1. CyberCorp
  2. News

CyberCorp News

Update 33

[p]Yesterday's update includes a batch of accumulated bug fixes and balance changes.[/p][p]Thanks for your bug reports and feature requests! Update is already available. [/p][p]Patch notes, build id 18790028[/p][p]Fix and changes: [/p]
  • [p]codex and localization [/p]
  • [p]skill balance tunning [/p]
  • [p]enemy spawner changes (to find all mobs exactly)[/p]
  • [p]improved loading time at game launch[/p]
  • [p]small ui fixes[/p]
  • [p]fix for duplicate cards dropping[/p]
  • [p]fix for money pickup effect[/p]
  • [p]fix radio ui[/p]
  • [p]fix for damage to turret by player skills[/p]
  • [p]fix for exotic armor effect[/p]
[p] Happy gaming! ๐ŸŽฎ [/p][p][/p]

Update 31

Todayโ€™s update includes a batch of accumulated bug fixes and balance changes.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 18471768

New:
  • [Experimental] Added a new setting to display reload progress around the crosshair instead of above the player
  • Enemy entries in the codex now indicate if they are elite or champion types
  • If the host leaves the mission, the whole party now returns to base with them
  • Side missions now changes music transitions between combat phases




Balance:
  • Defeating Delaila on nightmare difficulty now stops enemy spawns
  • Increased the effects of most cards at levels 4โ€“6
  • Significantly reduced the cost of reforging modification and ability cards at levels 4โ€“6
  • Boosted the effects of ability upgrades at levels 4โ€“6
  • Greatly increased player ability damage at higher levels for more meaningful progression
  • Fire damage over time (DoT) to the player reduced by 20โ€“50%
  • Electric shock damage to the player reduced by 30%
  • Removed barrels from Komodoโ€™s boss arena (Nightmare difficulty)
  • Removed excess barrels from Delailaโ€™s boss arena (Nightmare difficulty)
  • Flamethrower Turret can now be found in loot on Nightmare difficulty and is also available as a milestone reward
  • Some abilities werenโ€™t dropping on Nightmare difficulty โ€” fixed
  • Player bullet speed increased by 25%
  • Card extraction from equipment is now much cheaper โ€” more freedom to experiment with builds!



Screenshot by carson

Fixes:
  • Fixed an issue preventing crafting of level 6 ability cards
  • Improved network synchronization of locations โ€” enemies should no longer disappear for some players
  • Fixed an escort mission bug where the NPC could stop moving after a melee attack
  • Drone now correctly auto-aims instead of firing toward the cursor
  • Improved navigation through card and weapon lists using a gamepad
  • Fixed an issue where Komodo's henchmen could remain under shield after being one-shotted
  • Resolved item save/load errors that could break save files
  • Fixed various item descriptions and names
  • Improved currency collection animation


Happy gaming! ๐ŸŽฎ

1.0 Out Now!

CyberCorp Release Update 1.0 is now live! ๐ŸŽ‰
Play and invite your friends!




You can check what has been added during Early Access in this post: https://store.steampowered.com/news/app/1116170/view/502822644424376868

Thank you for all your bug reports, streams, feedback and support throughout this journey! โค๏ธ

Hereโ€™s whatโ€™s new in the 1.0 release update.

๐Ÿ”ฅ Changes

  • Level cap increased from 60 to 70.
  • Grenades and abilities no longer one-shot teammates โ€” friendly fire damage has been reduced.
  • Improved passive healing, skill damage scaling, and interaction with exotic gear.
  • Boss Spike โ€” increased attack radius, AI behavior fixed.
  • Bosses Delilah and Spider โ€” laser attacks reworked, now actually dangerous.
  • Items in the shop can now be compared with equipped ones (press "C").
  • New radio tracks are now marked with a โ€œNewโ€ icon.
  • Window Mode option added to the graphics settings.
  • Loot screen now displays item perks correctly.

Feel free to report bugs, share suggestions, screenshots, videos, and builds in our Discord: https://discord.com/invite/9M9ABsDd7q



๐Ÿค Co-op and Multiplayer

  • Data Capture mission now works as intended.
  • Weapon card synchronization between players improved.
  • Parties no longer disband if the host disconnects or the mission fails.
  • In Survival mode, the host and client now correctly share one life โ€” and reviving is now possible.
  • Level navigation is now displayed for both host and client.
  • "Recently played" menu is now functional.
  • Flashlight now works properly in multiplayer.
  • Improved synchronization of damage, animations, finishers, and loot.
  • Fallen teammate flag now displays correctly.
  • Mission summary stats now show more reliably.
  • Fixed desync in item level and rarity between host and client.


๐Ÿ›  Balance and Mechanics

  • Fixed many perk issues: health_protection_buff, skill_damage_1, vampiric_slash_1, fastReloadingDamageBoost_1, and others.
  • Fixed skill issues: CS_Hack, CS_Grenade_Hack, CS_Puddle_DamageBoost, CS_Mine.
  • Fixed damage aura on takedown โ€” now triggers in correct area around the target.
  • Turret HP scaling fixed โ€” no longer becomes invincible at high levels.
  • Exotic Snowdrop legs โ€” mine-spawn perk now works properly.
  • DPS display for melee weapons fixed โ€” now includes proper damage multiplier.
  • Fixed issues with duplicated % signs, double negatives, and incorrect stat comparisons.
  • Grenade throw behavior improved.


โš™๏ธ UI and Miscellaneous

  • Fixed bug where opening inventory in combat would reset second equipped weapon.
  • Removed duplicate item names, fixed translation errors on the map, legend, and missions.
  • Fixed camera zoom issue after skipping post-mission dialogue.
  • Elite (blue) loot no longer appears as green โ€” both on the ground and in the UI.
  • Loot reward scroll now resets when starting a new mission.
  • Fixed stat display glitches including clipped or overlapping values.
  • Improved damage display from abilities and skills โ€” missing values and visual bugs resolved.
  • Improved stat comparison color logic (green = better, red = worse).
  • Fixed FPS lock resetting after restarting the game.
  • Slight performance improvements across all platforms, including Steam Deck.
  • Fixed visual bugs with paints, finishing moves, and animations.
  • Fixed login rewards not triggering on day 100 and beyond.
  • Fixed camera zoom breaking when entering/exiting party matchmaking.
  • Mission navigation on levels 2, 6, and 9 is now more stable.
  • Fixed incorrect mission numbers on higher difficulties.
  • Improved display of active story missions on the map.
  • Map legend now displays in correct order.
  • Added missing icons for enemies, weapons, and skills in the codex.
  • Improved inventory scrolling and sorting, including item/card comparison.
  • A warning now appears if you're low on resources (e.g., Cuberium) when pressing โ€œBack.โ€
  • Card interface now properly displays level, effect, color, and rarity.
  • Fixed duplicate death screens, timer resets, and respawn bugs.
  • Improved character rotation in inventory โ€” mouse sensitivity now more precise.


Happy gaming! ๐ŸŽฎ

Changes During Early Access

๐ŸŽ‰ CyberCorp launches in full release (1.0) on April 22 at 16:00 UTC
(London 5 PM ยท New York 12 PM ยท Tokyo 1 AM on April 23)


Hereโ€™s a quick overview of what changed during Early Access:

[h2]๐Ÿ†• New Features[/h2]
  • ๐ŸŽญ Transmogrification: customize the look of your gear without changing its stats
  • ๐Ÿ“ธ Photo mode
  • ๐Ÿงน Quick selection and selling of junk items in the inventory
  • ๐Ÿ“š Codex: info on enemies, weapons, lore + global progression bonus (+1% damage per enemy type)
  • ๐ŸŽ Daily rewards and daily quests
  • ๐ŸŽฏ Targeted loot system โ€” increase drop chance for selected items
  • ๐Ÿ’Ž Pity system โ€” drop chance for rare/exotic loot increases over time if you're unlucky
  • โ˜ ๏ธ Hard and Nightmare difficulties added for all missions, with new mechanics, enemies, and rewards
  • ๐Ÿงช New mission types: Survival, Defense, Extraction, Capture
  • ๐Ÿ—ก Exotic gear: swords, pistols, sniper rifles, shotguns โ€” all with unique effects
  • ๐Ÿ”ฅ New skills, perks, and upgradeable cards up to level 6
  • ๐Ÿ›ก New armor sets: Devour, Renegade, Eagle, Alien, and female variants
  • ๐ŸŽƒ๐ŸŽ„ Seasonal content: Halloween and New Year events with exclusive loot
  • โš™๏ธ More game settings and QoL features

[h2]๐Ÿ”ง Improvements[/h2]
  • โš”๏ธ Reworked damage system, finishers, enemy AI
  • ๐Ÿ‘น Boss behavior improved โ€” especially Delilah and Shimada
  • ๐Ÿ—บ Improved navigation, respawn logic, collision and stuck spots
  • ๐Ÿ‘ฅ Co-op and sync systems polished for smoother multiplayer
  • ๐Ÿ›’ Store improvements: better prices, loot balance, and UI
  • ๐ŸŽฎ Better gamepad support, including for Steam Deck
  • ๐ŸŒ€ Improved animations, performance, anti-aliasing, widescreen support
  • ๐Ÿ› 500+ bugs fixed

[h2]๐Ÿ“ˆ The Result[/h2]
During Early Access, the game received 30 major updates, hundreds of bug fixes, tons of new content and mechanics โ€”
itโ€™s now more polished, more stable, and way more fun to play.

**CyberCorp is a completely different game now.
And itโ€™s worth playing.**

CyberCorp is leaving Early Access on April 22 !

The time has come โ€” CyberCorp is leaving Early Access and launching its full version on April 22! ๐Ÿฅณ



Over the past months, your feedback, bug reports, and support have been absolutely invaluable. You've helped shape the game into what it is today.

[h2]Whatโ€™s coming at launch?[/h2]
  • Even more polish and bug fixes
  • Nightmare difficulty for story bosses ๐Ÿ˜ˆ
  • A brand new armor set
  • And yes โ€” a launch discount ๐Ÿ˜

[h2]How to support us[/h2]

๐Ÿ›’ If you havenโ€™t picked up CyberCorp yet โ€” the release is the perfect time (and thereโ€™ll be a discount!). Add it to your wishlist so you donโ€™t miss it!

โค๏ธ If you already bought and enjoyed the game โ€” leaving a review here or discord would mean the world to us. It really helps during launch!

๐Ÿ“ฌ Didnโ€™t like something? Let us know right here โ€” we read everything and keep improving the game.

See you, Agent.