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Bastide News

Patch notes 0.8.10

[h3]Patch notes 0.8.10[/h3]
  • [p]Fixed farm lag spike issue.[/p]
  • [p]Fixed a few field bugs.[/p]
[p] [dynamiclink][/dynamiclink][/p][p][/p]

Patch notes 0.8.09

[h3] Patch notes 0.8.09

[/h3]
  • [p] Fixed farm crop growth speed accidentally set way too low.[/p]
[p][/p][p] [dynamiclink][/dynamiclink][/p][p][/p]

General improvement and bug fixes

[h3]General improvement and bug fixes[/h3][p][/p]
  • [p]Fixed a large issue that could cause workers to get stuck when trying to deliver to the stockpile. This could happen to any task or job under particular scenarios.[/p]
  • [p]Changed to just 2 tree types as the lowest tree setting looked very different and had a texture issue that took away a large amount of the performance increase. Epic trees will also be hidden on DX11 cards.[/p]
  • [p]Graphical settings have been updated to address the grey texture issues that may occur when changing settings.[/p]
  • [p]If DLSS is not supported, TSR will now be an option, and the resolution scale has been removed.[/p]
  • [p]Made a few changes to visuals and lighting.[/p]
  • [p]Fixed gatherer load issue where previous locations were loaded, but also a new set was spawned, causing a large amount of gatherer herbs, mushrooms, cloth, and berries to be spawned.[/p]
  • [p]Fixed gatherer load, which causes fps to stay low for the first 30 seconds after starting the game.[/p]
  • [p]Fixed issues causing nighttime cancellation of tasks.[/p]
  • [p]Improved tree graphics swap memory usage.[/p]
  • [p]Added hover information for fur clothing in the warehouse.[/p]
  • [p]Optimised flowers.[/p]
  • [p]Reduced memory usage.[/p]
  • [p]Fixed bad navigation issue with the trading post, which was causing a lot of actions to fail.[/p]
  • [p]Fixed the charcoal and bloomery workers' job names being set to beekeeper on the villagers' information.[/p]
  • [p]Fixed a mine issue where they would check if iron or copper could be stored at a stockpile rather than ore.[/p]
  • [p]Fixed fisherman continued to work at night until their inventory was full.[/p]
  • [p]Fixed issue where people leaving the village while in free time would get stuck.[/p]
  • [p]Fixed issue where the people list could not be moved.[/p]
  • [p]Improved music system to not go back to any of the last 3 songs played.[/p]
  • [p]Added depth of field.[/p]
  • [p]Balanced the orchard slightly and requires more apiaries to reach its full output.[/p]
  • [p]Replaced orchard meshes with more optimised versions and increased view distance.[/p]
  • [p]Enabled more virtual textures.[/p]
  • [p]Fixed the decal issue with the forge.[/p]
  • [p]Fixed multiple issues with the mine.[/p]
  • [p]Optimised a few textures.[/p]
  • [p]Merchant close UI noise added.[/p]
[p][/p][p]I have found the cause of the large stutters affecting the game and will focus on a patch that I hope to release in the next week.[/p][p][/p][p]Since release, I have been trying to make nighttime work and feel like it is needed, but after too many issues. I will be removing it in the future, which will allow multiple improvements to some aspects and allow seasons to be added rather than confusing days and months.[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink] Version: 0.8.08[/p][p][/p]

Patch notes 0.8.07

[h3] Patch notes 0.8.07 [/h3]



  • Fixed bad refund issue that could cause plot resources to keep doubling themselves.

  • Stopped construction in the river bug.

  • Fixed fields delivering to warehouses that do not accept the resource.

  • Fixed overload mix-up between wood and stone.

  • Added roam info for farmers with nothing to do.

  • Fixed potential farm issue.



https://store.steampowered.com/app/1115450/Bastide/

Steam cloud save, more music, added ambience and fixes

[h3] Steam cloud save, more music, added ambience and fixes [/h3]



  • Steam cloud save enabled.

  • Added 6 more music tracks.

  • Added extra bird sounds spawning from tree locations.

  • Reduced average time it takes for a merchant to arrive, also fixed the merchant timer save and load.

  • The trading post worker was assigned to the wrong job at the start, then resigned to the correct job at night. This is now fixed.

  • Thunder and wind whistle audio reduced.

  • Tree nav on spawn and load improved.

  • Added arrow for pasture spawning, same as the field spawning.

  • Lowered animal step noise.

  • Updated field description.

  • Corrected linen translations.

  • I added the correct name hover for icons with missing text.

  • Improved PCG spawning in procedural levels.

  • Improved field bush performance.

  • Added falloff distance to cold icon and improved system to be cheaper.

  • Improved build system collisions.

  • Fixed decorations construction collisions.

  • Fixed save and load for game brightness.

  • Fixed issue with saved uncapped fps being loaded to 60.

  • Fixed decorations being free when shift-clicking.

  • Fixed path navigation issue.

  • Fixed build rotation not working when grid was enabled.

  • Fixed merchant arrived pop-up not disappearing.

  • Fixed hide UI option load issues.



https://store.steampowered.com/app/1115450/Bastide/

Version: 0.8.06