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People Playground News

People Playground 1.16.3

I promise this is the last one, probably.

[h2][1.16.3] - April 7 2021[/h2]

[h2]Fixed[/h2]
- Screen shake was gone?? It's back now

People Playground 1.16.1

Little baby update.

[h2][1.16.1] - April 6 2021[/h2]

[h2]Changed[/h2]
- Bleeding particle count increased

[h2]Fixed[/h2]
- Ramp charring
- Energy Sword recoil being too high

People Playground 1.16



[h2][1.16] - April 6 2021[/h2]

[h2]Added[/h2]
- Energy Sword
- Bicycle or something
- Spike grenade
- Ramp
- Mods in the mod list now show the errors in their description
- UI sound when changing tools using keyboard shortcut
- Beta disclaimer text

[h2]Changed[/h2]
- Major texture overhaul
- Major car overhaul (This will likely break all mods that use them as a base)
- Bus chairs in busses are less likely to snap off
- Things are less likely to set each other on fire
- Slight post processing change
- Increased machine blaster firing rate
- Vehicle impact sounds
- Lasers pass through flasks
- People can now hold broken glass
- Impact sounds are more consistent
- Fire is a little less bright and faster
- Bleedout from dismemberment is slower, but there is more visible amount of blood
- Updated to Unity 2020.3.1f1 LTS
- Fire particles can't be too big :D
- Hammer is wood
- Several significant optimisations, especially for inactive objects
- Android damage is more apparent
- Improved help text
- Changed Gorse damage colours

[h2]Fixed[/h2]
- Strange shadow on Sea
- Explosion bug in a specific location on Hybrid
- World-UI lighting bug
- Jittering bus chairs
- Detail mode staying on when certain Workshop contraptions are spawned in
- Pin tool location bug when pinning humans
- The camera no longer reacts to input if the mouse is not over the window
- The camera no longer stops following a target when the window is out of focus
- The camera will no longer lose sight of a target it's following
- Flesh wound damage bugs
- Immobility field selective layer bugs

[h2]Removed[/h2]
- Gentle drag tool

People Playground 1.15



[h2][1.15] - February 24 2021[/h2]

[h2]Added[/h2]
- Empty flask
- Oil flask
- Nitroglycerin flask
- Blood flask
- Gorse blood flask
- Blaster rifle
- Physics gun (has gun in the name but it's actually in Machinery)
- Grenade launcher
- New map
- Bleeding-under-water effects
- Fog environment option
- Simplified background rendering option
- Pressing a tool key again will cycle through the child tools
- A space above the "quit" button in the pause menu
[h2]Changed[/h2]
- Map thumbnails
- Capped bullet impact force
- Bubble effect is toned down
- Sword texture
- Stick texture
- Bat texture
- Increased maximum rotor speed to 8000
- Human heights are more varied
- Made sniper rifle more accurate
- Rewrote laser projectile behaviour
[h2]Fixed[/h2]
- Human insane flipping-when-head-touches-ground bug
- Pin visual location bug
- Blood tank rendering bug
- Minor bugs