2020 Last Quarter + 2021 Update Plans
Hi everyone.
It’s been 5 full days since our early access release - we want to say a BIG “Thank you” to all those who not only supported us but gave us some valuable takeaways that would help us improve the game. We want to reassure everyone that we took the time to go through each and every feedback. The following is a big picture roadmap on our plan to improve the existing build.
If you haven’t already joined our Discord, we strongly encourage you to do so - for discussions, manuals/guides on beating level difficulties, and reporting future bugs and feedback.
We welcome more ideas and feedback, please see a draft our roadmap:
Easier things to solve:
1. Add notification to remind you certain treaties will expire/come close to due date
2. Optimize the “Lobby” mechanism
3. Adjustments to city tax rates
4. Add more functionalities to “Unified Direct” to allow more things to be done at once
5. New faction strengths: Cit wall, city prosperity, soldier and commander auto recover ratio
6. Expand on alliance: for example, allowing for alliance military to support you in battle
7. New UI change
Slightly harder things:
1. Battle optimization: Adding concepts of geography, adding player command flexibility etc.
2. Secret realms: Adding secret realm battles and random selection of items
3. Faction strengths: Plunders and sacrifices after battle wins
4. Soldier type mechanisms: Soldiers categorized by factions, adding characteristics based on faction and change of conditions to unlock different soldier types
Hardest things:
1. Faction mastery tree system
2. Steam Workshop
3. Customizable/Self-defined factions
Extra ideas we’re pondering:
1. Redesign the faction “Shadow Undead” including its design and faction strengths
2. “Collapse” level from interrogation
3. DLCs
We’re grateful for this support so far and for understanding we’re an indie development team of 4. Despite the bigger pillars we’ll be working on and brainstorming ideas to smoothen out the edges, we will still be making bug fixes and updates regularly and keeping everyone posted.
Our sincerest gratitude and we look forward to having more fun with you guys! Take care for now.
Hongshou
It’s been 5 full days since our early access release - we want to say a BIG “Thank you” to all those who not only supported us but gave us some valuable takeaways that would help us improve the game. We want to reassure everyone that we took the time to go through each and every feedback. The following is a big picture roadmap on our plan to improve the existing build.
If you haven’t already joined our Discord, we strongly encourage you to do so - for discussions, manuals/guides on beating level difficulties, and reporting future bugs and feedback.
We welcome more ideas and feedback, please see a draft our roadmap:
Easier things to solve:
1. Add notification to remind you certain treaties will expire/come close to due date
2. Optimize the “Lobby” mechanism
3. Adjustments to city tax rates
4. Add more functionalities to “Unified Direct” to allow more things to be done at once
5. New faction strengths: Cit wall, city prosperity, soldier and commander auto recover ratio
6. Expand on alliance: for example, allowing for alliance military to support you in battle
7. New UI change
Slightly harder things:
1. Battle optimization: Adding concepts of geography, adding player command flexibility etc.
2. Secret realms: Adding secret realm battles and random selection of items
3. Faction strengths: Plunders and sacrifices after battle wins
4. Soldier type mechanisms: Soldiers categorized by factions, adding characteristics based on faction and change of conditions to unlock different soldier types
Hardest things:
1. Faction mastery tree system
2. Steam Workshop
3. Customizable/Self-defined factions
Extra ideas we’re pondering:
1. Redesign the faction “Shadow Undead” including its design and faction strengths
2. “Collapse” level from interrogation
3. DLCs
We’re grateful for this support so far and for understanding we’re an indie development team of 4. Despite the bigger pillars we’ll be working on and brainstorming ideas to smoothen out the edges, we will still be making bug fixes and updates regularly and keeping everyone posted.
Our sincerest gratitude and we look forward to having more fun with you guys! Take care for now.
Hongshou