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People Playground 1.18.1


[h2][1.18.1] - May 30 2021[/h2]

[h2]Added[/h2]
- Animations for most traditional firearms
- Living things now have an internal temperature
- Internal temperature is shown in the Inspector panel
[h2]Fixed[/h2]
- Muzzleflashes not correctly scaling
- Environment tab not resizing with the containing panel
- Broken chair being way too rigid
- Table & chair being too resilient
- Weird text rendering artifacts (long overdue)
- Organisms not burning correctly

People Playground 1.18



[h2][1.18] - May 29 2021[/h2]

[h2]Added[/h2]
- Ion thruster
- Flintlock pistol
- Lance
- Most explosives heat up affected objects
- Utility workshop tag
- An alert that tells you which mods are significantly affecting load times
- Small button to export game debug info
- The toybox panel is now resizable
- Wooden furniture is now destructible
[h2]Changed[/h2]
- Rewrote most Steam integration, mod loading, and contraption loading to be done in the background. This should fix the phenomenal startup times if you have hundreds of mods. Do note, however, that I can't control what modders make their mods do upon loading. Some mods may still freeze the game and there's nothing I can do to prevent that.
- This update will forcibly recompile all your installed mods. If you have lots of them, this will take a while. This will only happen once, though.
- Also switched to Facepunch's C# implementation of Steamworks which you won't really notice.
- Minor changes to some particle effects
- Completely changed the settings menu. It is no longer a weird game of Tetris
- Disallowed mods to use shady code (toggleable in settings)
- Tank shells are explosive
- Made humans less resilient to extreme ambient temperatures
- Light bulbs are less hot
- Slight texture changes
- Energy swords deflect blaster bolts and other energy projectiles
- Energy swords collide with other energy swords
- You can now stop resizing without having to right click the object specifically
- "Double delay" and "Half delay" type buttons are replaced with a simple number input dialog box.
- Fire spread radius decreased
- Replaced fireworks SFX
- Minor changes to firework particles
- Fireworks fuse length is now slightly randomised
- Minor performance improvements
- Changed blaster impact remnant effect
- Machine blaster bolt is slightly less bright
- Made all guns (for humans) much lighter and decreased their recoil
- Made the submachine gun a little smaller
[h2]Fixed[/h2]
- Useless text in mod error description
- Red barrels being unreasonably hard to set off
- Bleeding particles appearing outside the bounding box of the limb
- Ambient temperature input permanently blocking user input
- Strange Tesla coil business
- Tank barrel displacement issues
- Phenomenal startup times if you have hundreds of Workshop subscriptions
- Infinite android "blood" amount
- A bug where you sometimes couldn't delete a contraption
- Other minor bugs

The preview branch and 1.18 preview 1

Now that the Discord server is gone, preview releases will be announced here instead. Preview builds are previews of the next version of the game. These versions are unfinished, probably dysfunctional, probably slow, and may mess up your saves. However, if you're willing to risk all of this to get new features as soon as possible, you are free to opt-in to the preview branch.



WIth that out of the way, 1.18 preview 1 is currently live on the preview branch.

A note to mod developers to have their mods working in 1.18:
[expand]

Your mod will be rejected by the system if it includes any of the following identifiers:
- InteropServices
- Diagnostics
- Http
- FileStream
- File

If your mod is being rejected, this is usually because the code includes a 'using' directive followed by an item in the list above.

The "extern" modifier and "unsafe" keyword are also rejected.

[/expand]

[hr][/hr]
[h2][1.18] - ?? 2021[/h2]

[h2]Added[/h2]
- Most explosives heat up affected objects
- Utility workshop tag
- An alert that tells you which mods are significantly affecting load times
- Small button to export game debug info
[h2]Changed[/h2]
- Rewrote most Steam integration, mod loading, and contraption loading to be done in the background. This should fix the phenomenal startup times if you have hundreds of mods. Do note, however, that I can't control what modders make their mods do upon loading. Some mods may still freeze the game and there's nothing I can do to prevent that.
- This update will forcibly recompile all your installed mods. If you have lots of them, this will take a while. This will only happen once, though.
- Also switched to Facepunch's C# implementation of Steamworks which you won't really notice.
- Minor changes to some particle effects
- Completely changed the settings menu. It is no longer a weird game of tetris
- Disallowed mods to use shady code
- Tank shells are explosive
- Made humans less resilient to extreme ambient temperatures
- Lightbulbs are less hot
[h2]Fixed[/h2]
- Useless text in mod error description
- Red barrels being unreasonably hard to set off
- Minor bugs
- Phenomenal startup times if you have hundreds of Workshop subscriptions

Hotfix

Everything was slowly burning even though it wasn't on fire. This is my fault for improperly testing things and releasing them anyway. Either way it's fixed now, your version number won't change because who cares at this point

People Playground 1.17.3

[1.17.3] - May 16 2021


OKAY I REMOVED THE BUG REPORT FORM. Jesus Christ. What is wrong with all of you. Within the first hour of releasing the update, I had to IP ban an embarrassing amount of people. As a sidenote, please uninstall Sanguinem Triae because about 50% of all the reports I received were caused by it. No offense to its creator, but this is a disaster.