[h3]
General improvement and bug fixes[/h3][p][/p]
- [p]Fixed a large issue that could cause workers to get stuck when trying to deliver to the stockpile. This could happen to any task or job under particular scenarios.[/p]
- [p]Changed to just 2 tree types as the lowest tree setting looked very different and had a texture issue that took away a large amount of the performance increase. Epic trees will also be hidden on DX11 cards.[/p]
- [p]Graphical settings have been updated to address the grey texture issues that may occur when changing settings.[/p]
- [p]If DLSS is not supported, TSR will now be an option, and the resolution scale has been removed.[/p]
- [p]Made a few changes to visuals and lighting.[/p]
- [p]Fixed gatherer load issue where previous locations were loaded, but also a new set was spawned, causing a large amount of gatherer herbs, mushrooms, cloth, and berries to be spawned.[/p]
- [p]Fixed gatherer load, which causes fps to stay low for the first 30 seconds after starting the game.[/p]
- [p]Fixed issues causing nighttime cancellation of tasks.[/p]
- [p]Improved tree graphics swap memory usage.[/p]
- [p]Added hover information for fur clothing in the warehouse.[/p]
- [p]Optimised flowers.[/p]
- [p]Reduced memory usage.[/p]
- [p]Fixed bad navigation issue with the trading post, which was causing a lot of actions to fail.[/p]
- [p]Fixed the charcoal and bloomery workers' job names being set to beekeeper on the villagers' information.[/p]
- [p]Fixed a mine issue where they would check if iron or copper could be stored at a stockpile rather than ore.[/p]
- [p]Fixed fisherman continued to work at night until their inventory was full.[/p]
- [p]Fixed issue where people leaving the village while in free time would get stuck.[/p]
- [p]Fixed issue where the people list could not be moved.[/p]
- [p]Improved music system to not go back to any of the last 3 songs played.[/p]
- [p]Added depth of field.[/p]
- [p]Balanced the orchard slightly and requires more apiaries to reach its full output.[/p]
- [p]Replaced orchard meshes with more optimised versions and increased view distance.[/p]
- [p]Enabled more virtual textures.[/p]
- [p]Fixed the decal issue with the forge.[/p]
- [p]Fixed multiple issues with the mine.[/p]
- [p]Optimised a few textures.[/p]
- [p]Merchant close UI noise added.[/p]
[p][/p][p]I have found the cause of the large stutters affecting the game and will focus on a patch that I hope to release in the next week.[/p][p][/p][p]Since release, I have been trying to make nighttime work and feel like it is needed, but after too many issues. I will be removing it in the future, which will allow multiple improvements to some aspects and allow seasons to be added rather than confusing days and months.[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink] Version: 0.8.08[/p][p][/p]