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Gedonia News

Update 1.1

Hello everyone!
The game was just updated with version 1.1a


[h2]Arcane rift[/h2]
[previewyoutube][/previewyoutube]

New endgame zone was added, called Arcane Rift. It has a couple of respawnable bosses, which will be randomized each world respawn, two new epic tiers of armor and new resource to gather called arcane gems, which will be used for new high level enchants for rings and amulets. Enchanting can now be used to also enchant rings and amulets.

[h2]New abilities[/h2]

  • Arcane barrage. A powerful aoe spell in arcane tree, that is influenced by arcane magic damage. Works best for huge groups of enemies.
  • Enchant bow. A spell that adds to magical archer archetype playstyles, can heavily increase ranged damage.
  • Distract. New ability in banditry tree, which is used to improve stealth playstyle for rogue characters. Can be used as passive or active ability, and will allow you to disable some of the enemies before engaging in the fight.


[h2]Faction consumables[/h2]

Each faction except merchants now offers unique consumables, which should make choosing a faction more rewarding. These range from items that will add buffs to player, or companions, to items which will attack enemies around.

[h2]Gameplay changes[/h2]

  • Power jump was removed from the game. It was a clunky and rarely used ability, and it actually made platforming harder and less responsive for characters with 4 strength, Now, instead of that, characters with 4 strength will get increased jump height and wont receive fall damage anymore.
  • Damage of wild darklands demons was slightly reduced
  • Added a counter of explored map zones in the map window, which should help players with getting explorer achievement
  • Druid epic set now adds attack range for flower defenders, tooltip was fixed
  • Experience reward for a lot of demons in darklands was decreased
  • Reworked VFX for mark of the blood spell
  • Shadowdance now knocks enemies down at the end
  • Added messages when you kill last boss in a dungeon


[h2]Fixes[/h2]

  • Fixed the bugs with aoe damage of nature, ice and fire skeletons. Now it works properly.
  • Fixed the bug with blink and arcane master trinket
  • Fixed the bug with necromant prisoner quest and orc's key
  • Fixed the exploit with Shan-gax dialogue and 4 charisma
  • Balanced a volume for a couple of hit effects
  • Fixed hard jumps on boxes in Desert temple
  • Fixed death triggers in poisonous dungeon
  • Fixed damage passives bonuses not showing properly in skill window
  • Fixed bug with repeating hunting quest over and over
  • Fixed broken geometry for some armor and hair models
  • Fixed game crash with using water drain ability with green rune applied
  • Fixed resource tooltip staying on screen after leaving your farm
  • Fixed the bug with renaming companions
  • Fixed grass settings bug in main menu
  • Fixed few translation issues in options and quests
  • Fixed being available to join merchant faction after completing bandit quest line
  • Fixed few map markings for some quests
  • Fixed shovel requirement for ball mystery in Volflar fields
  • Fixed animation issue for ghouls in Darklands
  • Fixed few bugs with expeditions not completing
  • Fixed bug with elemental fury set and fire element
  • Fixed bug with stealth resetting armor paint sometimes
  • Fixed issues with enemies falling through geometry upon death sometimes
  • Fixed issues with targeting dead enemies near campfires


[h2]Regarding roadmap[/h2]

A few people have been asking me, if I plan to release roadmap for post-release content. I have few updates planned, but I'm not sure in which order I want to approach them, and when they will be ready. I prefer to keep it vague for now, before I am 100% sure about what I'm talking about.
I've released some of my plans previously here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2793614245
Most of the stuff there is still planned, so you can check it out.

Thank you for your support!

Check out my youtube channel (I might post previews of new updates there, or might not):
https://www.youtube.com/channel/UCMfMlahJzjpMeLrrfRvL05A

Check out our social media links:

Update 1.02a

Hey everyone! The game was updated with version 1.02a

[h3]Fixes:[/h3]

  • Fixed few typos in item descriptions
  • Fixed the bug when poisonous plants didnt spawn sometimes in Trapped in a dream quest
  • Fixed the bug when companions didnt receive armor from rings and necklaces
  • Fixed the bug with incorrect cooking addition with gamepad
  • Fixed yellow rune with Paladin Seal
  • Fixed crusher armor tier set bonus not working
  • Fixed enraged bull boss in expeditions being stunnable


[h3]Changes:[/h3]

  • Two-handed and one-handed passive skills in ferocity imrpoved, now they give more damage, attack speed and crit chance
  • Merchant set (reward for merchant questline) improved. Now you only need one item of any type equipped to have one additional companion. Fixed the bug when sometimes companions werent dissmissing after unequipping the set.
  • Added a way to reset tablets in swamp dungeons to their original position


[h3]Modding:[/h3]

  • Added small buttons under sliders with for more precise values changes
  • Fixed the bug with effects not adding to consumable items
  • Fixed the bug with effects not saving health regen and movement speed
  • Fixed the bug with modded quests not rewarding items for completion
  • Fixed the bug with not being able to add merchant assortiment to modded npcs

Patch 1.01n

Hello everyone! The game was just updated with version 1.01n

Bug fixes:

  • Fixed the bug with Wyanna model in cutscene in Dragonfire fortress
  • Fixed the bug with sprinting while flying
  • Fixed geometry issues in few caves
  • Fixed charisma check in In Snake's coil quest
  • Fixed couple bugs with building in dungeons mode
  • Fixed bug with collision of spiders in Royal mine
  • Fixed bug with Zegrath falling out of platform
  • Fixed few interface bugs
  • Fixed issues with categories and putting items to player chests
  • Fixed bug with world event of fish gathering for monastery
  • Fixed waterfall sound bug on start cutscene
  • Fixed bug with King's sword VFX
  • Fixed few bugs with expeditions


Changes:

  • Armor hardening now also adds physical damage absorb
  • Damage numbers will now be added to each other, if there is too much hits over time (for example poisons or any dots)
  • Added an option to stop character if any interface window is open (accessibility option)
  • Cooking doesnt require intellect anymore


Controller support improvements:
  • You can now control companions by using RB+LB
  • Fixed companions abilities tooltips in companion window
  • Added an option to zoom player camera


Thank you for your support!

Check out my youtube channel (I might post previews of new updates there, or might not):
https://www.youtube.com/channel/UCMfMlahJzjpMeLrrfRvL05A

Check out our social media links:

Patch 1.01k

Hey everyone! the game was updated with patch 1.01k

Bugfixes:

  • Fixed range of companion projectiles
  • Fixed few typos and interface issues
  • Fixed falling through the floor in a couple of dungeons
  • Fixed enchant weapon skill requiring stamina
  • Fixed the bug with unability quit flying sometimes
  • Fixed few instances of NPCs falling through the floor
  • Fixed enemy damage resetting in difficulty settings
  • Fixed the bug when summoned skeletons were inactive upon loading
  • Fixed the bug with horse and water swimming
  • Fixed the bug when werewolf and blood demon form were falling through the floor upon entering dungeons
  • Reduced amount of screaming for enchanted deer mount


Changes:

  • Throw weapon skill doesnt require melee weapon anymore
  • Energetic sprout now creates roots for 20 seconds instead of 10
  • Energetic sprout now can be used outside of the dungeon


Controller support improvements:

  • You can now move cursor from one side of the screen to the other, when you try to go outside of the screen
  • You can now dive in the water with controller
  • The world map can be zoomed out with triggers
  • Fixed few issues in building mode

Patch 1.01g

Hello everyone! The game was updated with patch 1.01g

  • Fixed companion AI bug that caused them to not attack enemies sometimes
  • Improved pathfinding in the orc mountain ruins and enchanted forest root nightmare
  • Improved pathfinding on Ertoron Arena
  • Fixed elemental beam attacking enemies through walls
  • Fixed few controller interface issues
  • Fixed collision for stone archway in house building
  • Fixed wrong formatting of dialogue for some traveller NPC near Ertoron city
  • Fixed bartender in the Ertoron tavern sometime falling through the floor
  • Fixed few small interface bugs


Balance changes
  • I've improved passive damage bonuses is skill trees to give up to 70% more damage at level 5, to make them more meaningful to research. To balance these changes, some damage bonuses on high-level armor are slightly reduces for about 5%. This change will also make undegeared and middle-level characters slightly stronger, while endgame characters will stay the same for the most part
  • Reduced animation speed for dual weapons attack for about 4-5%