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People Playground News

Updates and Workshop

[p]Good morning, good afternoon, good evening, and good night everyone![/p][p][/p][h2]The incident[/h2][p]I am not completely done with my confusing, disorganised, haphazardly assembled task list, but I've gotten far enough that I can finally reopen the Workshop without having anything to worry about. Please enjoy and I am genuinely sorry for having it closed for so long.[/p][p]I'm going to be paying close attention to the Workshop with my eyeballs. You might notice some changes in how the game works, and especially in how it deals with mods. First of all, mods no longer auto-update. They need to be manually approved if their contents have changed. This might cause some issues with mods that edit their contents during runtime. They have to be approved every time you load the game. This is something I have to address in collaboration with modders. This should be resolved at some point. The vast majority of mods work fine.[/p][p][/p][p]Extra special thanks to mishanya, who has guided me and helped me directly with the mod loader throughout all of this.[/p][p][/p][p]What have we learnt from this?[/p]
  • [p]I have to pay more attention[/p]
  • [p]Wow, I sure need more moderators[/p]
  • [p]I can't do this on my own[/p]
  • [p]I should've listened[/p]
  • [p]Please be careful on the Steam Workshop[/p]
[p][/p][h2]Updates[/h2][p]The game has updated to 1.27.7, which provides important changes and improvements which are probably not all that exciting to most of you.[/p][p][/p][h3]\[1.27.7] - February 6 2026[/h3][p]Added[/p]
  • [p]Added [c]Stack<>[/c], [c]Queue<>[/c], and others to mod import list[/p]
[p]Changed[/p]
  • [p]Trust cache now takes mod content hash into account[/p]
  • [p]Mods no longer auto-update. They need to be manually approved if their contents have changed.[/p]
[h3]\[1.27.6] - February 4 2026[/h3][p]Added[/p]
  • [p]Various new security measures for mods[/p]
  • [p]Upgraded mod C# version to C# 9[/p]
  • [p]Included [c]AssetBundles[/c], [c]PostProcessing[/c], and [c]Ceras[/c] in the mod assembly list[/p]
  • [p][c]BeforeSpawn[/c]. This function is called right after the object is instantiated.[/p]
[p]Changed[/p]
  • [p]Renamed [c]PerformMod[/c] to [c]PerformAfterSpawn[/c].[/p]
  • [p][c]AfterSpawn[/c] can be null if [c]BeforeSpawn[/c] is not, and vice versa[/p]
[p][/p][hr][/hr][p][/p][p]Thank you for reading.[/p][p][/p]

Security Update

[p]Hi everyone![/p][p][/p][p]Please update your game. Whether you are on the default, beta, or alpha branch, ensure your game is updated to the latest version. You can do this by verifying game files. Keep your game updated as I publish more improvement constantly.[/p][p][/p][p]After some talking and reading, I can say with decent certainty that the mod spread by uploading itself onto the Steam Workshop by overwriting your own uploads. It also reset your preferences, deleted contraptions, and reset your achievements. It seems to have had no other effects or means of spreading.[/p][p][/p][p]I've been publishing patches that prevent this mod (and mods like it) from being loaded. If you are on the latest version of the game, it's safe to open (even with mods).[/p][p][/p][p]As for the Workshop, unless Steam responds to me soon, I still can't provide an estimate on when it'll be reopened. However, once a large enough percentage of you have updated the game, I can open the Workshop anyway, but modders will have to manually rollback their uploads. Still, this should be postponed for as long as possible in case Steam is able to mass-rollback the Workshop.[/p][p][/p][p]More resources:[/p]

Urgent PSA

[p]Hello!

I have temporarily disabled the Workshop for People Playground. Nothing has been deleted. [/p][p]A malicious addon has spread itself throughout the Workshop. For now, I can't say with absolute certainty what this mod has done, what it does, how it does it, or any other useful information. [/p][h3]What you should do[/h3]
  • [p] Update the game by verifying game files[/p]
  • [p] Go to your game directory and delete the "mods" folder.[/p]
  • [p] Go to "Steam\\steamapps\\workshop\\content\\1118200" and delete the folder.[/p]
  • [p] Unsubscribe from mods that were updated/uploaded after January 30th.[/p]
  • [p] If you have any uploaded mods, check if they were recently updated without your consent.
    [/p]
[h3]What I'm going to do[/h3][p]I'm going to talk to Steam about this and see what can be done. Ideally, the Workshop will be restored. I will work on a patch that should prevent this from happening ever again. It's unknown how long this will take.

I am very sorry for all of this. I'll post an update once I have more information.[/p][hr][/hr][h2]EDIT: Update[/h2][p]
A patch has been published that should keep you safe. The Workshop remains disabled until I get a response from Steam, though.[/p][hr][/hr][h2]EDIT 2: wuh[/h2][p]The mod does not destroy your computer. It removes your Contraptions folder, which is extremely sad, and a bunch of other PPG related files. Also, if you have created any mods, it replaces them with itself. This is how it spreads. If you have updated the game to the latest patch, all of this will be prevented. The Workshop remains disabled.[/p]

1.27 patch 5

[h2]Added[/h2]
  • Better gib physics SFX


[h2]Changed[/h2]
  • Improved dripping SFX


[h2]Fixed[/h2]
[list FhofgehpgherUloevqUnyyjnl]
Minor collision issues
Excalibur issues


1.27 patch 4

Hello :)

[h2]Added[/h2]
  • Excalibur
  • Blood splats on dismemberment
  • Some new dismemberment sounds (new tear sfx and blood dripping sounds)
  • New procedural shatter masks


[h2]Changed[/h2]
  • Increased visible damage on dismember
  • Adhesive coupler no longer sticks to phase-linked objects


[h2]Fixed[/h2]
  • Objects that were previously incorrectly unaffected by time scale or volume settings are now fixed
  • Energy sword boiling effect underwater


[h2]FIRST POST OF 2024![/h2]