Update 1.22
Update 1.22 is live bringing local Hi-Score tables plus the usual assortment of fixes and tweaks.
Here's the detailed changelog:
[h3]Patch notes[/h3]
Have fun!
Here's the detailed changelog:
[h3]Patch notes[/h3]
- Added a per difficulty level "Hi-Score" table under the "Scrapyard" Main Menu entry. If you have a saved game in progress the "Kill Count" stat won't take into account enemies destroyed prior to this update.
- Increased amount of rocket ammo carried by MRL equipped LAV type enemies.
- Fixed bug where the initial part of the ending sequence wouldn't display properly if the hidden movement screen was being shown at the time.
- Mounting a lighter Hull or Chassis would allow you to keep large weapons mounted on incompatible (smaller) hardpoints. Incompatible weapons are now dismounted.
- Fixed enemies being able to melee through the ground when navmesh polys overlapped in the y-axis.
Have fun!