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People Playground News

1.26 preview



Preview 1.26 is now live on the preview branch.
Please report any bugs here and follow the instructions carefully.

This is a preview build. Do not play on this version of the game unless you are accepting of potential bugs, lag, and possibly permanently corrupting your save data.


Click here to read the realtime changelog.

1.26 - Definitely not August ?? 2022


[h2]Added[/h2]

  • Wooden Binding
  • Jet Engine
  • Freezing limbs will now damage tissue
  • Metal scraping sparks
  • Tyres can pop/deflate
  • "Toggle UI visibility" optional keybind
  • ModAPI.SerialiseJSON and ModAPI.DeserialiseJSON
  • The optional
    OnUnload
    static method is now called when the application is closed for all loaded mods.
  • You can now edit object rendering layers (a little box will appear in detail view, but there are also optional keybinds)
  • Bullets can now dismember limbs in addition to them already crushing limbs
  • Fire Extinguisher is a little more animated


[h2]Changed[/h2]

  • Minor changes to ragdoll animation system. Some animations had way too much force behind them and it's now possible for animations to specify a force multiplier.
  • Bullet damage is now based on speed alongside distance and cartridge damage
  • Servos no longer speed up when powered, they only become more powerful. Speed can be changed in the context menu.
  • Life syringe stops seizures
  • Drastically lowered chance of brain damage, it should be a rare occurrence
  • Lowered chance of concrete rebar appearing in concrete debris. It's completely disabled when Fancy Effects is disabled.
  • Slightly improved tesla coil arcs
  • Increased water impact damage
  • Bullet casings now shrink when despawning
  • Oxygen deficiency may cause brain damage
  • Low blood pressure may cause brain damage
  • Lowered brain damage posturing time
  • Seizures can stop the heart
  • Slightly lowered entity impact damage
  • Bleeding particles collide with the world when Fancy Effects is enabled
  • Fire Extinguisher is a little heavier now
  • Increased thermal pulse intensity from nuclear explosions
  • Increased drag underwater
  • Made many changes to the body heat system and responses to environment temperature. Humans are more resistant to cold environments. They won't freeze as quickly and will often pass out before dying if their body temperature is too low.
  • Changed sharpness velocity threshold calculation. Lower softness values are now more effective
  • Improved thruster SFX
  • Improved propeller SFX
  • Improved ricochet SFX variety
  • Lowered audio range of mini thruster
  • Improved pumpkin destruction effect
  • Decreased cannon shockwave
  • Falling embers now collide
  • Laser colours can be much darker
  • Increased G1 SMG, SMG, and Minigun spread
  • Increased LMG heat up speed and added a little glowy bit at the end


[h2]Fixed[/h2]

  • Older contraptions having firearms with incorrect reflection sounds
  • Ray cannon going insane on void & other maps occasionally
  • Fragility slider not showing enough digits
  • Crossbow bolts spinning forever
  • Some energy sword problems
  • Tree collision
  • Human feet are no longer unnaturally resistant to being crushed
  • Phase link slightly affecting center of mass
  • Minor performance improvements to do with phase links and other tools
  • Some deletion stuff
  • Flamethrower wouldn't burn stuff up close sometimes
  • Pin hover stuff
  • The game will now delete older logs as to keep a maximum of 25 logs in the log directory
  • Menu escape issue
  • Bug where limbs would cool down when dead despite blood flowing through them
  • Bug where cardiopulmonary bypass machine continues to provide oxygen even when turned off/broken
  • Electricity particles not scaling with the object
  • Some major liquid system problems
  • Weird deletion message stuff
  • Other minor bugs


Where the hell have you been? Again??
Yes I was and am working on another game as well. It is a lot of work okay.
New cool game wow this is cool

People Playground 1.25



1.25 - July 13 2022


Added
  • Split up settings into more categories:
    • General
    • Gore
    • Visual effects
    • User Interface
    • Video
    • Audio
  • Goreless mode: no blood, no gore
  • Brain damage and relevant poses. Permanent unless treated.
  • Entity fragility multiplier in Gore settings. Make humans (etc.) more or less fragile as you play.
  • Dismemberment could now expose stringy tissue that will loosely hold the limbs together
  • Limbs with enough flesh on them may eject chunky particles when shot, similar to brain-matter particles
  • Cobblestone wall
  • Stone brick wall
  • Stone brick
  • Ray Cannon
  • Liquid Duplicator
  • Cardiopulmonary Bypass Machine
  • Minor extra details to the default bullet impact effect (only visible when Fancy Effects is enabled)
  • Foliage leaves sway ever so slightly
  • Dimly lit objects are now desaturated to prevent unnatural looking brightness from vibrant objects
  • Burned foliage will now shimmer and char
  • Destroyed concrete now has loose, sharp rebar
  • Some more bullet ricochet sound variants
  • Some particles to limb crushing effects


Changed
  • Beam rifle beam will now crush limbs if they can't be sliced off
  • Brain matter particles are sometimes red
  • Detaching the head from the torso will instantly kill the organism
  • Flamethrower will heat things up less quickly
  • Worm staff wounds now are counted as stab wounds in the entity inspector
  • Decreased bleeding rate when most skin is gone
  • Energy Sword no longer sets everything on fire instantly
  • Doubled activation propagation limit
  • Firearm casings that are ejected now scale with the weapon
  • Blaster weapon muzzle flashes
  • Siren texture
  • Minor changes to fire particles
  • Changed Sentry Turret gun sound
  • Sentry Turret now targets torso over anything else
  • Human blood regeneration is slower
  • Achievement icons updated to current sprites
  • Made the plate stronger
  • Tritium can heal a dead brain
  • Blood no longer regenerates if the limb is bleeding or dismembered
  • Bandages' redness is now based on bleeding intensity
  • Impact damage on organisms is now much more dangerous. It can propagate through from the impact limb to other connected limbs to roughly approximate what would happen in real life.


Fixed


  • Auto healing again
  • Immortality serum
  • Acid is more effective and consistent
  • Burn wounds regenerating despite "auto heal injuries" being off
  • Heart rate monitor inaccuracy
  • Saving broken pistons being all messed up
  • Disassembler still discharging despite being broken
  • Firearms not always passing in the Cartridge
  • Slider slider width not adjusting to the actual scale
  • Impact intensity averaging calculation now removes outliers
  • Sentry turret no longer targets dead limbs if the human is still alive
  • Beam rifle beam is no longer effectively infinitely thin
  • Flamethrower going through walls occasionally
  • Flamethrower going through very small gaps
  • Fire extinguisher and flamethrower particles scale with the object
  • Critical drag tool bug
  • Tempered glass
  • Syringes and other small sharp things getting stuck inside people and potentially breaking their bones
  • Energy Sword impact vfx position
  • Weird debris issues to do with undoing
  • Minor performance improvements
  • Decimator will no longer occasionally be extremely loud when deleting multi-part objects


Removed
  • "You can set your collision mode to "Discrete" for a significant performance boost!"


1.25 preview



Preview 1.25 is now live on the preview branch.
Please report any bugs here and follow the instructions carefully.

This is a preview build. Do not play on this version of the game unless you are accepting of potential bugs, lag, and possibly permanently corrupting your save data.


Click here to read the realtime changelog.

Added
  • Split up settings into more categories:
    • General
    • Gore
    • Visual effects
    • User Interface
    • Video
    • Audio
  • Goreless mode: no blood, no gore
  • Dismemberment could now expose stringy tissue that will loosely hold the limbs together
  • Limbs with enough flesh on them may eject chunky particles when shot, similar to brain-matter particles
  • Cobblestone wall
  • Stone brick wall
  • Liquid Duplicator
  • Cardiopulmonary Bypass Machine
  • Minor extra details to the default bullet impact effect (only visible when Fancy Effects is enabled)
Changed
  • Beam rifle beam will now crush limbs if they can't be sliced off
  • Brain matter particles are now red
  • Detaching the head from the torso will instantly kill the organism
  • Flamethrower will heat things up less quickly
  • Worm staff wounds now are counted as stab wounds in the entity inspector
  • Decreased bleeding rate when most skin is gone
  • Doubled activation propagation limit
  • Firearm casings that are ejected now scale with the weapon
  • Blaster weapon muzzle flashes
  • Changed Sentry Turret gun sound
  • Sentry Turret now targets torso over anything else
  • Human blood regeneration is slower
  • Achievement icons updated to current sprites
  • Made the plate stronger
Fixed
  • Auto healing again
  • Immortality serum
  • Acid is more effective and consistent
  • Burn wounds regenerating despite "auto heal injuries" being off
  • Heart rate monitor inaccuracy
  • Saving broken pistons being all messed up
  • Disassembler still discharging despite being broken
  • Firearms not always passing in the Cartridge
  • Slider slider width not adjusting to the actual scale
  • Impact intensity averaging calculation now removes outliers
  • Sentry turret no longer targets dead limbs if the human is still alive
  • Beam rifle beam is no longer effectively infinitely thin
  • Flamethrower going through walls occasionally
  • Flamethrower going through very small gaps
  • Critical drag tool bug
  • Weird debris issues to do with undoing

1.24 patch 5

Some more small changes and fixes.

1.24.5 - May 24 2022


[h2]Added[/h2]
  • Cyrillic font support


[h2]Fixed[/h2]
  • Logging oversight


1.24.4 - May 24 2022


[h2]Changed[/h2]
  • Hover thruster max height is now 10 km


[h2]Fixed[/h2]
  • Brain-death being way too hard to heal
  • Androids being impossible to revive sometimes
  • Liquid exit tolerance & reliability
  • Tritium permanence
  • Auto-healing


1.24 patch 3

1.24.3 - May 23 2022


[h2]Added[/h2]
  • Burn damage can heal
  • Adrenaline undoes numbness


[h2]Changed[/h2]
  • Bullet-holes can be a bit smaller


[h2]Fixed[/h2]
  • Even more burning issues (endless burning)
  • Regeneration speed being way too slow
  • Brain-dead state not working correctly
  • Tempered glass undo not working


1.24.2 - May 22 2022


[h2]Fixed[/h2]
  • Burning issues
  • Inspector issues
  • Other issues that are too small and numerous to list