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Gedonia News

Update 0.80a

Hello everyone!

The game was just updated with version 0.80a

  • I've decided to rework the beginning of the game. The original start was in teh tutorial cave, which was quite dated and dull, and created wrong impression for the rest of the game, Now, instead of the cave, you will start in the Weystane village, and can then move on to the main story, or start exploring right away.
  • You will now get different starting equipment depending on your stat points
  • Added invertory sorting by price, and sorting by type is improved
  • Fixed a ton of fight animations for enemies and battle effects and sounds for the player.
  • Improved power jumping animation and height
  • Your abilities cooldown is now correctly saved and loaded
  • Your summoned companions are now correctly saved and loaded
  • Made a ton of bug fixes and improvements
  • Fixed few bugs for mods



I am gearing up to the full release now, so going forward I will do a lot of small polishing and bug fixing, not really adding anything new. I will update you guys about my full release plans in the future.

Thank you for your support!


Check out my youtube channel (I might post previews of new updates there, or might not):
https://www.youtube.com/channel/UCMfMlahJzjpMeLrrfRvL05A

Check out our social media links:

Patch 0.77a

Hello everyone! The game was just updated with patch 0.77a

  • You can now pick eye color in character customization
  • Crafting level requirements were increased, now you need level 30 to learn 7/7 of each crafting
  • Journal now correctly shows completed objectives
  • Fixed the bug with world map texture missing sometimes
  • Fixed the bug with enemies firing multimple projectiles after death
  • Fixed the bug with character windows dragging
  • Fixed few visual bugs and issues

Patch 0.75a

Hello everyone! The game was just updated with version 0.75a

[h2]Reworked underwater temple[/h2]

I've completely reworked underwater temple dungeon(the one on Volflar fields). I wasn't happy with how it was designed originally, puzzles were buggy and badly communicated, and it was a little too short and small. This version is little larger, and has simpler puzzle design.


[h2]New armor[/h2]
I've added a couple of new armor models, which are more like a normal cloth. There is a merchant with new low-level items with these models in Ertoron, and also you can use these models in modding.

[h3]Other stuff[/h3]

  • You can now pet your dog with interact button
  • Added a couple of new cutscenes for secondary quests
  • Fixed few small bugs and issues



Thank you for your support!

Check out my youtube channel (I might post previews of new updates there, or might not):
https://www.youtube.com/channel/UCMfMlahJzjpMeLrrfRvL05A

Check out our social media links:

Patch 0.71a

Game was updated with small patch:

  • difficulty option split to player damage and enemy damage
  • character customization labels improved
  • improvements for dialogue creation in modding
  • a couple of small bug fixes

Patch 0.70c

Hello everyone!

Added a couple of small fixes, with few bugs fixes and polishing

  • Added animations for using furniture in your house
  • Added more effects for shield blocking
  • Added adonite arrows as drop for skeleton archers in Darklands