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CyberCorp News

EA Roadmap



[h2]Current build[/h2]
  • Stable: No major bugs.
  • Enhanced Gameplay: Big improvements from the demo (gameplay, UI, input, progression, AI).
  • Multiplayer: Playable, but has some lobby and out-of-sync bugs.


[h2]Roadmap[/h2]
  1. Hotfixes: Fixing initial bugs right after release.
  2. Content Updates: Improving gameplay and adding new content.
  3. Multiplatform & Cross-Play: Coming in 8-12 months.


[h3]We'll fix all the hot bugs right after the EA release.
Don't rush to give bad ratings! Contact us![/h3]

Happy gaming!
See you on August 20th ːthumbaliftː

4 Weeks till Release

We are working hard to ensure CyberCorp delivers the best experience possible.

We've fixed numerous bugs related to gameplay, animation, balance and localization, ensuring the game is as smooth and enjoyable.
Additionally, we’ve crafted icons for most weapons and modifier cards, adding an extra layer of visual polish to the game.

[h3]Achievements[/h3]
Our artist and developer have worked hard to add a variety of achievements to the game. Now, you can earn rewards for inserting modification cards, using different skills, completing missions on increased difficulty, and much more. Each achievement comes with its own unique icon.
Get ready to collect them all!



[h3]Matchmaking[/h3]
Now makes it easy to find and connect with other players for cooperative missions. You can see the power level and readiness of your teammates. The mission details, including difficulty, reward level, and reward type, are displayed on the screen so you know what to expect. Join a team, choose your missions, and get ready for thrilling cooperative battles!



[h3]Inventory[/h3]
We have fixed numerous typos, balanced hundreds of cards, added hotkeys, and improved gamepad controls in the inventory.



[h3]Thank you for support[/h3]
With the release date approaching, we are under a lot of pressure to ensure everything we planned is completed. Your likes, shares, and comments mean a lot to us and keep us motivated.
Thank you for being with us!

[previewyoutube][/previewyoutube]

Dropped New Demo

I managed to put together a demo for the fest (just before it ended). ːorwell_activityː
so You can play it now!
There are too many changes.

The demo includes:
  • A tutorial mission with test voice acting (let us know what you think);
  • 5 random missions;
  • A player base for modifying, upgrading, and painting weapons/armor;
  • Multiplayer is too buggy, so it is disabled by default.


The demo can be completed in an hour, but it's more intense now.
Thank you for playing! ːghsmileː

Game Release is Delayed

Hi, Agent!

We've decided to move the release date of CyberCorp.
The new release date will be announced when we are sure of the game build.

We are working hard to release the game but no luck. There are some critical issues regarding:
  • multiplayer connection and synchronization
  • inventory UX is still clumsy
  • hard mode, elite enemies, epic items for late game are in progress and not balanced yet


We are planning to update the demo in April.
Please accept our humble apologies.

New gameplay trailer with our latest progress
[previewyoutube][/previewyoutube]