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People Playground News

Recent changes, in case you didn't know


Hello everyone. Sorry if you expected a fantastic content-filled update today, this is just a list of every update since 1.26 because I noticed not everyone was aware that the game is always being updated, whether it shows up on Steam News or not.

If you want to stay up to date (for real) then you're better off joining the Discord server or reading the blog. Steam News is cool and everything but it exists in a weird limbo between the immediate interactivity of Discord and the complete lack of it on the blog. There is information on there that isn't available anywhere else.

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1.26.6 - March 4 2023


[h2]Added[/h2]
  • Some extra checks when uploading items to the Workshop to prevent unclear failures
  • When a mod is uploaded from within the game, it is modified slightly to make it harder to blatantly reupload
  • Limb.StrengthMultipliers, a float array that is used to adjust the final motor strength of the limb. Empty by default.


[h2]Changed[/h2]
  • Renamed "Blood vessel wire" to "Liquid conduit"
  • Objects held by humans (etc.) will no longer collide with the human until it is distant enough or 15 seconds have passed. This prevents, for example, dropped weapons from freaking out when its wielder is killed.


[h2]Fixed[/h2]
  • Layer editor showing up when it shouldn't


1.26.5 - February 15 2023

[h2]Added[/h2]

  • WaterBehaviour.Ignore, IgnoreObject(gm), and StopIgnoringObject(gm)
  • You can now toggle the detector beam visibility in the context menu and added a enabled light


[h2]Changed[/h2]
  • Increased EMP chance for regular atom bomb


[h2]Fixed[/h2]
  • That wire layering bug when editing layers
  • Organism temperature response being way too abrupt
  • EMP from nuclear weapons not passing through objects for some reason


1.26.4 - January 22 2023


[h2]Changed[/h2]
  • For modders: the Lasered message is now OnLasered and takes a Messages.ILasered.LaserArgs as a parameter. Please implement the Messages.ILasered interface.
  • You can double click a mod to toggle it


[h2]Fixed[/h2]
  • Map objects occasionally creating spawn particles
  • Tank tank problems (Tank)
  • Some UI problems


1.26.3 - January 18 2023


[h2]Added[/h2]
  • Laser receiver double trigger
  • Suspicious mods can now be "trusted". Observe.
  • Mods can now come with a README.txt, which can contain TMP rich text which will be displayed on the right side of the mod list screen. Think of it as an extended description. More information on the wiki.


[h2]Changed[/h2]
  • Minor tweaks to body temperature management (body is now less effective at resisting external heat than it is external cold)
  • Being on fire causes skin damage and is less likely to cause someone to lose consciousness
  • Organisms burn longer


[h2]Fixed[/h2]
  • PPG modding wiki bug fix to do with rendering method overloads
  • Thermal vision display not showing lava temperature
  • Broken limbs incorrectly invoking damage functions (leading to a stopped heart not being lethal occasionally)
  • Procedural fragments disappearing after every limb is crushed


1.26.2 - January 5 2023


[h2]Added[/h2]
  • Thermal vision now also displays the temperature of the object under the cursor


[h2]Fixed[/h2]
  • Weapon attachment undo
  • Red barrel fire now takes no-collide into account
  • Gore fragments are now always removed with the organism
  • awdawdawdawd


1.26.1 - December 31 2022 🎆


[h2]Changed[/h2]
  • Explosive barrels will no longer ignite obstructed objects
  • Wrench description is now more accurate


[h2]Fixed[/h2]
  • Layering issues regarding objects with multiple sprites (lagboxes, ion cannons, etc.)
  • Syringes behaving incorrectly if pasted/loaded while lodged into a liquid container
  • Attachment point blob in detail mode being visible at the wrong time
  • Flare showing spawn particles on use, sometimes
  • Deflated tyre appearing inflated after deserialisation
  • Organisms slowly descending if the surface they stood on is disintegrated or otherwise removed unexpectedly

People Playground 1.26



1.26 - December 29 2022


[h2]Added[/h2]
  • Wooden Binding
  • Jet Engine
  • Freezing limbs will now damage tissue
  • Metal scraping sparks
  • Activator Electrode
  • You can now edit object rendering layers (context menu option & optional keybinds)
  • Local fire propagation on large flammable objects
  • Procedural gore fragments on crush (disabled by default, enable in settings)
  • Functional weapon attachments (capacitor, explosive, scope, laser, flashlight)
  • Tyres can pop/deflate
  • Burnt leaves will now slowly disappear
  • Brain damage can be disabled in settings
  • "Toggle UI visibility" optional keybind
  • ModAPI.SerialiseJSON, ModAPI.DeserialiseJSON, ModAPI.DeleteJSON
  • Nitroglycerine will explode when the container is charged by something like a battery
  • The optional OnUnload static method is now called when the application is closed for all loaded mods.
  • Bullets can now dismember limbs in addition to them already crushing limbs
  • Fire Extinguisher is a little more animated
  • ModAPI.RegisterCategory
  • Catalog now supports custom categories
  • ModAPI.OnWireDestroyed, ModAPI.OnPinDestroyed, ModAPI.OnLinkDestroyed
  • BallisticsEmitter.OnTracerCreation is a UnityEvent that can be used to customise a tracer round when it is created


[h2]Changed[/h2]
  • Minor changes to ragdoll animation system. Some animations had way too much force behind them and it's now possible for animations to specify a force multiplier.
  • Bullet damage is now based on speed alongside distance and cartridge damage
  • Servos no longer speed up when powered, they only become more powerful. Speed can be changed in the context menu.
  • Life syringe stops seizures
  • Drastically lowered chance of brain damage, it should be a rare occurrence
  • Lowered chance of concrete rebar appearing in concrete debris. It's completely disabled when Fancy Effects is disabled.
  • Slightly improved tesla coil arcs
  • Increased water impact damage
  • Bullet casings now shrink when despawning
  • Deflated tyres slightly deform when in contact with an object
  • Oxygen deficiency may cause brain damage
  • Low blood pressure may cause brain damage
  • Lowered brain damage posturing time
  • Increased crush-by-gunshot chances a bit
  • Seizures can stop the heart
  • Slightly lowered entity impact damage
  • Bleeding particles collide with the world when Fancy Effects is enabled
  • Fire Extinguisher is a little heavier now
  • Increased thermal pulse intensity from nuclear explosions
  • Increased drag underwater
  • Made androids less vulnerable to explosives
  • Made many changes to the body heat system and responses to environment temperature. Humans are more resistant to cold environments. They won't freeze as quickly and will often pass out before dying if their body temperature is too low.
  • Changed sharpness velocity threshold calculation. Lower softness values are now more effective
  • Improved wood impact VFX
  • Improved thruster SFX
  • Improved propeller SFX
  • Improved ricochet SFX variety
  • Improved fire extinguisher particles
  • Lowered audio range of mini thruster
  • Improved pumpkin destruction effect
  • Decreased cannon shockwave
  • Falling embers now collide
  • Made acid less effective on androids
  • Laser colours can be much darker
  • Explosions can now completely crush bodyparts if "procedural fragments" is enabled
  • Increased G1 SMG, SMG, and Minigun spread
  • Increased LMG heat up speed and added a little glowy bit at the end (will automatically be removed when overridden with a mod. Use ModAPI.KeepExtraObjects())


[h2]Fixed[/h2]
  • Older contraptions having firearms with incorrect reflection sounds
  • Stupid memory leak to do with custom human textures
  • Ray cannon going insane on void & other maps occasionally
  • Fragility slider not showing enough digits
  • Crossbow bolts spinning forever
  • Some energy sword problems
  • Item persistence bugs (normal sized bug) (you may have to do the achievement again)
  • Tree collision
  • Human feet are no longer unnaturally resistant to being crushed
  • Phase link slightly affecting center of mass
  • Phase link being deletable without being visible
  • Minor performance improvements to do with phase links and other tools
  • Some deletion stuff
  • Flamethrower wouldn't burn stuff up close sometimes
  • Pin hover stuff
  • The game will now delete older logs as to keep a maximum of 25 logs in the log directory
  • Menu escape issue
  • Bug where limbs would cool down when dead despite blood flowing through them
  • Bug where cardiopulmonary bypass machine continues to provide oxygen even when turned off/broken
  • Electricity particles not scaling with the object
  • Some major liquid system problems
  • Automatic firearms shooting two bullets as their first shot sometimes
  • Weird deletion message stuff
  • Things can no longer breathe when submerged in ice
  • Humans unable to grab things after copy/pasting
  • Other minor bugs


[h2]Removed[/h2]
  • Android instant death on dismemberment


[h2]Additionally[/h2]
  • Many changes and improvements to the modding wiki.
  • Aspa102
  • You should read our weekly blog for updates on all our projects
  • I need to remind myself to never make updates large and infrequent. It's a lot better for everyone involved to make them more frequent and not as large. Ideally focused on a theme or single feature implementation.



happy new year (socially acceptable end of interaction)

1.26 preview



Preview 1.26 is now live on the preview branch.
Please report any bugs here and follow the instructions carefully.

This is a preview build. Do not play on this version of the game unless you are accepting of potential bugs, lag, and possibly permanently corrupting your save data.


Click here to read the realtime changelog.

1.26 - Definitely not August ?? 2022


[h2]Added[/h2]

  • Wooden Binding
  • Jet Engine
  • Freezing limbs will now damage tissue
  • Metal scraping sparks
  • Tyres can pop/deflate
  • "Toggle UI visibility" optional keybind
  • ModAPI.SerialiseJSON and ModAPI.DeserialiseJSON
  • The optional
    OnUnload
    static method is now called when the application is closed for all loaded mods.
  • You can now edit object rendering layers (a little box will appear in detail view, but there are also optional keybinds)
  • Bullets can now dismember limbs in addition to them already crushing limbs
  • Fire Extinguisher is a little more animated


[h2]Changed[/h2]

  • Minor changes to ragdoll animation system. Some animations had way too much force behind them and it's now possible for animations to specify a force multiplier.
  • Bullet damage is now based on speed alongside distance and cartridge damage
  • Servos no longer speed up when powered, they only become more powerful. Speed can be changed in the context menu.
  • Life syringe stops seizures
  • Drastically lowered chance of brain damage, it should be a rare occurrence
  • Lowered chance of concrete rebar appearing in concrete debris. It's completely disabled when Fancy Effects is disabled.
  • Slightly improved tesla coil arcs
  • Increased water impact damage
  • Bullet casings now shrink when despawning
  • Oxygen deficiency may cause brain damage
  • Low blood pressure may cause brain damage
  • Lowered brain damage posturing time
  • Seizures can stop the heart
  • Slightly lowered entity impact damage
  • Bleeding particles collide with the world when Fancy Effects is enabled
  • Fire Extinguisher is a little heavier now
  • Increased thermal pulse intensity from nuclear explosions
  • Increased drag underwater
  • Made many changes to the body heat system and responses to environment temperature. Humans are more resistant to cold environments. They won't freeze as quickly and will often pass out before dying if their body temperature is too low.
  • Changed sharpness velocity threshold calculation. Lower softness values are now more effective
  • Improved thruster SFX
  • Improved propeller SFX
  • Improved ricochet SFX variety
  • Lowered audio range of mini thruster
  • Improved pumpkin destruction effect
  • Decreased cannon shockwave
  • Falling embers now collide
  • Laser colours can be much darker
  • Increased G1 SMG, SMG, and Minigun spread
  • Increased LMG heat up speed and added a little glowy bit at the end


[h2]Fixed[/h2]

  • Older contraptions having firearms with incorrect reflection sounds
  • Ray cannon going insane on void & other maps occasionally
  • Fragility slider not showing enough digits
  • Crossbow bolts spinning forever
  • Some energy sword problems
  • Tree collision
  • Human feet are no longer unnaturally resistant to being crushed
  • Phase link slightly affecting center of mass
  • Minor performance improvements to do with phase links and other tools
  • Some deletion stuff
  • Flamethrower wouldn't burn stuff up close sometimes
  • Pin hover stuff
  • The game will now delete older logs as to keep a maximum of 25 logs in the log directory
  • Menu escape issue
  • Bug where limbs would cool down when dead despite blood flowing through them
  • Bug where cardiopulmonary bypass machine continues to provide oxygen even when turned off/broken
  • Electricity particles not scaling with the object
  • Some major liquid system problems
  • Weird deletion message stuff
  • Other minor bugs


Where the hell have you been? Again??
Yes I was and am working on another game as well. It is a lot of work okay.
New cool game wow this is cool

People Playground 1.25



1.25 - July 13 2022


Added
  • Split up settings into more categories:
    • General
    • Gore
    • Visual effects
    • User Interface
    • Video
    • Audio
  • Goreless mode: no blood, no gore
  • Brain damage and relevant poses. Permanent unless treated.
  • Entity fragility multiplier in Gore settings. Make humans (etc.) more or less fragile as you play.
  • Dismemberment could now expose stringy tissue that will loosely hold the limbs together
  • Limbs with enough flesh on them may eject chunky particles when shot, similar to brain-matter particles
  • Cobblestone wall
  • Stone brick wall
  • Stone brick
  • Ray Cannon
  • Liquid Duplicator
  • Cardiopulmonary Bypass Machine
  • Minor extra details to the default bullet impact effect (only visible when Fancy Effects is enabled)
  • Foliage leaves sway ever so slightly
  • Dimly lit objects are now desaturated to prevent unnatural looking brightness from vibrant objects
  • Burned foliage will now shimmer and char
  • Destroyed concrete now has loose, sharp rebar
  • Some more bullet ricochet sound variants
  • Some particles to limb crushing effects


Changed
  • Beam rifle beam will now crush limbs if they can't be sliced off
  • Brain matter particles are sometimes red
  • Detaching the head from the torso will instantly kill the organism
  • Flamethrower will heat things up less quickly
  • Worm staff wounds now are counted as stab wounds in the entity inspector
  • Decreased bleeding rate when most skin is gone
  • Energy Sword no longer sets everything on fire instantly
  • Doubled activation propagation limit
  • Firearm casings that are ejected now scale with the weapon
  • Blaster weapon muzzle flashes
  • Siren texture
  • Minor changes to fire particles
  • Changed Sentry Turret gun sound
  • Sentry Turret now targets torso over anything else
  • Human blood regeneration is slower
  • Achievement icons updated to current sprites
  • Made the plate stronger
  • Tritium can heal a dead brain
  • Blood no longer regenerates if the limb is bleeding or dismembered
  • Bandages' redness is now based on bleeding intensity
  • Impact damage on organisms is now much more dangerous. It can propagate through from the impact limb to other connected limbs to roughly approximate what would happen in real life.


Fixed


  • Auto healing again
  • Immortality serum
  • Acid is more effective and consistent
  • Burn wounds regenerating despite "auto heal injuries" being off
  • Heart rate monitor inaccuracy
  • Saving broken pistons being all messed up
  • Disassembler still discharging despite being broken
  • Firearms not always passing in the Cartridge
  • Slider slider width not adjusting to the actual scale
  • Impact intensity averaging calculation now removes outliers
  • Sentry turret no longer targets dead limbs if the human is still alive
  • Beam rifle beam is no longer effectively infinitely thin
  • Flamethrower going through walls occasionally
  • Flamethrower going through very small gaps
  • Fire extinguisher and flamethrower particles scale with the object
  • Critical drag tool bug
  • Tempered glass
  • Syringes and other small sharp things getting stuck inside people and potentially breaking their bones
  • Energy Sword impact vfx position
  • Weird debris issues to do with undoing
  • Minor performance improvements
  • Decimator will no longer occasionally be extremely loud when deleting multi-part objects


Removed
  • "You can set your collision mode to "Discrete" for a significant performance boost!"


1.25 preview



Preview 1.25 is now live on the preview branch.
Please report any bugs here and follow the instructions carefully.

This is a preview build. Do not play on this version of the game unless you are accepting of potential bugs, lag, and possibly permanently corrupting your save data.


Click here to read the realtime changelog.

Added
  • Split up settings into more categories:
    • General
    • Gore
    • Visual effects
    • User Interface
    • Video
    • Audio
  • Goreless mode: no blood, no gore
  • Dismemberment could now expose stringy tissue that will loosely hold the limbs together
  • Limbs with enough flesh on them may eject chunky particles when shot, similar to brain-matter particles
  • Cobblestone wall
  • Stone brick wall
  • Liquid Duplicator
  • Cardiopulmonary Bypass Machine
  • Minor extra details to the default bullet impact effect (only visible when Fancy Effects is enabled)
Changed
  • Beam rifle beam will now crush limbs if they can't be sliced off
  • Brain matter particles are now red
  • Detaching the head from the torso will instantly kill the organism
  • Flamethrower will heat things up less quickly
  • Worm staff wounds now are counted as stab wounds in the entity inspector
  • Decreased bleeding rate when most skin is gone
  • Doubled activation propagation limit
  • Firearm casings that are ejected now scale with the weapon
  • Blaster weapon muzzle flashes
  • Changed Sentry Turret gun sound
  • Sentry Turret now targets torso over anything else
  • Human blood regeneration is slower
  • Achievement icons updated to current sprites
  • Made the plate stronger
Fixed
  • Auto healing again
  • Immortality serum
  • Acid is more effective and consistent
  • Burn wounds regenerating despite "auto heal injuries" being off
  • Heart rate monitor inaccuracy
  • Saving broken pistons being all messed up
  • Disassembler still discharging despite being broken
  • Firearms not always passing in the Cartridge
  • Slider slider width not adjusting to the actual scale
  • Impact intensity averaging calculation now removes outliers
  • Sentry turret no longer targets dead limbs if the human is still alive
  • Beam rifle beam is no longer effectively infinitely thin
  • Flamethrower going through walls occasionally
  • Flamethrower going through very small gaps
  • Critical drag tool bug
  • Weird debris issues to do with undoing