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CyberCorp News

Update 21

Today is the weekly update - changes in pity system, updated weapon sounds, secret lootboxes give rewards again, fixes for multiplayer bugs.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16485192

[h3]Pity system[/h3]
Improved the algorithm for exotic item drops and added a similar separate system for blue items.

How does the pity system work?
Every time you complete a mission, if no exotic/blue items dropped, the chances will increase for the next mission. On the possible loot screen, you can now see the level of this increase, because the exact numbers are hard to explain.



[h3]Why does this matter and can't we just increase the odds of each item?[/h3]
If an exotic item has a 10% drop rate, it doesn't actually mean that after completing 20 missions you'll get 2 exotics, it means that after completing 1000 missions you'll get about 100 exotics. But it's still possible with the Random that after completing 20 missions in a row you'll get 0 exotic drops. But with the pity system, each mission increases the odds, to reduce long losing streaks, and the overall gameplay experience will feel fairer.

Overall, you will now receive exotic and blue items more often, even on normal difficulty.

New:
  • some weapon sounds have been changed or completely reworked
  • 7 new cards have been added
Changes:
  • the daily reward screen UI has changed slightly - the reward will be visible and given out after pressing the "claim" button
  • getting the daily reward also resets opened secret chests in missions. They will not be empty anymore
  • improved visualization of some blocks, minimaps
Fixes:
  • the skill "area healing" now heals if used during takedown
  • buyback in the store now get money (previously it was free - this is a bug (thx for the anonymous bug report)
  • multiplayer - possible fix for enemy health sync (1 hp bug)
  • multiplayer - sync of the color of the player circle
  • multiplayer - sync takedown animation
  • translations of some tips on the loading screen were missing
  • stuttering of the shooting sound for weapons with a very high rate of fire
  • reduced delay when opening the map after returning from a mission
  • minor UI fixes


Exotic sword Type-7


New cards added in recent updates

Patch 20.1

I noticed a performance drop on my steam deck. Fixed it.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16416888
Changes:
  • improved bullet physics performance
  • improved lighting performance
  • slightly changed drone guns effects
  • various ui fixes

Happy gaming ːthumbaliftː

New mission

Second chance exotic

Update 20

Today is the weekly update - goodbye Halloween, new cards, new difficulty for old missions, 6th level of crafting, bug fixes in multiplayer.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16406221
New:
  • new extra powerful cards that can be obtained as a reward for completing nightmare difficulty and the "extraction" mission
  • added level 6 of some cards (can be crafted from 3 pcs of level 5 in the forge)
  • added nightmare difficulty for side missions in the middle of the game
Changes:
  • Halloween is disabled
  • Halloween loot (except pumpkin hats) is redistributed among regular missions
  • decreased the delay before passive health regen to 0.6 sec (was 3 sec) - now the regen parameter will be much more useful
  • visualization of hits on enemies has been improved and depends on the type of damage inflicted
  • Drone Gun now automatically aims at the nearest targets in the side of the sight, switches to the nearest targets. It is no longer necessary to shoot at the target first.
  • the required number of cards for crafting in the forge at level 4 and 5 has been reduced, now you need 3 pcs
  • the card for reload speed has been increased, as well as several minor edits to cards and perks
Fixes:
  • Shimada and Stalker are no longer thrown back during blinks and skills
  • Shimada is now less likely to teleport through obstacles
  • destructible servers in boss fight with Shimada are now synchronized in multiplayer
  • minor UI fixes
New cards

Patch 19.1

Minor fixes and improvements.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16339392
New:
  • most abilities can now be used during finishing off (except movement and grenades)
Changes:
  • the mission description now displays only the minimum level, because the maximum does not affect anything
  • the trash selection button now selects only gray ones
  • pressing the trash selection button again removes the selection
  • the favorite icon has been replaced with a lock icon
  • the sorting button and a tooltip about the currently selected sorting in the inventory have been enabled
  • the colors of the upgrade cards depends of their level (1- gray, 2-3 green, 4-5 blue. In next updates level 6 will be added - purple)
Fixes:
  • sorting cards when inserting is incorrect
  • the lock icon was displayed in the main inventory screen with no reason
  • the freeze grenade skill had a fire effect type in description
  • the power accumulator sword card now works correctly and can be combined
  • the forbidden technique sword perk, fixed the mechanics and set the correct stats
  • various ui fixes

Happy gaming ːthumbaliftː

Update 19

Today is the weekly update - transmog, ability to mark armor and weapons as favorite, quick sale of junk, pricing balance.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16326655
New:
  • transmog armor - now you can choose the appearance you like and it will not affect the stats. Configured in the Character -> Visual tab
  • fixed paint - you can select a paint once for a slot and any item will be painted in this color
  • the ability to mark weapons or armor as favorites - so as not to accidentally sell
  • the ability to select all armor or weapons of gray or green rarity for sale at once
  • new icons added to most cards and perks without icons
  • hard and nightmare difficulty for some missions in the middle of the game
Changes:
  • improved display of card stats
  • improved navigation in mission 12
  • improved some sounds in the UI
  • reduced prices, shop, in the forge, card upgrade
Fixes:
  • sometimes after finishing off the animation remained in melee, but the weapon was a firearm
  • sometimes mission markers were not displayed on the map at all
  • minor UI fixes


Great guide by Cheeser "The Most effective Ways to farm items in CyberCorp"
[previewyoutube][/previewyoutube]