Update 1.21
Update 1.21 brings fixes for a couple of elusive bugs regarding navigation mesh generation & pathfinding.
Here's the detailed changelog:
[h3]Patch notes[/h3]
And I'd like to end the announcement with a reminder for new players who might be struggling with the difficulty: There's a "Tactics Primer" guide you can read and a 3 level video playthrough you can watch to get some ideas on how to better approach a new Dead Hand run.
Cheers!
Here's the detailed changelog:
[h3]Patch notes[/h3]
- Fixed some instances of NavMesh actor obstacles not updating correctly when transitioning from Real Time Mode into Turn Based Mode.
- Collapsed all NavMesh vertical layers into a single tile in order to fix connectivity and pathfinding issues when digging deep downwards.
- Slightly delayed the appearance of Hunter Killers in Accelerated Mode, since you're more likely to want to fully explore each level.
- Small tweaks to the AWP Stats screen. Interrupt chance is now shown as a percentage.
And I'd like to end the announcement with a reminder for new players who might be struggling with the difficulty: There's a "Tactics Primer" guide you can read and a 3 level video playthrough you can watch to get some ideas on how to better approach a new Dead Hand run.
Cheers!
