Modular clothing, trading post, UE5.2 and much more
https://store.steampowered.com/app/1115450/Bastide/
[h3]Modular clothing, trading post, UE5.2 and much more[/h3]
[h3]Modular clothing, trading post, UE5.2 and much more[/h3]
- New building trading post - this will allow a place to trade with merchants, you can buy items using your silver or sell items if the merchant can afford them. Currently, only 1 trading post is allowed and merchants only sell basic items and no resources or animals.
- A new modular clothing and body system has been added that allows for hundreds of combinations and thousands in the future when more parts are added. This system has no performance difference from the previous one.
- Updated to Unreal engine 5.2 should provide better lighting and nanite performance to trees plus other improvements.
- Improved job UI to sponge clicks rather than clicking a building, person or animal underneath the UI.
- Jobs that limit resources such as firewood and the mine, now have the number input rather than using a scroll bar to set the number.
- Editable text such as villager's names are now highlighted grey.
- Improved performance of farm, graveyard and pasture preview.
- Improved graphics setting for textures. This now affects a lot more elements such as the landscape visuals.
- Improved grass performance.
- Changed lighting slightly.
- Worker replacement is now handled individually by the person who has died or is leaving this improves performance slightly and should overall be a better system. Will also be much easier to edit and improve upon.
- Added audio sound when clicking on the view villager eye icon.
- Added instant visual update for people in the area when clicking on the eye icon to view villagers.
- Added back old building highlight system now that nanite can handle highlighting in UE5.2 this removes duplicated meshes that were needed previously for highlighting.
- Lowered footstep audio distance.
- Fixed issue with save names that would not let save files be renamed and could cause other issues. Also improved the save file read system.
- Fixed issue with grass where when moving would cause the grass to move around rapidly.
- Fixed grass blurriness.
- Fixed a few issues with the health bar.
- Fixed issue with villagers carrying food and a night-time interaction.
- Fixed firewood not correctly using the max firewood amount set so would keep producing.
- Fixed homeless going on an adventure during the night time.
- Fixed a few UI issues.
There are a few tweaks needed with invisible children and item holding that will come in patches soon.
Currently, soldiers no longer have visuals temporarily until their armour is converted into a modular piece. People's visual clothing will represent their clothing items.
Random colours will be added to clothing.
Fix also on the way for people leaving their jobs sometimes at 6 am.
Procedural generation is still in progress.
Version: 0.6.26