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Update 17

Today is the weekly update - reward balance changes, pity system for exotic drops, visual improvements at levels.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16165215
Changes:
  • Balance: exotic drop chance system has been changed to "pity system". It increases the chance of exotic drop every time it does not drop.
  • Rat and cat are now at the second base too
  • The environment at the second base changes depending on the progress in the story missions
  • Mission 12: improved visuals and navigation
  • Improved visuals of about 20 blocks (one mission consists of 3-6 blocks)
  • Balance: increased chance of survival-improving rewards on nightmare difficulty
  • Balance: 2 elite quality items (blue) are now guaranteed to drop on nightmare difficulty
  • Balance: more generous rewards for completing all 3 daily quests
Fixes:
  • some armor perks constantly regenerated armor
  • daily quest "Data Capture" fixed again
  • minor UI fixes


Happy Halloween ːsteamhappyː

Patch 15.1

Minor fixes and improvements.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16007438

Changes:
  • shadow rendering distance on PC was increased
  • some dark missions is a bit lighter now
Fixes:
  • the price of manually pulling cards from weapons was different when selling and pulling
  • scrolling of the weapon list is reset when selling or upgrading item in the inventory and the forge
  • scrolling of the weapon list is reset if you switch to inserting cards and back
  • codex: the title of the selected element not be displayed sometimes
  • blood decals on the floor might not be displayed
  • various UI fixes

Happy gaming ːthumbaliftː

I fixed a very important bug. Did you notice? ːsteamhappyː

Update 15

Today is the weekly update - first level lighting improvements and bug fixes.

Unfortunately, there are no significant new changes in this update - we are preparing a major update for Halloween and have not had time to test the new content yet.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 15991699

Changes:
  • slightly higher chance of getting exotics on extraction, and 10% that a prototype will drop
  • improved lighting on the initial side missions and extraction, so that it is better to see the areas where the player can go
Fixes:
  • bug with icons of items dropped at the end of the mission
  • the daily quest to restore health
  • skip button on the credits screen does not work
  • some daily quests have more explicit description
  • support widescreen monitors resolutions
  • opening characters in the codex for old saves
  • player could fall when interacting with the radio
  • could select the third skill without completing the 10th mission
  • errors when loading the 1st mission with a high-level character
  • various ui fixes


Happy gaming ːthumbaliftː

Recently, we discussed transmogrification (transmog) in Discord. Join us!

Working on new armor

Steam Deck Compatibility



I always test new builds on Steam Deck and play a lot on it myself.
Since the release, I’ve made many improvements, and many bugs have been fixed with the help of your bug reports. Thanks.

The game is now fully compatible, but Valve still hasn’t had time to verify it and add the official badge.

[h3]If you experience any issues on Steam Deck, feel free to let me know here or on Discord.[/h3]

Happy gaming ːthumbaliftː

Patch 14.1

Minor fixes and improvements.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 15926976

Changes:
  • player power level is no longer limited in missions
  • running and sliding animations improved
  • character animations in the inventory improved
Fixes:
  • codex: icons were displayed for undiscovered weapons, armor and skills
  • various daily quests, codex and milestone fixes
  • various ui fixes

Happy gaming ːthumbaliftː

We've hit the 100 mark reviews!ːhighlvlː
Thanks for your support!