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Gedonia News

Update 1.2a

Hello everyone! The game was updated with version 1.2

[h2]Bard skill tree[/h2]



New, full skill tree was added to roleplay as a fantasy bard archetype. I always liked that archetype in fantasy, and I felt that it's quite rare and underrepresented in most games.
This skill tree will allow you to additionally buff your companions and yourself, and give a couple of useful combat abilities aswell. It also solves the problem of companion playstyle being quite passive, because before you had to mostly wait around, while your companions did all the work.

I've also added new ability for speech tree called regroup. It's similar to Shift+V combination on keyboard, but also will heal your companions.

[h2]Maestro's tomb[/h2]

New dungeon was added, called Maestro's tomb. You can find it on the border of endless fields and enchanted forest zones. It's for higher level bard players, so entering it will require using some bard abilities, and it reward you with 2 new epic sets, specifically made for bards.

It also has a small story going through it, about a famous bard called Maestro, and his sad fate.

[h2]Fishing[/h2]



Fishing was one of the most requested features for the game since day one, and I never got enough time to implement it. Now it's finally here. You can buy fishing pole from food merchants in first three zones, and start fishing wherever you want. I've added a bunch of fishing spots that will improve your catch, you can buy/craft and apply different lures, and there a couple of new recipes for cool new items in cooking, specifically made from fish. In future I want to possible tie a couple of achievements with fishing.
Hope you all have fun with it.

[h3]Other changes:[/h3]

  • Nerfed radius increase for rain of arrows (with items and runes) because it become too large
  • Fixed a zone that was hard to explore in golden forest
  • Shaman event in the desert properly respawns now
  • Fixed bodies being removed on the arena
  • Fixed the bug with boss barrier in swamp dungeon
  • Fixed bug with infinte exp. points in dungeon mode
  • Scrolls of experience can be sold now
  • Fixed aoe increase for fireball


[h3]Modding improvements:[/h3]

  • Added dialogue deletion button
  • You can now correctly add loot in created dungeons
  • Added a way to remove items after completing a quest through item removal list
  • Added a way to move/rotate selected objects in placement mode
  • Fixed few small other issues


Thank you for your support!

Check out my youtube channel (I might post previews of new updates there, or might not):
https://www.youtube.com/channel/UCMfMlahJzjpMeLrrfRvL05A

Check out our social media links:

Patch 1.11a

Game was updated with version 1.11a

  • Added cooking book to merchants in Ertoron
  • Fixed the bug with jewelry enchants not saving while equipped on characters
  • Added a way to repeat flying on dragon cutscene if you drop or teleport from a fight with Zegrath
  • Reworked damage calculation on companions. Previously damage bonuses were multiplyng, leading to huge numbers at endgame. Now they add correctly
  • Reduced aoe effect on elemental attack

Update 1.1

Hello everyone!
The game was just updated with version 1.1a


[h2]Arcane rift[/h2]
[previewyoutube][/previewyoutube]

New endgame zone was added, called Arcane Rift. It has a couple of respawnable bosses, which will be randomized each world respawn, two new epic tiers of armor and new resource to gather called arcane gems, which will be used for new high level enchants for rings and amulets. Enchanting can now be used to also enchant rings and amulets.

[h2]New abilities[/h2]

  • Arcane barrage. A powerful aoe spell in arcane tree, that is influenced by arcane magic damage. Works best for huge groups of enemies.
  • Enchant bow. A spell that adds to magical archer archetype playstyles, can heavily increase ranged damage.
  • Distract. New ability in banditry tree, which is used to improve stealth playstyle for rogue characters. Can be used as passive or active ability, and will allow you to disable some of the enemies before engaging in the fight.


[h2]Faction consumables[/h2]

Each faction except merchants now offers unique consumables, which should make choosing a faction more rewarding. These range from items that will add buffs to player, or companions, to items which will attack enemies around.

[h2]Gameplay changes[/h2]

  • Power jump was removed from the game. It was a clunky and rarely used ability, and it actually made platforming harder and less responsive for characters with 4 strength, Now, instead of that, characters with 4 strength will get increased jump height and wont receive fall damage anymore.
  • Damage of wild darklands demons was slightly reduced
  • Added a counter of explored map zones in the map window, which should help players with getting explorer achievement
  • Druid epic set now adds attack range for flower defenders, tooltip was fixed
  • Experience reward for a lot of demons in darklands was decreased
  • Reworked VFX for mark of the blood spell
  • Shadowdance now knocks enemies down at the end
  • Added messages when you kill last boss in a dungeon


[h2]Fixes[/h2]

  • Fixed the bugs with aoe damage of nature, ice and fire skeletons. Now it works properly.
  • Fixed the bug with blink and arcane master trinket
  • Fixed the bug with necromant prisoner quest and orc's key
  • Fixed the exploit with Shan-gax dialogue and 4 charisma
  • Balanced a volume for a couple of hit effects
  • Fixed hard jumps on boxes in Desert temple
  • Fixed death triggers in poisonous dungeon
  • Fixed damage passives bonuses not showing properly in skill window
  • Fixed bug with repeating hunting quest over and over
  • Fixed broken geometry for some armor and hair models
  • Fixed game crash with using water drain ability with green rune applied
  • Fixed resource tooltip staying on screen after leaving your farm
  • Fixed the bug with renaming companions
  • Fixed grass settings bug in main menu
  • Fixed few translation issues in options and quests
  • Fixed being available to join merchant faction after completing bandit quest line
  • Fixed few map markings for some quests
  • Fixed shovel requirement for ball mystery in Volflar fields
  • Fixed animation issue for ghouls in Darklands
  • Fixed few bugs with expeditions not completing
  • Fixed bug with elemental fury set and fire element
  • Fixed bug with stealth resetting armor paint sometimes
  • Fixed issues with enemies falling through geometry upon death sometimes
  • Fixed issues with targeting dead enemies near campfires


[h2]Regarding roadmap[/h2]

A few people have been asking me, if I plan to release roadmap for post-release content. I have few updates planned, but I'm not sure in which order I want to approach them, and when they will be ready. I prefer to keep it vague for now, before I am 100% sure about what I'm talking about.
I've released some of my plans previously here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2793614245
Most of the stuff there is still planned, so you can check it out.

Thank you for your support!

Check out my youtube channel (I might post previews of new updates there, or might not):
https://www.youtube.com/channel/UCMfMlahJzjpMeLrrfRvL05A

Check out our social media links:

Update 1.02a

Hey everyone! The game was updated with version 1.02a

[h3]Fixes:[/h3]

  • Fixed few typos in item descriptions
  • Fixed the bug when poisonous plants didnt spawn sometimes in Trapped in a dream quest
  • Fixed the bug when companions didnt receive armor from rings and necklaces
  • Fixed the bug with incorrect cooking addition with gamepad
  • Fixed yellow rune with Paladin Seal
  • Fixed crusher armor tier set bonus not working
  • Fixed enraged bull boss in expeditions being stunnable


[h3]Changes:[/h3]

  • Two-handed and one-handed passive skills in ferocity imrpoved, now they give more damage, attack speed and crit chance
  • Merchant set (reward for merchant questline) improved. Now you only need one item of any type equipped to have one additional companion. Fixed the bug when sometimes companions werent dissmissing after unequipping the set.
  • Added a way to reset tablets in swamp dungeons to their original position


[h3]Modding:[/h3]

  • Added small buttons under sliders with for more precise values changes
  • Fixed the bug with effects not adding to consumable items
  • Fixed the bug with effects not saving health regen and movement speed
  • Fixed the bug with modded quests not rewarding items for completion
  • Fixed the bug with not being able to add merchant assortiment to modded npcs

Patch 1.01n

Hello everyone! The game was just updated with version 1.01n

Bug fixes:

  • Fixed the bug with Wyanna model in cutscene in Dragonfire fortress
  • Fixed the bug with sprinting while flying
  • Fixed geometry issues in few caves
  • Fixed charisma check in In Snake's coil quest
  • Fixed couple bugs with building in dungeons mode
  • Fixed bug with collision of spiders in Royal mine
  • Fixed bug with Zegrath falling out of platform
  • Fixed few interface bugs
  • Fixed issues with categories and putting items to player chests
  • Fixed bug with world event of fish gathering for monastery
  • Fixed waterfall sound bug on start cutscene
  • Fixed bug with King's sword VFX
  • Fixed few bugs with expeditions


Changes:

  • Armor hardening now also adds physical damage absorb
  • Damage numbers will now be added to each other, if there is too much hits over time (for example poisons or any dots)
  • Added an option to stop character if any interface window is open (accessibility option)
  • Cooking doesnt require intellect anymore


Controller support improvements:
  • You can now control companions by using RB+LB
  • Fixed companions abilities tooltips in companion window
  • Added an option to zoom player camera


Thank you for your support!

Check out my youtube channel (I might post previews of new updates there, or might not):
https://www.youtube.com/channel/UCMfMlahJzjpMeLrrfRvL05A

Check out our social media links: