Fixed campfire sit animation getting stuck. This was causing people to walk around crouching and not animate any work actions.
Fixed campfire hide grass sizing.
Fixed decorations not being able to be clicked.
Curved paths, Landscape systems changes and more.
[h3]Curved paths, Landscape systems changes and more. Version 0.5.0[/h3]
Curved paths have been added, replacing the previous path system. The paths visuals are to be improved, and stone paths will be re-added in the future.
Added a visual for the map's border, which will fade in when you get close.
Improved move speed calculations for having shoes or walking on a path.
Landscape systems have changed to allow for curved paths and how visuals such as fields and stockpiles are shown, there are currently a few issues, and all the visuals are not final yet.
Added slight tree colour variation depending on the month.
Orchard production is now increased by nearby apiaries.
Improved grass transition.
Landscape material is now also a far-distance variation.
Villager visual clothing is now saved and loaded.
Added splash screen icon.
Improved packaging settings.
Altered apiary productivity numbers.
A significant corruption issue occurred, meaning that I had to spend a few weeks troubleshooting and then eventually remaking and re-referencing parts of the game. This has caused the game .exe name to change, which means it is now named correctly. This also means that a large download is needed rather than a small patch on steam. The desktop shortcut will most likely not work and will need to be deleted and remade. There could easily be a few issues, but they can easily be fixed once I know about them.
Fixed workers taking logs to storage before checking if there is space.
Fixed stockpile space check being incorrect by one on all resources.
Fixed thunder volume not being tied to master and SFX volume.
Fixed blurry games.exe icon and taskbar icon.
Fixed community icon.
Fixed a few main menu right-click back buttons not working.
Fixed stockpile path avoid.
Fixed some issues with animations.
Fixed hide grass during winter.
Fixed animal removal from deleted pastures.
Upcoming changes:
Fully procedural maps - no longer experimental like before
Performance increases for villagers to allow for much large villages.
Unreal Engine 5.1 updates that hopefully will allow for more of the new tools to be used.
Once these updates are completed, I will add more content and improve current content.
Patch notes. Version 0.4.14
[h3]Patch notes. Version 0.4.14[/h3]
improved tree growth system to avoid removing unmatured trees and fix all known growth issues.
Resized 7 of the 18 trees and combined their growth systems. This was due to the low and medium tree graphic trees being about 40% smaller than the other trees. When loading, the re-scaled trees will be spawned in small for all graphics settings and then grow to the size they should be. New games will work as intended.
Improved tree scale numbers used for tree hud and multi-tree selection when deciding if a tree is mature.
On load, trees being added to the growth list are filtered to avoid 20k items being added only to be removed later.
Moved a few start positions away from the borders.
Build zone moved further away from the edge of the border.
Patch notes. Version 0.4.12
[h3]Patch notes. Version 0.4.12[/h3]
Added destruction sound for destroying a building using its building hud.
Improved system for tree growth to be more dynamic.
Removed a few scenery trees inside the playable border. Scenery trees are meant for outside the border and are non-interactable.
Fixed issue with trees not being able to grow when loading a save (I believe there are 1 or 2 other issues to fix relating to tree growth).
Fixed an issue with tree growth where random trees could be skipped each check.
Fixed issue with tavern hud sounds.
Fixed issue with brewery hud sounds.
Fixed issue with mine hud sounds.
Fixed issue with school hud sounds.
Fixed issue with cobbler hud sounds.
Fixed issue with herbalist hud sounds.
Fixed issue with market hud sounds.
Version 0.4.10: Tree performance, rename villagers plus bug fixes.
[h3]Swap between different tree visuals for performance[/h3]
Swap between low, medium, high and epic tree settings (Low setting provides new tree visuals that are low poly. Medium setting is the old game trees that provides better performance. High setting is a more high poly version of the current trees.)
You can now rename villagers (currently only their first name).
Pasture workers will now grab multiple eggs.
Added cheese to the market.
Changed the formula for how much food people grab at night.
Improved integrated fps counter calculations.
Increased the optional max fps from 200 > 300 (Mainly for testing purposes).
Corrected Huge stone house translation
Fixed house max food storage numbers.
Fixed forester referencing issue and workflow.
Fixed referencing issue with resources initial load.
Fixed bow amount ordered not updating on the hud.
Fixed market issue with shoes.
Fixed blacksmith visuals.
Fixed orchard worker not looking at the tree when harvesting.
Fixed flashing cold icon in between firewood usage at homes.