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Gedonia News

Update 0.57a

Hello everyone! The game was just updated with version 0.57a

  • You now have attack toggle in reputations tab that will allow you to fight friendly factions
  • Something I was planning to add for a long time. Now your companions will from time to time make a comments about events around them - killing a boss, getting a godd item, leveling up etc.
  • Added new bar for blood magic healing amount. This parameter was hidden before, but now you will be able to see how many heals with blood magic you have left
  • Added Kainite and Adonite arrows in crafting
  • Added search bar in loading window in main menu
  • Fixed few bugs and issues


[h2]Roadmap to 1.0[/h2]



This will be a final roadmap for game development. One of the biggest problems in the game for me is that after getting epic item sets there isn't any real challenging content for the people who still would like to continue to play the game. That's what I am planning to fix with these future updates. I plan to implement few fun progression systems and challenging enemies to deal with, so, you can hopefully play you character for a long time.
I'm not setting any deadlines again, because I want to focus on making it all good, and with all the crazy stuff happening in the world right now, there is a lot of uncertainty of what is goiing to happen in the future. Currently I plan to release in 1.0 at the end of 2022-beginning of 2023, and I would be happy if I managed to do it.

I also plan to give myself a vacation for a couple of months during this summer, because I didn't have a proper one for years, working on this game required a lot of effort from me, and I need to deal with a few small health problems which piled up already during these couple of years.

Mod support implementation will go accordingly to the modding roadmap, and new parts of modding support will be released along or between main content patches.

[h2]Future of dungeons mode[/h2]

Originally I was planning dungeons mode to be a small buffer mode for players who are waiting between updates for the main, open world mode. It's been through a couple of iterations during development, and right now it's much more interesting than before. However, I'm still not happy with it. I've been thinking what I would've wanted to do with this mode, and come up to the conclusion that I would need to remake it again from the ground up, with a lot of development time spent on it. I would rather focus this dev time on open world mode, and not spread out my resources too thin. So, the dungeons mode will receive a couple of small bug fixes, it will stay the same during early access period, and then, closer to release, I'm going to shelve it and arena modes from main mode selection to separate bonus section. You will still be able to access it, and I don't want to delete it. Also I would use some of the work I've done on it to enrich open world experience.

Check out my youtube channel (I might post previews of new updates there, or might not):
https://www.youtube.com/channel/UCMfMlahJzjpMeLrrfRvL05A


Thank you for your support!

Check out our social media links:





Update 0.56a

Hello everyone!

The game was just updated with version 0.56a:

[h2]Modding part 2: quests[/h2]

You can now addcustom quests in modding. I've made a tutorial to explain the basics of it.

[previewyoutube][/previewyoutube]


[h2]Other changes:[/h2]

  • You can now cast some of the abilities directly from spellbook, without dragging them to the bar. This is made to free more ability slots from the spells that you don't use often in a fight
  • Slow time ability is reworked and it is now slows enemies and projectiles in certain radius
  • New items flint and camp added to the merchants in first two villages and near player house. They will allow you to create campfires for cooking and camps for sleeping when you travel.
  • All element buffs now last 30 minutes instead of 10
  • Fixed graphical glitches with the ocean
  • Fixed few problems with platforming in Volflar tower
  • Added animations for eating and drinking, better animation for dropping from a huge heights, new effect for sprint starting, smoother walking animations
  • Added better effects for gathering resources like ore/wood etc.
  • In building mode the items you are going to delete will now be highlithed on mouse hover
  • Fixed few bugs and issues



Check out my youtube channel (I might post previews of new updates there, or might not):
https://www.youtube.com/channel/UCMfMlahJzjpMeLrrfRvL05A


Check out our social media links:

Patсh 0.54e

Hello everyone!

I am finally back at work. My situation is somewhat stable now, although I am still uncertain about the future. For more info please check out our discord. Thank you for your support and kind words, I really appreciate that.

The game was updated with patch 0.54d

  • You can now rebind sit/descend button. Also I finally completed sit down functionality, which I was planning to implement since first prototypes, and completely forgot about. So yeah, you can now sit with X button. it doesnt really do anything, more of an rp function
  • fixed few graphical glitches and bugs
  • YOu won't use companion control button, while mounted now
  • Improved camera clipping behavior in interiors
  • Fixed few bugs with mods
  • Bandit survivors in enchanted forest quest now have aggro dialogue option
  • Fixed few bugs with cutscenes


Check out my youtube channel (I might post previews of new updates there, or might not):
https://www.youtube.com/channel/UCMfMlahJzjpMeLrrfRvL05A


Check out our social media links:

An important news regarding the future of the game

Hey everyone. There is something really important I need you to read.
I never thought that I would be writing this, but here I am. Because of the all the madness that is happening in the world, I am not sure about my future, future of my family and the future of the game.
Our s**t government screwed us over once again.

I am starting to realize that immigrating to other country might be only way. It seems like I might not be able to live in this country anymore.
It's an enormous stress to me and my family, and I wanted to ask for your support. I still want to continue work on Gedonia, I want to finish it and to make the game I always wanted to make.

If you want to support me , please join our discord, and look for pinned message

http://discord.gg/XQjSzCN

I've written ways you can help there.

Thank you.

Update 0.54a

Hello everyone! The game was just updated with version 0.54a.

[h2]Main story ending[/h2]

I've finished the main storyline, and you can now complete it and get main story achievement. Looking back at it, I didn't manage to make the same exact way I was imagining it in my head back when I wrote it, but it's the best one I could realistically create. I hope you like it.

[h2]Transitioning from alpha to beta[/h2]

With that update I officially transition game from alpha stage to beta. Overall, these words are arbitrary, but for it just means that I finished all the basic content I originally planned for the game at this point, and everything seems playable for the most part, so in the future it will be additional content and polishing/bug fixes. I will update you all on my plans for additional content in the near future, so stay tuned for that.

Other stuff:

  • Main menu now additionally shows current mount of your last saved character, not just equipment.
  • I've added a whole world map for the game. Some of the stuff there is just world building, and some stuff might come later as part of the additional content I talked about.
  • Right clicking on the map will now return you to the world map part, and you can click between zones there.
  • Shift+V now has 10 sec cooldown
  • Interface disable button now works with Alt pressed only
  • Fixed a ton of different bugs and interface issues


Check out my youtube channel (I might post previews of new updates there, or might not):
https://www.youtube.com/channel/UCMfMlahJzjpMeLrrfRvL05A


Check out our social media links: