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Gedonia News

Patch 0.75a

Hello everyone! The game was just updated with version 0.75a

[h2]Reworked underwater temple[/h2]

I've completely reworked underwater temple dungeon(the one on Volflar fields). I wasn't happy with how it was designed originally, puzzles were buggy and badly communicated, and it was a little too short and small. This version is little larger, and has simpler puzzle design.


[h2]New armor[/h2]
I've added a couple of new armor models, which are more like a normal cloth. There is a merchant with new low-level items with these models in Ertoron, and also you can use these models in modding.

[h3]Other stuff[/h3]

  • You can now pet your dog with interact button
  • Added a couple of new cutscenes for secondary quests
  • Fixed few small bugs and issues



Thank you for your support!

Check out my youtube channel (I might post previews of new updates there, or might not):
https://www.youtube.com/channel/UCMfMlahJzjpMeLrrfRvL05A

Check out our social media links:

Patch 0.71a

Game was updated with small patch:

  • difficulty option split to player damage and enemy damage
  • character customization labels improved
  • improvements for dialogue creation in modding
  • a couple of small bug fixes

Patch 0.70c

Hello everyone!

Added a couple of small fixes, with few bugs fixes and polishing

  • Added animations for using furniture in your house
  • Added more effects for shield blocking
  • Added adonite arrows as drop for skeleton archers in Darklands

Update 0.7a - modding support part 3, lot of small changes

Hello everyone! I am still working part time, which is why and I've been making this patch longer that usual. I hope I will be able to return to normal work schedule in next couple of weeks.

[h2]Gameplay changes and new stuff[/h2]

  • Added a couple of new alchemy recipes and epic weapon crafts
  • Added more travellers around the world, and also more effects/critters, more animations for NPCs in cities
  • Added angular roofs and fireplace to the building blocks in house building
  • A couple of new cutscenes for secondary quests
  • New types of expeditions and new epic backpack can be dropped as a reward
  • Your melee weapon will now impact normal items in the world (rocks/grass) with small impact effects
  • One of the mistakes I made at the beginning of the development was to put Audio Listener script on the camera, instead of a player himself. This made audio really inconsistent, depending on the camera position. Now this was fixed. The sounds should all be more consistent, if they are too loud for you, you can reduce them in audio settings in options.
  • Added a couple of new world events into the game. Some of these are marked on the map, some you might have to search or encounter organically during the game
  • All experience received is reduced for about 10% to prevent overleveling
  • Defence elixir armor amount is reduced
  • Steel arrows in crafting replaced with mithril arrows
  • Angry strikes healing now heals player over time.
  • Rend effect can now be stacked multiple times
  • Werewolf form now sill start draining mana only 10 seconds after entering it
  • Weapon and shield enchants now lasts much longer
  • After completing main storyline you can now go to the Ernest's house and recruit both Ernest and Wyanna as companions. Wyanna is an excellent archer and Ernest has a lot of potions that will buff your party
  • Main menu background will now also show your companions


[h2]Bugfixes[/h2]

  • Fixed the bug with bosses losing aggro after reloading the game
  • Fixed archery challenge not respawning
  • Fixed obelisk in the swamp respawning
  • Fixed wizard in the starting zone clipping through the walls during fights
  • Fixed the bugs with navmesh breaking sometimes
  • Fixed issue with interface windows overlapping crafting window
  • Fixed bug with items in Unbearable quest not saving correctly
  • Player chests now easier to target in player house
  • Fixed a bunch of bugs with expeditions
  • Fixed a ton of visual, interface bugs


[h2]Modding support part 3[/h2]

I've added an option to add instanced dungeons in the game. Please watch tutorial video below:

[previewyoutube][/previewyoutube]


I've also added a way to disable/enable dialog options through triggers, similar to quest making.

Thank you for your support!

Check out my youtube channel (I might post previews of new updates there, or might not):
https://www.youtube.com/channel/UCMfMlahJzjpMeLrrfRvL05A

Check out our social media links:

Update 0.61a

Hello everyone!

The game was just updated with version 0.61a

  • Fixed few bugs with expeditions not working, and their saving/loading being broken
  • Fixed the bug with chest armor not being able to be colored on female characters
  • Fixed visual bug with arms not showing correctly while aiming the bow
  • Fixed the bug with arrow in hand staying while the weapon is put away
  • Fixed few bugs with characters falling through floor while loading a dungeon
  • Fixed incorrect tooltip on potions/food which decrease accuracy and movement speed
  • Max lvl in arena mode is increased to 70
  • Fixed the bug with sprint staying activated while using flight
  • Fixed the bug with being unable to equip dual weapons from gamepad
  • Fixed issue of enemies sometimes not attacking player after killing all companions
  • Added sell junk button
  • Added brightness slider
  • Fixed few grammatical errors, small bugs and UI flaws


[h2]Current plans[/h2]

Right now I am planning to slow down development of the game during this summer. As I've said before, I will need to take these few months to have a rest and deal with some health problems I've got. I will still add small bugfixes and try to add more modding support, but nothing major other than that.

I plan to return to development with full force in September.

Stay tuned for news and thank you for your support!