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Bastide News

Patch notes 0.8.07

[h3] Patch notes 0.8.07 [/h3]



  • Fixed bad refund issue that could cause plot resources to keep doubling themselves.

  • Stopped construction in the river bug.

  • Fixed fields delivering to warehouses that do not accept the resource.

  • Fixed overload mix-up between wood and stone.

  • Added roam info for farmers with nothing to do.

  • Fixed potential farm issue.



https://store.steampowered.com/app/1115450/Bastide/

Steam cloud save, more music, added ambience and fixes

[h3] Steam cloud save, more music, added ambience and fixes [/h3]



  • Steam cloud save enabled.

  • Added 6 more music tracks.

  • Added extra bird sounds spawning from tree locations.

  • Reduced average time it takes for a merchant to arrive, also fixed the merchant timer save and load.

  • The trading post worker was assigned to the wrong job at the start, then resigned to the correct job at night. This is now fixed.

  • Thunder and wind whistle audio reduced.

  • Tree nav on spawn and load improved.

  • Added arrow for pasture spawning, same as the field spawning.

  • Lowered animal step noise.

  • Updated field description.

  • Corrected linen translations.

  • I added the correct name hover for icons with missing text.

  • Improved PCG spawning in procedural levels.

  • Improved field bush performance.

  • Added falloff distance to cold icon and improved system to be cheaper.

  • Improved build system collisions.

  • Fixed decorations construction collisions.

  • Fixed save and load for game brightness.

  • Fixed issue with saved uncapped fps being loaded to 60.

  • Fixed decorations being free when shift-clicking.

  • Fixed path navigation issue.

  • Fixed build rotation not working when grid was enabled.

  • Fixed merchant arrived pop-up not disappearing.

  • Fixed hide UI option load issues.



https://store.steampowered.com/app/1115450/Bastide/

Version: 0.8.06

Patch notes 0.8.05

[h3] Patch notes 0.8.05 [/h3]



  • Fields now allow up to 5 people.

  • Fixed gatherer issue that stopped herbs, mushrooms, cloth and berries. (Only affected procedural maps)

  • Fixed charcoal delivery issue where stockpiles needed to accept lumber to be delivered too.

  • Fixed issue with DLSS showing for some graphics cards that are not supported.

  • Fixed gatherer item highlight being removed when the worker also grabs the item.

  • Added homeless count.

  • Copper ore and Iron ore now say correctly what resource they are when hovering over the icons.

  • Improved merchant trade and storage text to be clearer.

  • Replaced two heavy references that houses used with cheap references.

  • Twig and thatched houses will now show freezing icons.

  • Increased moonlight slightly.

  • Bakery ui now shows that firewood is needed.

  • Removed duplicate add to orders button that was on the blacksmith UI.

  • Building grid has been changed to become a visual aid rather than a locked grid placement.

  • Fixed claypit ghose collisions.

  • Removed procedural seed as it is not currently used.



https://store.steampowered.com/app/1115450/Bastide/

Procedural generation, UE 5.5 and DLSS 4

[h3] Procedural generation, UE 5.5 and DLSS 4 [/h3]



  • Procedurally generated maps are now available.





    The current procedural generation has a few limitations that will be solved in future updates. Future updates will provide more features, such as map sizing, rivers, lakes, and potentially terraforming. The standard map is available for anyone having issues with procedural maps.

    This procedural system provides a lot of future benefits such as natural material blending, tesselation and a new way of spawning rivers, paths, fields and huge worlds.

  • Updated Unreal Engine to 5.5 providing more features, better performance and stability.

  • DLSS 4 has been added available for anyone using Nvidia 50 series GPUs.

  • The mine is now placeable just like all other buildings, meaning you no longer need all the resources to attempt to place it down.

  • The issues with the merchant no spawning have been fixed there was a math issue meaning that it would take about 50x longer to spawn a merchant.

  • Improved tree and rock procedural spawning.

  • Animals and gatherer items check the navigation for any issues before spawning.

  • Procedural enemy spawn points.

  • Holding the right click disables edge camera movement.

  • Set the camera lock to be off by default.

  • Added copper storage to forge widget.

  • Fixed bloomery always trying to grab iron ore now and then when it is not the priority.

  • Fixed villager info not being able to jump to house, job or move location.

  • Fixed bird spawning issue.

  • Fixed multiple issues with saving and loading graphics settings including frame gen.

  • Fixed issues with field growth speed.

  • Fixed x and y slope calculations for new buildings.



Currently in the Steam City builder sale 40% off

https://store.steampowered.com/app/1115450/Bastide/

Version: 0.8.04

Patch notes 0.8.03

[h3] Patch notes 0.8.03 [/h3]



  • Increased charcoal production amount 2 -> 3

  • Added more snow visuals.

  • Balanced mine production slightly.

  • Fixed issue with brewery ui.

  • Fixed number issue with bloomery where there would be no production until more charcoal than was needed was in storage.



https://store.steampowered.com/app/1115450/Bastide/