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CyberCorp News

Update 15

Today is the weekly update - first level lighting improvements and bug fixes.

Unfortunately, there are no significant new changes in this update - we are preparing a major update for Halloween and have not had time to test the new content yet.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 15991699

Changes:
  • slightly higher chance of getting exotics on extraction, and 10% that a prototype will drop
  • improved lighting on the initial side missions and extraction, so that it is better to see the areas where the player can go
Fixes:
  • bug with icons of items dropped at the end of the mission
  • the daily quest to restore health
  • skip button on the credits screen does not work
  • some daily quests have more explicit description
  • support widescreen monitors resolutions
  • opening characters in the codex for old saves
  • player could fall when interacting with the radio
  • could select the third skill without completing the 10th mission
  • errors when loading the 1st mission with a high-level character
  • various ui fixes


Happy gaming ːthumbaliftː

Recently, we discussed transmogrification (transmog) in Discord. Join us!

Working on new armor

Steam Deck Compatibility



I always test new builds on Steam Deck and play a lot on it myself.
Since the release, I’ve made many improvements, and many bugs have been fixed with the help of your bug reports. Thanks.

The game is now fully compatible, but Valve still hasn’t had time to verify it and add the official badge.

[h3]If you experience any issues on Steam Deck, feel free to let me know here or on Discord.[/h3]

Happy gaming ːthumbaliftː

Patch 14.1

Minor fixes and improvements.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 15926976

Changes:
  • player power level is no longer limited in missions
  • running and sliding animations improved
  • character animations in the inventory improved
Fixes:
  • codex: icons were displayed for undiscovered weapons, armor and skills
  • various daily quests, codex and milestone fixes
  • various ui fixes

Happy gaming ːthumbaliftː

We've hit the 100 mark reviews!ːhighlvlː
Thanks for your support!

Update 14

Today is the weekly update - codex, milestones, two new exotics, a new mission on nightmare difficulty and bug fixes.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 15917702

New:
  • rewards for logging into the game, similar to the milestone mechanic from Warframe
  • a new nightmare difficulty level for the survival mission
  • a new exotic pistol, critical kills from which explode enemy bodies (drops on the extraction mission)
  • a new exotic submachine gun, the chance of a critical hit increases for each creature under the burning effect (drops on nightmare survival)
  • codex - the development is still in progress, but you can already see information there.
  • dialogue texts have been translated into some languages


Changes:
  • updated the extraction mission - should be more interesting now
  • balance and loot drop adjustments
Fixes:
  • in many daily quests
  • various ui fixes
  • some achievements did not work


Happy gaming ːthumbaliftː

Patch 13.1

Minor fixes and improvements.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 15850000

Changes:
  • the third skill slot now display when it unlocks
  • daily quests: minor ui improvements
  • display tooltip in the inventory that the player's level has been reduced to the maximum allowed for the mission
Fixes:
  • the player's animation sometimes broke in the fight with Komodo
  • some bosses with shields could not be finished off if you waited (the shields had time to recover)
  • daily quests: several bugs fixed
  • credits and сuberium ratio does not display in the mission description


Happy gaming ːthumbaliftː

Screenshot by LindaDavis5630382