[h3]
Procedural generation, UE 5.5 and DLSS 4 [/h3]
- Procedurally generated maps are now available.


The current procedural generation has a few limitations that will be solved in future updates. Future updates will provide more features, such as map sizing, rivers, lakes, and potentially terraforming. The standard map is available for anyone having issues with procedural maps.
This procedural system provides a lot of future benefits such as natural material blending, tesselation and a new way of spawning rivers, paths, fields and huge worlds.
- Updated Unreal Engine to 5.5 providing more features, better performance and stability.
- DLSS 4 has been added available for anyone using Nvidia 50 series GPUs.
- The mine is now placeable just like all other buildings, meaning you no longer need all the resources to attempt to place it down.
- The issues with the merchant no spawning have been fixed there was a math issue meaning that it would take about 50x longer to spawn a merchant.
- Improved tree and rock procedural spawning.
- Animals and gatherer items check the navigation for any issues before spawning.
- Procedural enemy spawn points.
- Holding the right click disables edge camera movement.
- Set the camera lock to be off by default.
- Added copper storage to forge widget.
- Fixed bloomery always trying to grab iron ore now and then when it is not the priority.
- Fixed villager info not being able to jump to house, job or move location.
- Fixed bird spawning issue.
- Fixed multiple issues with saving and loading graphics settings including frame gen.
- Fixed issues with field growth speed.
- Fixed x and y slope calculations for new buildings.
Currently in the Steam City builder sale 40% off
https://store.steampowered.com/app/1115450/Bastide/
Version: 0.8.04