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Bastide News

Modular clothing, trading post, UE5.2 and much more

https://store.steampowered.com/app/1115450/Bastide/

[h3]Modular clothing, trading post, UE5.2 and much more[/h3]


  • New building trading post - this will allow a place to trade with merchants, you can buy items using your silver or sell items if the merchant can afford them. Currently, only 1 trading post is allowed and merchants only sell basic items and no resources or animals.



  • A new modular clothing and body system has been added that allows for hundreds of combinations and thousands in the future when more parts are added. This system has no performance difference from the previous one.









  • Updated to Unreal engine 5.2 should provide better lighting and nanite performance to trees plus other improvements.

  • Improved job UI to sponge clicks rather than clicking a building, person or animal underneath the UI.

  • Jobs that limit resources such as firewood and the mine, now have the number input rather than using a scroll bar to set the number.

  • Editable text such as villager's names are now highlighted grey.

  • Improved performance of farm, graveyard and pasture preview.

  • Improved graphics setting for textures. This now affects a lot more elements such as the landscape visuals.

  • Improved grass performance.

  • Changed lighting slightly.

  • Worker replacement is now handled individually by the person who has died or is leaving this improves performance slightly and should overall be a better system. Will also be much easier to edit and improve upon.

  • Added audio sound when clicking on the view villager eye icon.

  • Added instant visual update for people in the area when clicking on the eye icon to view villagers.

  • Added back old building highlight system now that nanite can handle highlighting in UE5.2 this removes duplicated meshes that were needed previously for highlighting.

  • Lowered footstep audio distance.

  • Fixed issue with save names that would not let save files be renamed and could cause other issues. Also improved the save file read system.

  • Fixed issue with grass where when moving would cause the grass to move around rapidly.

  • Fixed grass blurriness.

  • Fixed a few issues with the health bar.

  • Fixed issue with villagers carrying food and a night-time interaction.

  • Fixed firewood not correctly using the max firewood amount set so would keep producing.

  • Fixed homeless going on an adventure during the night time.

  • Fixed a few UI issues.

    There are a few tweaks needed with invisible children and item holding that will come in patches soon.

    Currently, soldiers no longer have visuals temporarily until their armour is converted into a modular piece. People's visual clothing will represent their clothing items.

    Random colours will be added to clothing.

    Fix also on the way for people leaving their jobs sometimes at 6 am.

    Procedural generation is still in progress.

    Version: 0.6.26

Patch notes 0.6.25

[h3] Patch notes 0.6.25 [/h3]



  • Low texture graphics now includes a change to the river visuals and other little changes that improve performance, about +10 fps when looking at the river.

  • Fixed issue with bakers and tailors getting stuck when all warehouses were full.

  • Fixed notification text to say that the warehouse is full, not just say it is almost full.

  • Clamped warehouse storage amount so it doesn't exceed the max storage amount.

  • Fixed healer running about when roaming rather than walking.

  • Fixed remove orchard worker on loaded games.

  • Fixed bakery progressing bread production when the baker was away.

  • Added a developer debug menu to test many performance aspects.



https://store.steampowered.com/app/1115450/Bastide/

Patch notes 0.6.24

[h3] Patch notes 0.6.24 [/h3]



  • Changed how distances are calculated for delivering resources to building plots.

  • Changed it so people no longer always attempt to pick up logs on the ground when taking wood to build plots.



https://store.steampowered.com/app/1115450/Bastide/

Patch notes 0.6.23

[h3] Patch notes 0.6.23 [/h3]



  • Added wind to new trees.

  • Added snow to new trees.

  • Fixed tree falling visual being the wrong mesh.

  • Fixed stockpile navigation.

  • Fixed tree setup selection.

  • Fixed tree loading correct meshes.



https://store.steampowered.com/app/1115450/Bastide/

Tree performance, new tree visual and forester improvements

https://store.steampowered.com/app/1115450/Bastide/

[h3]Tree performance, new tree visual and forester improvements[/h3]


  • High trees have been replaced with a new visual. This was due to their performance being not good enough. These new trees perform much better (Wind movement to be added).

    The ultra version that uses nanite to be very visually detailed remains. But without a compatible nanite device, it is not recommended.

    Old:


    New:


  • Foresters will no longer chop the nearest tree. Instead, they will be chopping randomly within their area to avoid having a large empty ring around the forester and rather have a forest surrounding it.

  • Fixed firewood loading issue.

  • Fixed health regen not being affected by game speed.

  • Fixed forester area being smaller than the visual area.

  • Fixed stockpile performance issues when placing.
    Version 0.6.22