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Update 1.24

Update 1.24 is live, bringing an assortment of balance tweaks and fixes for some obscure and corner case bugs, mostly affecting the later levels.

Here's the detailed changelog:

[h3]Patch notes[/h3]
  • Enemy Tankettes may now drop Ablative Cooling Gel.
  • Buffed Killdozer boss stats, as it was too easy to one shot it in a single turn and its ramming attack didn't do enough damage.
  • Fixed some instances where a C-RAM Boss wouldn't fire its gatling gun after running out of rockets.
  • Fixed minor lua error when mounting a previously used Twin Mount.
  • When scanning an enemy, its "base AP per turn" now includes any Overclocking Module bonus.
  • The End of Level 3 Menu no longer shows the "Save and Exit" option on a Practice mode run.
  • Player related entries in the combat log now say "Player" instead of the player's starting AWP class.
  • Scrapyard entries registered after deploying an Escape Pod now list the correct starting AWP class.
  • The player now gets a warning in the combat log a few turns before a Hunter/Killer drone appears for the first time in a given level.
  • Made some improvements to the final battle / ending sequence.
  • Fixed a rare instance where the Voevoda could spawn tilted.
  • Fixed some cases where the NavMesh wouldn't update properly after digging out the silo.
  • Fixed filtering of very low ceiling walkable NavMesh islands.
  • Other minor fixes and tweaks.


Enjoy!