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伊格利亚战记 News

Early Access Release coming in T minus 24 hours!

Continuing the countdown...
The Heroic Legend of Eagarlnia is coming to early access in 24 hours!
Wishlist us or join our discord group to see tricks, manuals, guides on gameplay!

Early Access Release coming in T minus 48hours!

The Heroic Legend of Eagarlnia is coming to early access in 48 hours!
Play our demo or wishlist us!

Join our discord to chat with the dev/publishing team.

The Heroic Legend of Eagarlnia

The Heroic Legend of Eagarlnia is a single-player grand strategy game that takes place on the fictional continent of Eagarlnia where tribes and leagues share an intricate history that both binds and pits them in a state of war. On this land, you choose to lead a single tribe or league and slowly begin to dig into the various characters' and heroes' backstories as you try to lead your cities into a superpower. From the selection of your appointed cabinet members to the growth and training of your army, every decision of the challenging mission of ruling one nation falls into your hands. Not only will you need to wisely calibrate your resources to maximize results at every turn, but also will need build your defenses against any attacks towards your cities. Throughout the turns, your goal is to rule all of Eagarlnia...



As opposed to other grand strategy games that follow a real historical context, Eagarlnia is an original narrative that will slowly reveal stories and relationships between various heroes. Rather than mechanical tactical turns, there will be shortcuts and maneuvers you can undertake to generate better results the more you understand each hero's stories and characteristics. You will also slowly uncover family secrets and ascend to a mightier throne that rules all the land.

[previewyoutube][/previewyoutube]


About the Demo


The demo gameplay opens up roughly 10% of the map of Eagarlnia and around 15 heroes (out of over 200 heroes). The entire gameplay time is around 2 hours if you last through the tactical rounds. The demo version includes Chinese and English localization.

Hongshou's Story

We're an indie developer based in Chengdu, China; as a small development team we were inspired to create an original grand strategy game not only because we don't see so many titles in this genre but also we wanted to replicate some of the nostalgic elements in grand strategy gameplay.

We have always felt that "war" is a theme that spurs endless imagination in one's mind - just because we don't live it, doesn't mean we can't appreciate it from both a historical and even artistic perspective. Taking out the suffering of war, we could better explore the depths of a war-based game - putting yourself in the shoes of a war general, leading an army of hundreds or even thousands; or as a ruler of a kingdom...We wanted to create a virtual world where we can experience these feelings and explore the depths of war and strategy...ultimately seeing the consequences of our decisions.

Steam Game Festival (Oct 7-13) Contests & Demo Details

We're happy to announce that The Heroic Legend of Eagarlnia will be participating in the Steam Game Festival Autumn edition starting October 7th - 13th in order to open up our demo with players who are interested in trying out the game before our early access release on October 14th!

[h3]Demo[/h3]

We will be opening our demo that contains 2+ hour gameplay (localized in English and Chinese) with up to 15 heroes unlocked (a total of 200 in the full version). Do join our Discord if you would like to browse tips and strategies with our other members.


[h3]Contests[/h3]
In addition to the demo release, we also encourage everyone to participate in our contests below that will run throughout Oct 7-13!

1. Favourite Screenshot
Share your favourite screenshot of your demo play-through on Twitter or Steam Community Hub

Prize
  • Chance to win a free Steam key when the game releases on October 14th
Rules
  • Multiple entires allowed
  • Must use #SteamGameFestival
  • Twitter posts Must tag and follow @thloeagarlnia
  • Steam posts must wishlist The Heroic Legend of Eagarlnia on Steam


2. Eagarlnia Art
Redraw and post one of the heroes in your own style and post to Twitter or Eagarlnia Steam Community Hub
Prize
  • Chance to win a free Steam key when the game releases on October 14th
Rules
  • Multiple entires allowed
  • Must use #SteamGameFestival
  • You must have a public facing profile and direct messaging open (for Twitter entries)
  • Twitter posts must tag and follow @thloeagarlnia
  • Must wishlist The Heroic Legend of Eagarlnia on Steam


3. For Streamers: Top 5 Streamers (by views)
If you'd like to stream our demo gameplay on Twitch and you already have a lot of subscribers - you most likely will win this one!

Prize
  • Chance to win 2 Steam keys when the game releases on October 14th
Rules

Dev updates & Demo Feedback!!

Hi Folks,

First things first, some regular updates we've been working on in the last two weeks (sorry for the lack of update for a week), as we're getting closer to EA release and China's upcoming October Holidays, we're packing a lot of work in to get it ready for release:

1. Adding new specialty skills for heroes based on soldier type they train
2. Adding specialty bonus (such as victory items) for winning a battle
3. Adding info display for war captive UI and notification when player hero becomes captured as war captive
4. Adding "cities" as a term of negotiation
5. Adjusted balance between hero and soldier numerics to give better expression for hero effect
6. Added equipment limits for hero types, such that only when equipment matches the hero, it can be used
7. Added a mission browsing UI shortcut on main screen

A few weeks ago, we released a demo gameplay in a small discord group to get feedback from our core users, below are a small part of Q&A based on the demo:

Q: So far, I've only been able to capture heroes from leagues that I completely annihilate from the face of the earth. Is that intended, or are we supposed to be able to capture heroes from the losing side after battle sometimes as well? The negotiation system suggests that we should be able to as you can offer prisoners of war as leverage.

A: We have designed to capture heroes during battle, but we're still testing out the numerics on this so the probability of it happening is still low. Negotiations include trading prisoners of war in exchange for other benefits.

Q: Does the release or execution of prisoners actually affect your nation? I would imagine that going a bit axe-happy on them would be a cause of concern for the prosperity of your cities. I've executed an entire roster of heroes after conquering them but everyone seems to be just as happy as before. I've also let everyone go free but my people don't seem to acknowledge my acts of kindness lol.

A: Letting your war captives go is a default act of kindness, therefore, currently not designed to impact other numerics (i.e. public sentiment). Based on this feedback, we decided to design some reward and punishment mechanism - for example, by letting them go, you'll be awarded in terms of sentiment levels or exp points and by execution you may face some damage in sentiment levels despite being able to earn the equipments off of your captives.

Q: I've formed alliances with neighboring leagues and it doesn't really seem to do anything other than discourage them from sabotaging my walls and attempting to make my cute heroes go turncoat. There was one rare instance where an allied league was under attack yet I was unable to help them for some reason, so that was unfortunate. I've also attacked leagues that were in an alliance with another neighbor, but they just let them handle things on their own.

A: We're still developing functions related to "Alliances", which is predicted to release as an update after early access. Some functions such as when you're attacking a city that is geographically close to an alliance city, the alliance will send 1-2 armies as support to your efforts; another example is for example when your city is under attack, your alliance will send 1-2 armies to boost up your defense. When you support your alliance cities, this will also boost up your sentiment, exp and finances.

Q: I think interrogations weren't exactly very clear as they appear to help improve the chances of persuading captives?

A: Interrogations will cause a hero's "crash" rate to rise, therefore, improving the chances of persuasion. We are also considering how to expand on this function.

We'll post more in the days to come.
Early access the demo on our Discord