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Bastide News

River visuals, bridges, map visuals and large fundamental gameplay changes.

  • [p]River - visuals have received a complete upgrade. [/p]
[p][/p][p][/p]
  • [p]Bridges - Rivers have now become significant obstacles, prompting villagers to look for shallower crossings, which are fairly rare. As a result, most villages will require bridges to navigate these waterways. [/p]
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  • [p]Landscape visuals - Introduced more variety and blending to the landscape, featuring additional foliage and small rocks scattered throughout. [/p]
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  • [p]Procedural map visual fix - Addressed the issue where all materials and lighting appeared overly bright, causing colours to wash out. This was due to a problem with the landscape material on procedural maps. [/p][p][/p]
  • [p]Food production - Output and growth have been fine-tuned to reflect more realistic seasonal temperatures. Some jobs will show low to no output for half the year, but the output will spike during the summer. Other jobs will gradually provide food throughout the year. [/p][p][/p]
  • [p]Night-time has been removed. Villagers will still take breaks to head home, gather around campfires, and visit churches and taverns. While night-time visuals may come back, they'll be much shorter, brighter, and won’t interfere with the villagers' work unless they’re on a break. [/p][p][/p]
  • [p]Unreal Engine 5.6 - This upgrade brings the benefit of an extra CPU thread, which boosts overall CPU performance. [/p][p][/p]
  • [p]Music - Removed four tracks, added six new ones, and resolved the issue that was preventing music from playing. [/p][p][/p]
  • [p]GeForce Now - The setup is complete, and the game is now playable via GeForce Now. [/p][p][/p]
  • [p]Auto save - There can now be only one auto save, which accurately tracks, sets, and updates the original save game name, previous version could jumble save names. [/p][p][/p]
  • [p]Plot clearing - When constructing, resources in an area will automatically be set to be harvested, (Not instant could be after building is fully constructed). [/p][p][/p]
  • [p]Graveyard - Fixed several issues that caused graves to fill up without any information. Additionally, we've ensured that information about deaths in battle is now correctly recorded on graves.[/p]
[p][/p][p][/p][h3]Small changes:[/h3]
  • [p]Improved mill worker efficiency.[/p]
  • [p]Improved clicking to view people by removing the eye icon and making the whole name clickable instead.[/p]
  • [p]Improved hover info of population.[/p]
  • [p]Improved orchard growth performance.[/p]
  • [p]Improved pasture water delivery.[/p]
  • [p]Improved highlight and unhighlighting of buildings.[/p]
  • [p]Improved landscape weather system.[/p]
  • [p]Improved pasture egg collection.[/p]
  • [p]Improved most roam tasks.[/p]
  • [p]Improved stockpile placement performance.[/p]
  • [p]Improved child movement.[/p]
  • [p]Improved procedural map start up sequence.[/p]
  • [p]Increased amount of happiness gain from Cheese, Meat and fish.[/p]
  • [p]Increased speed that crops die in the cold.[/p]
  • [p]Increased speed that pasture workers move through gate.[/p]
  • [p]Increased water amount that can be collected for pastures and reduced water usage.[/p]
  • [p]Increased starvation speed.[/p]
  • [p]Added directional arrow for outhouse. [/p]
  • [p]Added back button on map type selection.[/p]
  • [p]Added orchard tree snow.[/p]
  • [p]Added market name highlighting for all items.[/p]
  • [p]Free time will attempt to make the villagers do many different things rather than just sit about doing 1 recreational task.[/p]
  • [p]Disabled fire temporarily.[/p]
  • [p]Hunters hut will search a larger radius and harvest higher yields. [/p]
  • [p]Fps counter now understands when frame generation is on so it does not display half of the fps you are receiving.[/p]
  • [p]Policies have been removed.[/p]
  • [p]Reduced memory usage of buildings.[/p]
  • [p]Added no room notification for each stockpile item.[/p]
  • [p]Changed auto save location so that it is not covered by other UI elements.[/p]
  • [p]Tailor changed to cost lumber rather than wood.[/p]
  • [p]Bird noise adjusted for smoother performance.[/p]
  • [p]Clothing tracking performance increased.[/p]
  • [p]Tiles will be crafted quicker.[/p]
  • [p]Mill balancing.[/p]
  • [p]Construction list will now say nothing is being constructed rather than being just and empty UI element.[/p]
  • [p]Jumping to the merchant will pause the game.[/p]
  • [p]Reduced field memory usage.[/p]
  • [p]Orphanage will no longer have an amenities tab as orphans can not go to the market, church or tavern.[/p]
  • [p]Changed flour bag weight from 2 > 9[/p]
  • [p]Stopped paths from going over fields orchards and plots.[/p]
  • [p]Sorted refunds to go to the closest stockpiles.[/p]
  • [p]Fixed frame generation save and load.[/p]
  • [p]Fixed merchant sometimes duplicating resources.[/p]
  • [p]Fixed fisherman getting stuck.[/p]
  • [p]Fixed issue where already being at your destination when attempting movement could cause an infinite loop.[/p]
  • [p]Fixed pasture worker getting stuck at the gate.[/p]
  • [p]Fixed pasture worker standing over dead animals not harvesting.[/p]
  • [p]Fixed pasture worker not leaving job after abandoning or dying.[/p]
  • [p]Fixed pasture animals not being killed they are not the set animal type.[/p]
  • [p]Fixed pasture animals continuing to be killed once swapping back to the animal type of the animals inside the pasture.[/p]
  • [p]Fixed issues with homeless, freezing, starving, ill icon clicking.[/p]
  • [p]Fixed field grow and plant issues.[/p]
  • [p]Fixed navigation and performance issue pasture placement.[/p]
  • [p]Fixed spawn box issue on orchard.[/p]
  • [p]Fixed a few UI buttons being activated by keyboard clicks.[/p]
  • [p]Fixed thatch issue on herbalist building.[/p]
  • [p]Fixed cart destruction confusing labourer pulling the cart.[/p]
  • [p]Fixed hidden trading post sponging clicks on build menu.[/p]
  • [p]Fixed birth gender issue.[/p]
  • [p]Fixed a persistent crash relating to trees.[/p]
  • [p]Fixed sewing hut worker standing still when at max inventory clothing.[/p]
  • [p]Fixed people list being too long by changing from 2 rows to 1.[/p]
  • [p]Fixed people UI info updating correctly when inside of a house.[/p]
  • [p]Fixed navigation issues caused by preview arrows.[/p]
  • [p]Fixed issue with apiary.[/p]
  • [p]Fixed cancelation of worker when chopping down a tree did not add that tree back onto the harvest list.[/p]
  • [p]Fixed issue with water calculations[/p]
  • [p]Fixed issue with mill workers getting stuck.[/p]
  • [p]Fixed audio spikes on load.[/p]
  • [p]Fixed incorrect population number shown in load information.[/p]
  • [p]Fixed pasture information not resetting when clicking on a different pasture.[/p]
  • [p]Fixed pasture transfer issue.[/p]
  • [p]Fixed a few close buttons with no audio.[/p]
  • [p]Fixed farm load issue.[/p]
  • [p]Fixed freezing icons for huts.[/p]
  • [p]Fixed forge not warning of no copper.[/p]
  • [p]Fixed farm worker saying harvesting while planting.[/p]
  • [p]Fixed firewood chopping stump was visible instantly when placing down building to be built.[/p]
  • [p]Fixed Mine math calculation issues.[/p]
  • [p]Fixed clay material.[/p]
  • [p]Fixed plots not refunding tiles.[/p]
  • [p]Fixed general crop destruction issues.[/p]
  • [p]Fixed removing tree navigation on failed spawn or when cutting down the tree.[/p]
  • [p]Fixed issue with enemies spawning in invalid locations.[/p]
  • [p]Fixed tailor no resources icon showing while making clothing.[/p]
  • [p]Fixed click issue.[/p]
  • [p]Fixed labourer wood refund amount.[/p]
  • [p]Fixed issue with church visuals.[/p]
  • [p]Fixed many jobs not correctly ending their tasks which could cause many issues.[/p]
  • [p]Fixed bloomery entrance location being wrong.[/p]
  • [p]Fixed watchtower highlight and invalid visuals.[/p]
  • [p]Fixed tree highlight issue.[/p]
  • [p]Fixed archer tower stand position being slightly wrong.[/p]
  • [p]Fixed plot not visually showing it is blocking a field or pasture.[/p]
  • [p]Fixed potential infinite loop.[/p]
  • [p]Fixed bow storage amount.[/p]
  • [p]Fixed icons being squashed on cart UI.[/p]
  • [p]Fixed mine placement issue.[/p]
  • [p]Fixed pasture being able to be built when invalid.[/p]
  • [p]Fixed a stuck pasture worker issue[/p]
  • [p]Fixed bench UI exit colour.[/p]
[p][/p][p][dynamiclink][/dynamiclink]Version: 0.8.25[/p]

Patch notes 0.8.10

[h3]Patch notes 0.8.10[/h3]
  • [p]Fixed farm lag spike issue.[/p]
  • [p]Fixed a few field bugs.[/p]
[p] [dynamiclink][/dynamiclink][/p][p][/p]

Patch notes 0.8.09

[h3] Patch notes 0.8.09

[/h3]
  • [p] Fixed farm crop growth speed accidentally set way too low.[/p]
[p][/p][p] [dynamiclink][/dynamiclink][/p][p][/p]

General improvement and bug fixes

[h3]General improvement and bug fixes[/h3][p][/p]
  • [p]Fixed a large issue that could cause workers to get stuck when trying to deliver to the stockpile. This could happen to any task or job under particular scenarios.[/p]
  • [p]Changed to just 2 tree types as the lowest tree setting looked very different and had a texture issue that took away a large amount of the performance increase. Epic trees will also be hidden on DX11 cards.[/p]
  • [p]Graphical settings have been updated to address the grey texture issues that may occur when changing settings.[/p]
  • [p]If DLSS is not supported, TSR will now be an option, and the resolution scale has been removed.[/p]
  • [p]Made a few changes to visuals and lighting.[/p]
  • [p]Fixed gatherer load issue where previous locations were loaded, but also a new set was spawned, causing a large amount of gatherer herbs, mushrooms, cloth, and berries to be spawned.[/p]
  • [p]Fixed gatherer load, which causes fps to stay low for the first 30 seconds after starting the game.[/p]
  • [p]Fixed issues causing nighttime cancellation of tasks.[/p]
  • [p]Improved tree graphics swap memory usage.[/p]
  • [p]Added hover information for fur clothing in the warehouse.[/p]
  • [p]Optimised flowers.[/p]
  • [p]Reduced memory usage.[/p]
  • [p]Fixed bad navigation issue with the trading post, which was causing a lot of actions to fail.[/p]
  • [p]Fixed the charcoal and bloomery workers' job names being set to beekeeper on the villagers' information.[/p]
  • [p]Fixed a mine issue where they would check if iron or copper could be stored at a stockpile rather than ore.[/p]
  • [p]Fixed fisherman continued to work at night until their inventory was full.[/p]
  • [p]Fixed issue where people leaving the village while in free time would get stuck.[/p]
  • [p]Fixed issue where the people list could not be moved.[/p]
  • [p]Improved music system to not go back to any of the last 3 songs played.[/p]
  • [p]Added depth of field.[/p]
  • [p]Balanced the orchard slightly and requires more apiaries to reach its full output.[/p]
  • [p]Replaced orchard meshes with more optimised versions and increased view distance.[/p]
  • [p]Enabled more virtual textures.[/p]
  • [p]Fixed the decal issue with the forge.[/p]
  • [p]Fixed multiple issues with the mine.[/p]
  • [p]Optimised a few textures.[/p]
  • [p]Merchant close UI noise added.[/p]
[p][/p][p]I have found the cause of the large stutters affecting the game and will focus on a patch that I hope to release in the next week.[/p][p][/p][p]Since release, I have been trying to make nighttime work and feel like it is needed, but after too many issues. I will be removing it in the future, which will allow multiple improvements to some aspects and allow seasons to be added rather than confusing days and months.[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink] Version: 0.8.08[/p][p][/p]

Patch notes 0.8.07

[h3] Patch notes 0.8.07 [/h3]



  • Fixed bad refund issue that could cause plot resources to keep doubling themselves.

  • Stopped construction in the river bug.

  • Fixed fields delivering to warehouses that do not accept the resource.

  • Fixed overload mix-up between wood and stone.

  • Added roam info for farmers with nothing to do.

  • Fixed potential farm issue.



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