Update 1.24
Update 1.24 is live, bringing an assortment of balance tweaks and fixes for some obscure and corner case bugs, mostly affecting the later levels.
Here's the detailed changelog:
[h3]Patch notes[/h3]
Enjoy!
Here's the detailed changelog:
[h3]Patch notes[/h3]
- Enemy Tankettes may now drop Ablative Cooling Gel.
- Buffed Killdozer boss stats, as it was too easy to one shot it in a single turn and its ramming attack didn't do enough damage.
- Fixed some instances where a C-RAM Boss wouldn't fire its gatling gun after running out of rockets.
- Fixed minor lua error when mounting a previously used Twin Mount.
- When scanning an enemy, its "base AP per turn" now includes any Overclocking Module bonus.
- The End of Level 3 Menu no longer shows the "Save and Exit" option on a Practice mode run.
- Player related entries in the combat log now say "Player" instead of the player's starting AWP class.
- Scrapyard entries registered after deploying an Escape Pod now list the correct starting AWP class.
- The player now gets a warning in the combat log a few turns before a Hunter/Killer drone appears for the first time in a given level.
- Made some improvements to the final battle / ending sequence.
- Fixed a rare instance where the Voevoda could spawn tilted.
- Fixed some cases where the NavMesh wouldn't update properly after digging out the silo.
- Fixed filtering of very low ceiling walkable NavMesh islands.
- Other minor fixes and tweaks.
Enjoy!