted. The reason is that I want more people to jump on to Early Access, to get more feedback and help with the development. So the price will be 12$, with a starting discount it will be around 9$.

See you at the release guys, take care!

Thank you for reading this post, stay tuned for updates.
Follow me on twitter for more info: https://twitter.com/OlegKazakov1990
Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN

#Devlog 15

Hello guys! I'm back from my trip, and I want to share what I've been working on this past month.

[h2]New trailer[/h2]

[previewyoutube][/previewyoutube]

I've made a new trailer for early access release of the game, in it you can see a lot of new content that been added to the game recently, glimpses of building system, new combat and other stuff.

[h2]Building system[/h2]
I've been working hard on the building system for the game, and it's almost ready. You will be able to build 3-storey house, decorate it with furniture and different props, build a farm to grow plants for alchemy, mine to get ore etc. There will be enough variety on the start of the game to build cozy house, huge mansion or stone tower.

[h2]Removal of perks, spell books and other changes[/h2]
I've been working hard on bug fixing, balance changes and other stuff. One of the biggest changes was removal of perks from the starting screen, I've decided that they were not as impactful or important for the gameplay that I wanted. Most of the mechanics will be moved to spell books and abilities, so gameplay-wise you won't miss a lot.
Spell books will be powerful or less powerful abilities, that could be found or bought from the vendors, and only used one time. They could be very complex or simple, for example water ball is now in spell book.

You will also be able to pick multiple faction quest chains from separate window at any time, but only the ones who are allied with each other.

Thank you for reading this post, stay tuned for updates.
Follow me on twitter for more info: https://twitter.com/OlegKazakov1990
Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN

Devlog #14

Hello everyone!
These past weeks I've been mostly doing a lot of technical stuff and bug fixing, so there isn't much news to tell right now. That's why I decided to make a couple of videos, showing off some environment art and some combat in new zones with new enemies. Check these out!

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Other than that, the development is going well, and I think I'm on track to release the game on time.

Thank you for reading this post, stay tuned for updates.
Follow me on twitter for more info: https://twitter.com/OlegKazakov1990
Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN

Gedonia will come to Early Access on June 1st!

Mark your calendars, Ladies and Gentlemen! Gedonia will come to Steam Early Access on June 1st!

I plan to implement two complete leveling zones in this version, and two game modes, and also all basic features of the game. Stay tuned for updates!