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Gedonia News

Update 1.03d

Update 1.03d



  • Stealth now correctly cancels with stealth ability
  • Daggers attacks speed slightly reduced
  • Last combo attack animation for one-handed sword is changed, because old one didn't always hit the target (and this one is cooler)
  • Blacksmiths can now craft arrows
  • Mouse Invert option is added
  • Small bugs fixed

Update 1.03a

The game was just updated with version 1.03a

Bug fixes:

  • Fixed the bug with some of the keybindings not being saved
  • Fixed Interface clipping issues, the game will now be playable on every aspect ratio
  • Fixed quality setting not being saved
  • Fixed bugs with tear of the ocean quest
  • Fixed bug with barbarians on the border with golden forest
  • Fixed bug key for the shackles for warrior's prisoner quest
  • Fixed bug with endless discovery of dungeon zones
  • Fixed deer collider
  • Fixed bug with too many mesages when pushing some abilities
  • Fixed bear animation bug
  • Fixed bug with opening dialog for cow slayer quest
  • Fixed issues with dungeons disappearing in some places
  • Fixed bug with mage faction quest
  • Fixed bug with luring the guard with assassin quest
  • Fixed minor localization issues
  • Fixed bug with some scenes not loading
  • Fixed bug with wrong names or posion recipes


Gameplay changes:

  • Arcane bread nerfed - now restores less mana and health, not stackable
  • All elements except beast element now require 5 mana to apply
  • Fire element damage range is decreased
  • Added unstuck button in the bottom right corner
  • You can now put marker on your map which will show you destination
  • You can now sleep in most beds in houses, which will restore your health and give you rested buff
  • Encouraging speech nerfed - healing removed, now it only adds health and armor
  • You can now damage and kill retreating enemies
  • Learning skill now requires confirmation
  • Added defaults button in keybindings
  • Difficulty slider is now more gradual



I've changed code ragarding resolution options, so your resolution might reset. Go into video options at the start and change it

Thank you for reading this post, stay tuned for updates.
Follow me on twitter for more info: https://twitter.com/OlegKazakov1990
Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN

Update 0.102b

The game was just updated with version 0.102b:

Bug fixes:
  • Fixed the bug when companion relationships didn't save properly
  • Fixed the bug when you could put weapons in secondary weapon slot that didn't suit it
  • Fixed the bug when items that were put on action panel didn't save properly
  • Captain Philips now should be available for talking after you fight him
  • Fixed the bug With enemies stuck behind doors on arena
  • Fixed the bug with whirl using on wrath of the sea quest
  • Fixed the bug with pickpocketing
  • Spells that require target now correctly work with locking on target


Changes:
  • Added more light in caves
  • Dot effects now don't stagger enemies
  • Added more info in some quest descriptions
  • Added more light in caves


Thank you for reading this post, stay tuned for updates.
Follow me on twitter for more info:
https://twitter.com/OlegKazakov1990
Join the discord to talk to me and discuss a game:
http://discord.gg/XQjSzCN

Gedonia is available on Steam Early Access

And we are live!!!

The game is now out on Steam Early Access and should be available for purchase with a 25% discount. I want to thank all people who were supporting me during development. I am hoping I will be able to live up to your expectations.

There is a long road ahead fro this game. I have huge plans for it, and I hope it will be the best game I ever did. Right now the game has about 10% of the content I plan to implement eventually. I have huge ambitions for the main story of the game, I want it to be different, captivating and emotional for the players, so I will take my time with it.

I've posted a roadmap for future updates on the forums, which I will update frequently, so if you want to know what is going to be added to the game next at any given time, check it out.

Hop on to my twitter to keep up with the updates and development, and join our discord to discuss the game and ask me questions!


https://twitter.com/OlegKazakov1990
http://discord.gg/XQjSzCN

Please share your feedback, I will read everything! Thank you for your attention.

#Devlog 16 - 10 days till Early Access release

Hello guys!
There are only ten days left until Gedonia hits Early Access on June 1st, so I wanted to give a quick update about my current plans.

This will be my last devlog, after this, I will transition to patch notes and maybe some other news, to keep you updated about the game's development. My current plan is to try to make weekly updates with new content, and small patch fixes each day or two, if necessary. My main goal in the first month or two after the release will be adding improvements and bugfixes, before adding any new content. I want to make the game stable enough first, so that I could focus on new content after this, not worrying about bugs and crashes.

The game won't have main storyline implemented in any significant way at release, I am still developing the story, and it is planned much further down the line.

I decided to make a price slightly lower than I originally wanted. The reason is that I want more people to jump on to Early Access, to get more feedback and help with the development. So the price will be 12$, with a starting discount it will be around 9$.

See you at the release guys, take care!

Thank you for reading this post, stay tuned for updates.
Follow me on twitter for more info: https://twitter.com/OlegKazakov1990
Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN