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Gedonia News

Update 0.56a

Hello everyone!

The game was just updated with version 0.56a:

[h2]Modding part 2: quests[/h2]

You can now addcustom quests in modding. I've made a tutorial to explain the basics of it.

[previewyoutube][/previewyoutube]


[h2]Other changes:[/h2]

  • You can now cast some of the abilities directly from spellbook, without dragging them to the bar. This is made to free more ability slots from the spells that you don't use often in a fight
  • Slow time ability is reworked and it is now slows enemies and projectiles in certain radius
  • New items flint and camp added to the merchants in first two villages and near player house. They will allow you to create campfires for cooking and camps for sleeping when you travel.
  • All element buffs now last 30 minutes instead of 10
  • Fixed graphical glitches with the ocean
  • Fixed few problems with platforming in Volflar tower
  • Added animations for eating and drinking, better animation for dropping from a huge heights, new effect for sprint starting, smoother walking animations
  • Added better effects for gathering resources like ore/wood etc.
  • In building mode the items you are going to delete will now be highlithed on mouse hover
  • Fixed few bugs and issues



Check out my youtube channel (I might post previews of new updates there, or might not):
https://www.youtube.com/channel/UCMfMlahJzjpMeLrrfRvL05A


Check out our social media links:

Patсh 0.54e

Hello everyone!

I am finally back at work. My situation is somewhat stable now, although I am still uncertain about the future. For more info please check out our discord. Thank you for your support and kind words, I really appreciate that.

The game was updated with patch 0.54d

  • You can now rebind sit/descend button. Also I finally completed sit down functionality, which I was planning to implement since first prototypes, and completely forgot about. So yeah, you can now sit with X button. it doesnt really do anything, more of an rp function
  • fixed few graphical glitches and bugs
  • YOu won't use companion control button, while mounted now
  • Improved camera clipping behavior in interiors
  • Fixed few bugs with mods
  • Bandit survivors in enchanted forest quest now have aggro dialogue option
  • Fixed few bugs with cutscenes


Check out my youtube channel (I might post previews of new updates there, or might not):
https://www.youtube.com/channel/UCMfMlahJzjpMeLrrfRvL05A


Check out our social media links:

An important news regarding the future of the game

Hey everyone. There is something really important I need you to read.
I never thought that I would be writing this, but here I am. Because of the all the madness that is happening in the world, I am not sure about my future, future of my family and the future of the game.
Our s**t government screwed us over once again.

I am starting to realize that immigrating to other country might be only way. It seems like I might not be able to live in this country anymore.
It's an enormous stress to me and my family, and I wanted to ask for your support. I still want to continue work on Gedonia, I want to finish it and to make the game I always wanted to make.

If you want to support me , please join our discord, and look for pinned message

http://discord.gg/XQjSzCN

I've written ways you can help there.

Thank you.

Update 0.54a

Hello everyone! The game was just updated with version 0.54a.

[h2]Main story ending[/h2]

I've finished the main storyline, and you can now complete it and get main story achievement. Looking back at it, I didn't manage to make the same exact way I was imagining it in my head back when I wrote it, but it's the best one I could realistically create. I hope you like it.

[h2]Transitioning from alpha to beta[/h2]

With that update I officially transition game from alpha stage to beta. Overall, these words are arbitrary, but for it just means that I finished all the basic content I originally planned for the game at this point, and everything seems playable for the most part, so in the future it will be additional content and polishing/bug fixes. I will update you all on my plans for additional content in the near future, so stay tuned for that.

Other stuff:

  • Main menu now additionally shows current mount of your last saved character, not just equipment.
  • I've added a whole world map for the game. Some of the stuff there is just world building, and some stuff might come later as part of the additional content I talked about.
  • Right clicking on the map will now return you to the world map part, and you can click between zones there.
  • Shift+V now has 10 sec cooldown
  • Interface disable button now works with Alt pressed only
  • Fixed a ton of different bugs and interface issues


Check out my youtube channel (I might post previews of new updates there, or might not):
https://www.youtube.com/channel/UCMfMlahJzjpMeLrrfRvL05A


Check out our social media links:

Patch 0.51a

A game was just updated with version 0.51a


  • I've added physical and magical damage absorb stats for the armor. These are basically meant to differentiate heavy armor from leather and cloth on lower levels, because on level 5 for example there is no real difference between 1% and 3% damage reduction. On the higher levels of items, these values are less significant
  • Increased enemy knockback distance, some of the animations still need to be changed
  • Fixed a lot of small bugs in open world
  • Added parts category for modding tools, and fixed few bugs with mods