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CyberCorp News

CyberCorp is leaving Early Access on April 22 !

The time has come — CyberCorp is leaving Early Access and launching its full version on April 22! 🥳



Over the past months, your feedback, bug reports, and support have been absolutely invaluable. You've helped shape the game into what it is today.

[h2]What’s coming at launch?[/h2]
  • Even more polish and bug fixes
  • Nightmare difficulty for story bosses 😈
  • A brand new armor set
  • And yes — a launch discount 😏

[h2]How to support us[/h2]

🛒 If you haven’t picked up CyberCorp yet — the release is the perfect time (and there’ll be a discount!). Add it to your wishlist so you don’t miss it!

❤️ If you already bought and enjoyed the game — leaving a review here or discord would mean the world to us. It really helps during launch!

📬 Didn’t like something? Let us know right here — we read everything and keep improving the game.

See you, Agent.

Patch 30.1

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 17438303

Fixes:
  • no rewards for milestone 175 ang higher
  • entering photo mode on mission breaks the game


Happy gaming ːthumbaliftː

Update 30

Today is the weekly update - bug fixes and balance changes.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 17351559



Changes:
  • Decreased survival time from 7.5 to 5 minutes, increased enemy spawn speed (thx for idea)
  • Added boss missions on nightmare difficulty for side missions
  • The Spec perk group for weapons now all add damage to the corresponding weapon, rather than various characteristics
  • Grenades now explode barrels (except fire and hacking grenades)
  • Many player skills and the flamethrower now display damage numbers
Fixes:
  • Damage from enemy skills to the player is no longer shown as pop-up numbers, now damage numbers only display the player's damage
  • Fixed the card reducing incoming damage when health is less than 35%
  • The flamethrower does not deal damage when turned off
  • The visual effect of the protective dome skill no longer ends earlier than it should
  • Fixed the damage of mines left by the player

Happy gaming! 🎮

Update 29

Today is the weekly update - photo mode improvements, bug fixes.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 17263463

Changes:
  • updated sounds for the Scorpion-3M submachine gun and the Cannibal M600 shotgun
  • the drop rate for specific exotic guns is slightly different between story missions (i.e. it will be more effective to select the right mission to get a specific one)
  • added more features to the photo mode
  • possible fix for sound disappearing after several hours of play, optimized memory usage by sounds
  • fixed a bug with the camera flying away when opening the menu while the camera was shaking from explosions
  • fixed a bug with receiving a daily reward for a mission, exiting via esc from the reward screen broke the UI

Happy gaming! 🎮



Update 28

Today is the weekly update - photo mode, new missions on nightmare difficulty, aoe skill fixes.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 17184618

News:
  • photo mode in inventory
  • added story missions on Nightmare difficulty: Missions 11, 12, 13, 14
  • on the map, story missions are now connected by a line, it will be easier to find the next mission
Changes:
  • fixed some bugs in mission 11
  • no joker cards in the drop on some nightmare missions
  • the skill of the aura of shooting acceleration now accelerates semi-automatic weapons
  • the pet skill boost card now also affects drones
  • skills for AoE damage now correctly deal damage to destructible objects like servers in mission 15
  • localization fixes

Happy gaming! 🎮