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Gedonia News

Update 1.02a

Hey everyone! The game was updated with version 1.02a

[h3]Fixes:[/h3]

  • Fixed few typos in item descriptions
  • Fixed the bug when poisonous plants didnt spawn sometimes in Trapped in a dream quest
  • Fixed the bug when companions didnt receive armor from rings and necklaces
  • Fixed the bug with incorrect cooking addition with gamepad
  • Fixed yellow rune with Paladin Seal
  • Fixed crusher armor tier set bonus not working
  • Fixed enraged bull boss in expeditions being stunnable


[h3]Changes:[/h3]

  • Two-handed and one-handed passive skills in ferocity imrpoved, now they give more damage, attack speed and crit chance
  • Merchant set (reward for merchant questline) improved. Now you only need one item of any type equipped to have one additional companion. Fixed the bug when sometimes companions werent dissmissing after unequipping the set.
  • Added a way to reset tablets in swamp dungeons to their original position


[h3]Modding:[/h3]

  • Added small buttons under sliders with for more precise values changes
  • Fixed the bug with effects not adding to consumable items
  • Fixed the bug with effects not saving health regen and movement speed
  • Fixed the bug with modded quests not rewarding items for completion
  • Fixed the bug with not being able to add merchant assortiment to modded npcs

Patch 1.01n

Hello everyone! The game was just updated with version 1.01n

Bug fixes:

  • Fixed the bug with Wyanna model in cutscene in Dragonfire fortress
  • Fixed the bug with sprinting while flying
  • Fixed geometry issues in few caves
  • Fixed charisma check in In Snake's coil quest
  • Fixed couple bugs with building in dungeons mode
  • Fixed bug with collision of spiders in Royal mine
  • Fixed bug with Zegrath falling out of platform
  • Fixed few interface bugs
  • Fixed issues with categories and putting items to player chests
  • Fixed bug with world event of fish gathering for monastery
  • Fixed waterfall sound bug on start cutscene
  • Fixed bug with King's sword VFX
  • Fixed few bugs with expeditions


Changes:

  • Armor hardening now also adds physical damage absorb
  • Damage numbers will now be added to each other, if there is too much hits over time (for example poisons or any dots)
  • Added an option to stop character if any interface window is open (accessibility option)
  • Cooking doesnt require intellect anymore


Controller support improvements:
  • You can now control companions by using RB+LB
  • Fixed companions abilities tooltips in companion window
  • Added an option to zoom player camera


Thank you for your support!

Check out my youtube channel (I might post previews of new updates there, or might not):
https://www.youtube.com/channel/UCMfMlahJzjpMeLrrfRvL05A

Check out our social media links:

Patch 1.01k

Hey everyone! the game was updated with patch 1.01k

Bugfixes:

  • Fixed range of companion projectiles
  • Fixed few typos and interface issues
  • Fixed falling through the floor in a couple of dungeons
  • Fixed enchant weapon skill requiring stamina
  • Fixed the bug with unability quit flying sometimes
  • Fixed few instances of NPCs falling through the floor
  • Fixed enemy damage resetting in difficulty settings
  • Fixed the bug when summoned skeletons were inactive upon loading
  • Fixed the bug with horse and water swimming
  • Fixed the bug when werewolf and blood demon form were falling through the floor upon entering dungeons
  • Reduced amount of screaming for enchanted deer mount


Changes:

  • Throw weapon skill doesnt require melee weapon anymore
  • Energetic sprout now creates roots for 20 seconds instead of 10
  • Energetic sprout now can be used outside of the dungeon


Controller support improvements:

  • You can now move cursor from one side of the screen to the other, when you try to go outside of the screen
  • You can now dive in the water with controller
  • The world map can be zoomed out with triggers
  • Fixed few issues in building mode

Patch 1.01g

Hello everyone! The game was updated with patch 1.01g

  • Fixed companion AI bug that caused them to not attack enemies sometimes
  • Improved pathfinding in the orc mountain ruins and enchanted forest root nightmare
  • Improved pathfinding on Ertoron Arena
  • Fixed elemental beam attacking enemies through walls
  • Fixed few controller interface issues
  • Fixed collision for stone archway in house building
  • Fixed wrong formatting of dialogue for some traveller NPC near Ertoron city
  • Fixed bartender in the Ertoron tavern sometime falling through the floor
  • Fixed few small interface bugs


Balance changes
  • I've improved passive damage bonuses is skill trees to give up to 70% more damage at level 5, to make them more meaningful to research. To balance these changes, some damage bonuses on high-level armor are slightly reduces for about 5%. This change will also make undegeared and middle-level characters slightly stronger, while endgame characters will stay the same for the most part
  • Reduced animation speed for dual weapons attack for about 4-5%

Patch 1.01a

Hey everyone!

I wanted to thank everyone for insane amount of support I received during this launch weekend. PC Gamer recently posted about my small indie game, which I never thought is possible. I am receiving hundreds of messages from people, which is quite overwhelming. I am trying to organize all the feedback and get on to fixing things as soon as I can, most of the fixes will be coming in the next few days, but right now I am applying patch to fix most critical ones:

  • Fixed the bug when the game froze after quitting the cutscene with escape key
  • Fixed runic forge upgrades not working for elemental attack
  • Fixed exploit in Volflar tourist quest
  • Fixed tooltip in the corner still hanging after gathering ore/plants/wood
  • Fixed pretty funny bug with pathfinding in the wizard tower in the first zone, which caused animals around the tower running towards it and attacking the player. Had a few laughs watching people being surprised by it on live streams, but it still needed to be fixed
  • Fixed falling through terrain while entering goblin hideout cave sometimes
  • Reduced intensity of enchant weapon vfx on weapons and shields. Few people complained that it nauseating to look at.
  • Fixed few dialog options still hanging after killing assassin in Golden Forest
  • Fixed manacost of paladin seal
  • Fixed few bugged expeditions
  • Increased damage for few high-level two-handed weapons
  • Fixed bug with items sticking to the cursor while exiting merchant


Patch 1.01d

  • Fixed pathfinding issue on Ertoron arena
  • Fixed gamepad cursor not reaching some interface buttons
  • Fixed few bugs with wrestler qust in the desert
  • Beast attack doesnt attack friendly NPCs anymore
  • Fixed few place where player character could stuck