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Optimization patch 3

Hello everyone!
The game was updated with new optimization patch, that improves overall perfomance and fixes few small bugs. One of the big changes that was introduced in the previous patch was the limit of companions increasing from 4 to 5.

This will be the last major perfomance only patch at the moment, next I will focus on updating the Volflar zone and other stuff from my roadmap, however some optimization will also be added in the future with those patches.

Optimization patch 2

Hey everyone! The game was just updated with a second optimization patch, which also includes few small bugfixes. By now you should start noticing improvements in perfomance, but there is still a lot of work to do at this front.

Optimization patch 1

Hey everyone!

I've added a first from the series of patches which aim to improve optimization of the game, and hopefully get rid of the stuttering issues in the end.

I've also added this patch to fix the corrupted assemby issue popping out for some players

Update 0.24a

The game was just updated with version 0.24a:

Combat improvements:

  • Basic attack speed rebalanced
  • Now the majority of the enemies will have at least a second of animation before attacking, so you can react to it
  • Now if you attack and can't reach the focused, the character will do a dash towards the target
  • Fixed the bugs when sometimes melee attacks went through the nemy not dealing any damage
  • Added input queueing and improved responsiveness of the combat
  • Added active parry. Now if you have melee weapon equipped and no secondary ability assigned, clicking right mouse button will perform a quick parry that can block incoming damage and knock the enemy down


Items changes:

  1. Added stats to the first tier of crafted armor
  2. All heavy armor now slightly decreases movement speed. This was done due to the balancing reasons (heavy armor being better that leather for melee in almost any instance) and for roleplaying reasons (it makes more sense that heavy armor would slow the character down due to its weght)


Abilities changes:

  1. Ferocity:
    1. New levels of passive abilities, enrage ability
    2. Warscream now doesnt have rage animation, because it sometimes interfered with attack animations
    3. Changed animations for abilities while dual daggers equipped
  2. Combat mastery:
    1. New ability - throw a weapon
    2. New level of lasso ability
    3. New passive - stamina bonus
    4. New levels of passive abilities
  3. Archery:
    1. New levels of explosive arrow, evasive move, multishot and passive abilities
  4. Banditry:
    1. New ability - shadow dance
  5. Defense:
    1. Increased cooldown of shield slam
  6. Arcane magic:
    1. New passives for mana regeneration
    2. You can now use blink in dungeons
  7. Elemental magic:
    1. New ability - energy spread
  8. Nature magic:
    1. New mastery ability: werewolf form
    2. New ability: grow defender flower
  9. Holy magic:
    1. New mastery ability: divine weapons
    2. New levels of passive abilities
  10. Dark magic:
    1. You can now summon elemental skeletons only with level 2 of raise abilities
    2. All skeletons models were changed
    3. Mage skeletons with different elements now have different models and abilities
    4. New mastery ability: Summon abomination




Other changes:
  1. Tooltips are improved and now show mana cost, stamina cost and cooldown
  2. You can now buy 10 items with one click, by pressing left shift
  3. Fixed the bug with the horse disappearing after oblivion potion
  4. Fixed few small bugs



Next thing I want to work on is the stuttering issue. This will require quite a lot of optimizational work with core engine, so it will take longer time.



Update 0.23a

Hello everyone!

The game was just updated witn version 0.23a

  • Two new quests added for the Desert zone
  • New type of content - timed challenges. These are simple tasks, that will reward you better if you complete the in quicker time.
  • Fixed few bugs and issues


This is the last content update I've planned for the Desert zone, next I will work on abilities and combat improvements.

Current roadmap here:

https://steamcommunity.com/app/1114220/discussions/0/2280456883461713561/