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Patch notes 0.7.0.19

[h3] Patch notes 0.7.0.19 [/h3]



  • Tree colour variation has been added (Will be via seasons in the future).



  • Tree wind improvements.

  • Orchard fertility info added.

  • Clay pit output percentage translation fix.

  • Fixed furrier construction preview resource numbers.



https://store.steampowered.com/app/1115450/Bastide/

New buildings, resources DLSS and more content

[h3] New buildings, resources DLSS and more content [/h3]



  • 5 New buildings Forge, Sewing hut, Furrier, Clay pit and Tile maker.





  • 3 New resources Clay, Tiles and Fur clothing.



  • Forge and sewing hut now act as early game blacksmith and tailor with blacksmith and tailor only able to now create warm clothing and durable tools.

  • Furrier creates fur clothing using Leather, Wool and cloth.

  • Clay pits have output zones just like farms, orchards and wells.

  • Tile maker creates Tiles from clay. Tiles are used for buildings such as Church, Tavern, Furrier, Blacksmith and all stone houses.

  • Added DLSS settings.



  • Procedural tree spawner will attempt to group trees up into forests a little better.

  • Can now hover Food, clothing and tool icons to see a breakdown of each type.

  • Improved path creation and now used a button at the bottom for completion rather than right clicking when hovered this will give a clearer example of what you are constructing.

  • Improved smoke.

  • Name popups fade in and out

  • Field affected slightly by rain.

  • Improved Plot hud.

  • Improved blacksmith task.

  • Started to a more universal percentage tracking for buildings.

  • Removed some heavy references and use another system to access the info giving CPU performance improvements to Villagers, animals and buildings.

  • Stockpile memory usage lowered.

  • Added little extra info to job selection tool.

  • Fixed job selection tool from resetting on load or during the night.

  • Fixed translation for wells output.

  • Fixed plaster house 2 construction.

  • Fixed cart being unclickable.

  • Fixed pasture worker job removal getting them stuck when moving to the gate.

  • Fixed some people getting stuck at night.

  • Fixed issue with break time.




Version: 0.7.18

Procedural map generation has been pretty much completed but there was a few game breaking issues that stopped it from being in this update. It should arrive in the next large update which will also come with unreal 5.4 update a few more jobs and foliage update.

Currently 50% off:
https://store.steampowered.com/app/1115450/Bastide/

Patch notes 0.7.0.15

[h3] Patch notes 0.7.0.15 [/h3]



  • Fixed fisherman not going home at night.

  • Fixed multiple job cancellation issues.

  • Added more stuck info for miners.



https://store.steampowered.com/app/1115450/Bastide/

Farm and orchard fertility, Well water zones and bug fixes.

[h3] Farm and orchard fertility, Well water zones and bug fixes. [/h3]



  • The land now has fertility so where you place your farms and orchards will affect their productivity.



  • Water zones - When placing wells you will see where large amounts of water are available.



  • Added slider for weather visuals, this will affect visual effects such as rainfall snowfall and fog.

  • Improved well system to try and go to wells that have larger amounts of water if available.

  • The refund system put in the last update was refunding but not removing the overflow.

  • Removed decals from applying to birds.

  • Fixed decoration shift multi-placement.

  • Fixed bakery cancellation issue.



The fertility changes and well changes mean you could have farms, orchards and wells that now have a low output and may need to be destroyed and built elsewhere.

Version: 0.7.14

https://store.steampowered.com/app/1115450/Bastide/

Patch notes 0.7.0.13

[h3] Patch notes 0.7.0.13 [/h3]



  • Added refund system to instantly refund any extra resources being delivered to a plot this will counter a current issue till it is found.

  • improved the removal of villagers starving, thirsty, ill or freezing from the tally when they leave or die.

  • Re-added snow deformation.

  • On currently doing info shown when clicking on a villager will say there is not enough storage rather than saying they are roaming.

  • Can go to fires in free time.

  • Added snow to firewood log and firewood clay chimney.

  • Added snow to the bench.

  • Added snow to orchard trees.

  • Added snow to pasture fences.

  • Added snow to stockpile resources.

  • Fixed game speed affecting snow and wetness buildup.

  • Fixed rock save and load this will only affect new games previously there was an incorrect trace so rock positions were not being saved.

  • Fixed drop cart check for better placement.



https://store.steampowered.com/app/1115450/Bastide/